Enrico Gobbetti

Enrico Gobbetti, Feb. 2011 Enrico Gobbetti is the director of Visual Computing (ViC) at the Center for Advanced Studies, Research, and Development in Sardinia (CRS4), Italy. He holds an Engineering degree (1989) and a Ph.D. degree (1993) in Computer Science from the Swiss Federal Institute of Technology in Lausanne (EPFL), as well as Full Professor Habilitations in Computer Science and Information Processing from the Italian Ministry of University and Research. Prior to joining CRS4, he conducted research on 3D interaction and animation at the Swiss Federal Institute of Technology in Lausanne, and on time-critical graphics, multimedia and virtual reality at the University of Maryland Baltimore County (UMBC), Baltimore MD, USA, and at the Center of Excellence in Space Data and Information Sciences (NASA/CESDIS), NASA Goddard Space Flight Center, Greenbelt MD, USA. At CRS4, Enrico developed and managed a research program in visualization and virtual reality supported through industrial and government grants, including thirteen EU RTD projects. His research spans many areas of visual computing and is widely published in major journals and conferences. The primary focus is the development of technology for acquisition, storage, processing, distribution, and interactive exploration of complex objects. Many of the technologies developed by his group have been used in as diverse real-world applications as internet geoviewing, scientific data analysis, surgical training, and cultural heritage study and valorization. Enrico regularly serves as program committee member and reviewer for international conferences and journals in visual computing and taught and organized advanced courses on object-oriented technology, graphics, cultural heritage computing, and virtual reality at universities and international research symposia. He participated to the Editorial Board of Computer Graphics Forum (2008-2011), and is currently Associate Editor of The Visual Computer (2010-now), Frontiers in Virtual Environments (2014-now), and IEEE Transactions on Visualization and Computer Graphics (2015-now). He is key member of IEEE Technical Committes on Multimedia Communication (2010-now) and Human Perception and Multimedia Computing (2012-now). He also served as Program Chair of ACM Web3D 2013, as well as general co-chair e Eurographics 2012 and EuroVis 2015.

More information on Enrico's current activities might be found in the Visual Computing group homepage. A more detailed, but possibly outdated, CV is also available here.

Contact

Enrico Gobbetti, Director
phone: +39-070-9250-1  
fax: +39-070-9250-216  
email: gobbetti@crs4.it  
url: /vic/cgi-bin/people-page.cgi?name='enrico.gobbetti'  

Projects

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MONTEPRAMA4: 3D digitization and exploration of Mont'e Prama Statues
Funded by MIBAC/ArcheoSAR under contract ARCHEOSAR/CRS4 CIPE-93/2012
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MUSEOLIQUIDO: 3D scanning pipeline theory and practice
Funded by MIBAC/ArcheoSAR under contract ARCHEOSAR/MUSEOLIQUIDO
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Scan4Reco: Multimodal Scanning of Cultural Heritage Assets for their multilayered digitization and preventive conservation via spatiotemporal 4D Reconstruction and 3D Printing
Funded by EU H2020 under contract H2020-REFLECTIVE-7-2014 665091
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HELIOS: High-Fidelity Exploration of Annotated 3D Cultural Objects
Funded by RAS under contract L.R. 7/2007 - Ann. 2014
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MONTEPRAMA3: 3D virtual exploration of the Mont'e Prama statues - Sassari and Rome installation
Funded by MIBAC/ArcheoSSNU under contract ARCHEOSSNU/CRS4 2
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GEXCEL-MPCMV-2.3.4: Massive Point Cloud Management and Visualization
Funded by Gexcel under contract RTD contract
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YDC2-1: Layout analysis research
Funded by Yale University under contract Yale/CRS4 Agreement 20140325
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MONTEPRAMA2: 3D virtual exploration of the Mont'e Prama statues
Funded by MIBAC/ArcheoCAOR under contract ARCHEOCAOR/CRS4 2
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VASCO: A Virtual Studio for Security Concepts and Operations
Funded by EU Seventh Framework Program under contract 607737
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TADES: Enabling technologies for archival, distribution, and exploration of high-resolution triangulated 3D surfaces models
Funded by POR Sardegna FESR 2007/2013/Asse VI-6.1.1.A/Azioni Cluster Top Down under contract TADES
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MONTEPRAMA1: 3D digitization of the Mont'e Prama statues
Funded by MIBAC/ArcheoCAOR under contract ARCHEOCAOR/CRS4 1
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MANESCO: Advanced computational methods for color and shape digitization of large 3D scenes
Funded by POR FESR 2007-2013 Asse VI/6.2.2.i and 6.2.3.a under contract E75C13000230007
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DIVA: Data Intensive Visualization and Analysis
Funded by EU Seventh Framework Program under contract 290277
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INDIGO: Innovative Training and Decision Support for Emergency Operations
Funded by EU Seventh Framework Program under contract 242341
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SBLGSM-IRAD: Small-body Low-Gravity Surface Mobility
Funded by Johns Hopkins University under contract 967735
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SPSRD-IRAD: Accurate and realistic portrayal of planetary terrain data at interactive update rates to support simulation for planetary surface robotics development
Funded by Johns Hopkins University under contract 950916
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GEXCEL-MPCMV-1: Massive Point Cloud Management and Visualization
Funded by Gexcel under contract RTD contract
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RATMAN-RER3D: Rapidly Adaptive Terrain Models Available on the Net: Reuse
Funded by SardegnaIT under contract D. Lgs. 82/05
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V-CITY: The Virtual City
Funded by EU Seventh Framework Program under contract ICT-231199-V-CITY
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DISTRICT-LAB3D: Acquisition, Distribution, and Visualization of Complex 3D Models Laboratory
Funded by Regione Sardegna under contract POR Sardegna 2000-2006 Misura 3.13
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3DANATOMICALHUMAN: 3D Anatomical Functional Models for the Human Musculoskeletal System
Funded by EU Marie Curie Program under contract MRTN-CT-2006-035763
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RATMAN-SIT1: Rapidly Adaptive Terrain Models Available on the Net: Framework Extensions
Funded by SardegnaIT under contract Contenuti Digitali - D.Lgs. 163/06 2b - L.R. 5/07 1a
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CYBERSAR: Cyberinfrastructure for technological and scientific research in Sardinia
Funded by Italian Ministry of Instruction, University, and Research under contract CYBERSAR
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BOEING777: Real-time Display of very large 3D Commercial Airplanes Models
Funded by CRS4/Boeing Agreement under contract 11357
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COHERENT: Collaborative Holographic Environments for Networked Tasks
Funded by EU Sixth Framework Program under contract IST-FP6-510166
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CRIMSON: The Crisis Simulation System
Funded by EU Sixth Framework Program under contract SEC4-PR-011500
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CSR-VIC-TERRAIN3D: Rapidly Adaptive Terrain Models Available on the Net
Funded by Sardinian Regional Authorities under contract CSR
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EYESIM: Cataract Surgery Simulator
Funded by DIES Group under contract DIES2
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VS: Vascular Simulator
Funded by DIES Group under contract DIES1
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IERAPSI: An Integrated Environment for Rehearsal And Planning of Surgical Interventions
Funded by EU Fifth Framework Program under contract IST-1999-12175
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DIVERCITY: Distributed Virtual Workspace for Enhancing Communication within the Construction Industry
Funded by EU Fifth Framework Program under contract IST-1999-13365
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VPLANET: The Virtual Planet
Funded by EU Fifth Framework Program under contract IST-2000-28095
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CAVALCADE: Collaborative Virtual Construction and Design
Funded by EU Fourth Framework Program under contract ESPRIT-26285
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MIGAVIS: Discontinuous Finite Element Visualization
Funded by ENEL Polo Termico under contract MIGAVIS
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VREPAR2: Psycho-Neuro-Physiological Assessment and Rehabilitation 2
Funded by EU Fourth Framework Program under contract TELEMATICS
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VIVA: The Virtual Vascular Project
Funded by EU Eureka Program under contract EU-1063, HPPC-SEA Chapter F
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MIRRORS: Mirror Neurons and the Observation/Execution Matching System
Funded by Human Frontiers Science Program under contract MIRRORS
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URBAN: Uniformed Reconstructions of the Brain Available on the Net
Funded by Italian Ministry of Instruction, University, and Research under contract D. D. 784 Ric. 24/07/2001
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LAPS: Advanced Laboratory for Computer-Aided Design and Simulation
Funded by Italian Ministry of Instruction, University, and Research under contract D. M. 645 4/101997, Cluster 22, Project 41D
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BRAIN: Software Tools for Primate Brain Reconstruction from Histological Sections
Funded by University of Parma under contract BRAIN

Books

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[1] Enrico Gobbetti and Wes Bethel, editors. Eurographics Symposium on Parallel Graphics and Visualization, Groningen, The Netherlands, 2016. Proceedings. Eurographics Association, 2016.
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[2] Nicholas F. Polys, Alain Chesnais, Enrico Gobbetti, and Juergen Doellner, editors. Web3D '14: Proceedings of the Nineteenth International ACM Conference on 3D Web Technologies. New York, NY, USA, 2014. ACM. 
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[3] Sung-eui Yoon, Enrico Gobbetti, David Kasik, and Dinesh Manocha. Real-time Massive Model Rendering. Volume 2 of Synthesis Lectures on Computer Graphics and Animation, Morgan and Claypool, August 2008. 
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[4] Enrico Gobbetti, editor. The IASTED Conference on Computer Graphics and Imaging. Conference held in Innsbruck, Austria, February 13-15, 2007. IASTED. 

Journal Articles

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[1] Marcos Balsa Rodriguez, Marco Agus, Fabio Bettio, Fabio Marton, and Enrico Gobbetti. Digital Mont'e Prama: Exploring large collections of detailed 3D models of sculptures. ACM Journal on Computing and Cultural Heritage, 2016. To appear. 
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[2] Ruggero Pintus, Kazim Pal, Ying Yang, Tim Weyrich, Enrico Gobbetti, and Holly Rushmeier. A Survey of Geometric Analysis in Cultural Heritage. Computer Graphics Forum, 35(1): 4-31, 2016. 
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[3] Jose Díaz, Timo Ropinski, Isabel Navazo, Enrico Gobbetti, and Pere-Pau Vázquez. An experimental study on the effects of shading in 3D perception of volumetric models. The Visual Computer, 31: 1-15, 2015. To appear. 
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[4] Vamsi Kiran Adhikarla, Fabio Marton, Tibor Balogh, and Enrico Gobbetti. Real-time adaptive content retargeting for live multi-view capture and light field display. The Visual Computer, 31(6--8): 1023-1032, 2015. 
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[5] Marcos Balsa Rodriguez, Marco Agus, Fabio Marton, and Enrico Gobbetti. Adaptive Recommendations for Enhanced Non-linear Exploration of Annotated 3D Objects. Computer Graphics Forum, 34(3): 41-50, 2015. Proc. EuroVis 2015. 
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[6] Oliver Mattausch, Jiri Bittner, Alberto Jaspe Villanueva, Enrico Gobbetti, Michael Wimmer, and Renato Pajarola. CHC+RT: Coherent Hierarchical Culling for Ray Tracing. Computer Graphics Forum, 34(2): 537-548, 2015. Proc. Eurographics 2015. 
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[7] Enrico Gobbetti, Ruggero Pintus, Fabio Bettio, Fabio Marton, Marco Agus, and Marcos Balsa Rodriguez. Digital Mont'e Prama: dalla digitalizzazione accurata alla valorizzazione di uno straordinario complesso statuario. Archeomatica, 6(1): 10-14, 2015. 
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[8] Ruggero Pintus and Enrico Gobbetti. A Fast and Robust Framework for Semi-Automatic and Automatic Registration of Photographs to 3D Geometry. ACM Journal on Computing and Cultural Heritage, 7(4): 23:1-23:23, February 2015. 
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[9] Fabio Bettio, Alberto Jaspe Villanueva, Emilio Merella, Fabio Marton, Enrico Gobbetti, and Ruggero Pintus. Mont'e Scan: Effective Shape and Color Digitization of Cluttered 3D Artworks. ACM Journal on Computing and Cultural Heritage, 8(1): 4:1-4:23, 2015. 
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[10] Claudio Mura, Oliver Mattausch, Alberto Jaspe Villanueva, Enrico Gobbetti, and Renato Pajarola. Automatic Room Detection and Reconstruction in Cluttered Indoor Environments with Complex Room Layouts. Computers & Graphics, 44: 20-32, November 2014. 
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[11] Giovanni Pintore and Enrico Gobbetti. Effective Mobile Mapping of Multi-room Indoor Structures. The Visual Computer, 30(6--8): 707-716, 2014. 
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[12] Fabio Marton, Marcos Balsa Rodriguez, Fabio Bettio, Marco Agus, Alberto Jaspe Villanueva, and Enrico Gobbetti. IsoCam: Interactive Visual Exploration of Massive Cultural Heritage Models on Large Projection Setups. ACM Journal on Computing and Cultural Heritage, 7(2): Article 12, June 2014. 
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[13] Marco Di Benedetto, Fabio Ganovelli, Marcos Balsa Rodriguez, Alberto Jaspe Villanueva, Roberto Scopigno, and Enrico Gobbetti. ExploreMaps: Efficient Construction and Ubiquitous Exploration of Panoramic View Graphs of Complex 3D Environments. Computer Graphics Forum, 33(2): 459-468, 2014. Proc. Eurographics 2014. 
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[14] Marcos Balsa Rodriguez, Enrico Gobbetti, José Antonio Iglesias Guitián, Maxim Makhinya, Fabio Marton, Renato Pajarola, and Susanne Suter. State-of-the-art in Compressed GPU-Based Direct Volume Rendering. Computer Graphics Forum, 33(6): 77-100, September 2014. 
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[15] Prashant Goswami, Fatih Erol, Rahul Mukhi, Renato Pajarola, and Enrico Gobbetti. An Efficient Multi-resolution Framework for High Quality Interactive Rendering of Massive Point Clouds using Multi-way kd-Trees. The Visual Computer, 29(1): 69-83, 2013. 
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[16] Fabio Marton, Marco Agus, Enrico Gobbetti, Giovanni Pintore, and Marcos Balsa Rodriguez. Natural exploration of 3D massive models on large-scale light field displays using the FOX proximal navigation technique. Computers & Graphics, 36(8): 893-903, December 2012. 
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[17] Enrico Gobbetti, José Antonio Iglesias Guitián, and Fabio Marton. COVRA: A compression-domain output-sensitive volume rendering architecture based on a sparse representation of voxel blocks. Computer Graphics Forum, 31(3pt4): 1315-1324, 2012. Proc. Eurovis 2012. 
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[18] Susanne K. Suter, José Antonio Iglesias Guitián, Fabio Marton, Marco Agus, Andreas Elsener, Christoph P.E. Zollikofer, M. Gopi, Enrico Gobbetti, and Renato Pajarola. Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization. IEEE Transactions on Visualization and Computer Graphics, 2011. Proc. IEEE Visualization. 
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[19] Ruggero Pintus, Enrico Gobbetti, and Marco Callieri. Fast Low-Memory Seamless Photo Blending on Massive Point Clouds using a Streaming Framework. ACM Journal on Computing and Cultural Heritage, 4(2): Article 6, 2011. 
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[20] Jérôme Schmid, José Antonio Iglesias Guitián, Enrico Gobbetti, and Nadia Magnenat-Thalmann. A GPU framework for parallel segmentation of volumetric images using discrete deformable models. The Visual Computer, 27(2): 85-95, 2011. 
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[21] Ruggero Pintus, Enrico Gobbetti, Paolo Cignoni, and Roberto Scopigno. Shape Enhancement for Rapid Prototyping. The Visual Computer, 26(6--8): 831-840, 2010. 
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[22] José Antonio Iglesias Guitián, Enrico Gobbetti, and Fabio Marton. View-dependent Exploration of Massive Volumetric Models on Large Scale Light Field Displays. The Visual Computer, 26(6--8): 1037-1047, 2010. 
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[23] Marco Agus, Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton, Jonas Nilsson, and Giovanni Pintore. An interactive 3D medical visualization system based on a light field display. The Visual Computer, 25(9): 883-893, 2009. 
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[24] Enrico Gobbetti, Fabio Marton, and José Antonio Iglesias Guitián. A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets. The Visual Computer, 24(7-9): 797-806, 2008. Proc. CGI 2008. 
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[25] Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton, and Giovanni Pintore. GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display. Computer Graphics Forum, 27(3): 231-240, 2008. Proc. Eurographics 2008. 
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[26] Fabio Bettio, Enrico Gobbetti, Fabio Marton, and Giovanni Pintore. Scalable Rendering of Massive Triangle Meshes on Light Field Displays. Computers & Graphics, 32(1): 55-64, February 2008. 
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[27] Andreas Dietrich, Enrico Gobbetti, and Sung-Eui Yoon. Massive-Model Rendering Techniques: A Tutorial. IEEE Computer Graphics and Applications, 27(6): 20-34, nov/dec 2007.
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[28] Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, and Roberto Scopigno. Ray-Casted BlockMaps for Large Urban Models Visualization. Computer Graphics Forum, 26(3): 405-413, September 2007. Proc. Eurographics 2007. 
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[29] Renato Pajarola and Enrico Gobbetti. Survey on Semi-Regular Multiresolution Models for Interactive Terrain Rendering. The Visual Computer, 23(8): 583-605, 2007. 
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[30] Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marco Di Benedetto, and Fabio Ganovelli. C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering. Computer Graphics Forum, 25(3): 333-342, September 2006. Proc. Eurographics 2006. 
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[31] Enrico Gobbetti and Fabio Marton. Far Voxels - A Multiresolution Framework for Interactive Rendering of Huge Complex 3D Models on Commodity Graphics Platforms. ACM Transactions on Graphics, 24(3): 878-885, August 2005. Proc. SIGGRAPH 2005. 
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[32] Enrico Gobbetti and Fabio Marton. Layered Point Clouds - a Simple and Efficient Multiresolution Structure for Distributing and Rendering Gigantic Point-Sampled Models. Computers & Graphics, 28(6): 815-826, December 2004. 
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[33] Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. Adaptive TetraPuzzles - Efficient Out-of-core Construction and Visualization of Gigantic Polygonal Models. ACM Transactions on Graphics, 23(3): 796-803, August 2004. Proc. SIGGRAPH 2004. 
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[34] Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization. Computer Graphics Forum, 22(3): 505-514, September 2003. Proc. Eurographics 2003 - Second Best Paper Award. 
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[35] Enrico Gobbetti, Leonardo Spanò, and Marco Agus. Hierarchical Higher Order Face Cluster Radiosity for Global Illumination Walkthroughs of Complex Non-Diffuse Environments. Computer Graphics Forum, 22(3): 563-572, September 2003. Proc. Eurographics 2003. 
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[36] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Real-time Haptic and Visual Simulation of Bone Dissection. Presence: Teleoperators and Virtual Environments, 12(1): 110-122, February 2003. 
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[37] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. A multiprocessor decoupled system for the simulation of temporal bone surgery. Computing and Visualization in Science, 5(1): 35-43, 2002. 
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[38] Alan Jackson, Nigel W. John, Neil A. Thacker, John E. Gillespie, Enrico Gobbetti, Gianluigi Zanetti, Robert Stone, Alf D. Linney, Ghassan H. Alusi, Stefano Sellari Franceschini, Armin Schwerdtner, and Ad Emmen. Developing a virtual reality environment for petrous bone surgery: a state-of-the-art review. Journal of Otology & Neurotology, 23(2): 111-121, March 2002. 
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[39] Rob Aspin, Laurent DaDalto, Terrence Fernando, Enrico Gobbetti, Mathieu Marache, Mark Shelbourn, and Souheil Soubra. A conceptual framework for multi-modal interactive virtual workspaces. Electronic Journal of Information Technology in Construction, 7: 149-159, November 2001. 
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[40] Enrico Gobbetti and Riccardo Scateni. Exploring Virtual Prototypes using Time-Critical Rendering Techniques. ERCIM News, January 2001. 
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[41] Eric Bouvier and Enrico Gobbetti. TOM - Totally Ordered Mesh: a Multiresolution Structure for Time-Critical Graphics Applications. International Journal of Image and Graphics, 1(1): 115-134, January 2001. 
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[42] Patrice Torguet, Olivier Balet, Enrico Gobbetti, Jean-Pierre Jessel, Jérôme Duchon, and Eric Bouvier. CAVALCADE: A system for Collaborative Prototyping. International Journal of Design and Innovation Research, 2(1): 76-89, 2000. Revised version of Laval'99 conference paper.
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[43] Enrico Gobbetti and Eric Bouvier. Time-Critical Multiresolution Rendering of Large Complex Models. Journal of Computer-Aided Design, 32(13): 785-803, November 2000. 
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[44] Russell Turner, Li Song, and Enrico Gobbetti. Metis: An Object-Oriented Toolkit for Constructing Virtual Reality Applications. Computer Graphics Forum, 18(2): 121-131, June 1999. 
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[45] Gassan Abdoulaev, Sandro Cadeddu, Giovanni Delussu, Marco Donizelli, Luca Formaggia, Andrea Giachetti, Enrico Gobbetti, Andrea Leone, Cristina Manzi, Piero Pili, Alan Scheinine, Massimiliano Tuveri, Alberto Varone, Alessandro Veneziani, Gianluigi Zanetti, and Antonio Zorcolo. ViVa: The Virtual Vascular Project. IEEE Transactions on Information Technology in Biomedicine, 22(4): 268-274, December 1998. 
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[46] Russell Turner and Enrico Gobbetti. Interactive Construction and Animation of Layered Elastically Deformable Characters. Computer Graphics Forum, 17(2): 135-152, June 1998. 
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[47] Piero Pili, Antonio Zorcolo, Enrico Gobbetti, and Massimiliano Tuveri. Interactive 3D Visualization of Carotid Arteries. International Angiology, 16(3): 153, September 1997.
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[48] Antonio Zorcolo, Piero Pili, and Enrico Gobbetti. Head-Tracked Stereoscopic Viewing and 3D Interaction for Medical Volume Visualization. Computer Aided Surgery, 2: 42-49, September 1997. Proceedings First International Congress on Computer-Integrated Surgery in the Area od the Head and Spine (CIS'97), Held in Linz, Austria, September 25-27.
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[49] Jean-Francis Balaguer and Enrico Gobbetti. 3D User Interfaces for General-Purpose 3D Animation. Computer, 29(8): 71-78, August 1996. 
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[50] Russell Turner, Enrico Gobbetti, and Ian Soboroff. Head-Tracked Stereo Viewing with Two-Handed 3D Interaction for Animated Character Construction. Computer Graphics Forum, 15(3): 197-206, 470, September 1996. Proceedings of the 1996 17th Annual Conference and Exhibition of the European Association for Computer Graphics, Eurographics'96, Held in Poitiers, France. 
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[51] Enrico Gobbetti and Andrea Leone. Virtual Sardinia: a Large-Scale Hypermedia Regional Information System. Computer Networks and ISDN Systems, 28(7--11): 1539-1546, September 1996.
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[52] Jean-Francis Balaguer and Enrico Gobbetti. Sketching 3D Animations. Computer Graphics Forum, 14(3): C241-C258, September 1995. Proceedings of the 1995 16th Annual Conference and Exhibition of the European Association for Computer Graphics, Eurographics'95, Held in Maastricht, the Netherlands. 

Book Contributions

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[1] Ruggero Pintus, Enrico Gobbetti, Giuseppa Tanda, and Massimo Vanzi. Acquisizione digitale multi-sensore di siti archeologici: il caso di Montessu. In La Preistoria e la protostoria della Sardegna, Atti della XLIV Riunione Scientifica dell'Istituto Italiano di Preistoria e Protostoria, Cagliari-Barumini-Sassari 23-28 novembre 2009. Volume 3. Pages 963-968, I.I.P.P., 2012. 
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[2] Yanlin Luo, José Antonio Iglesias Guitián, Enrico Gobbetti, and Fabio Marton. Context Preserving Focal Probes for Exploration of Volumetric Medical Datasets. In Nadia Magnenat-Thalmann, editor, Modelling the Physiological Human, 3D Physiological Human Workshop. Volume 5903 of Lecture Notes in Computer Science. Pages 187-198, Springer Verlag, 2009. 
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[3] Fabio Bettio, Francesca Frexia, Andrea Giachetti, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti, Tibor Balogh, Tamas Forgacs, Tibor Agocs, and Eric Bouvier. A Holographic Collaborative Medical Visualization System. In J. D. Westwood, editor, Medicine Meets Virtual Reality 2006, IOS, Amsterdam, The Netherlands, January 2006. 
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[4] Fabio Bettio, Francesca Frexia, Andrea Giachetti, Enrico Gobbetti, Giovanni Pintore, and Gianluigi Zanetti. 3D Functional Models of Monkey Brain through Elastic Registration of Histological Sections. In International Conference on Image Analysis and Processing, Springer Verlag, New York, NY, USA, September 2005. Proc. ICIAP 2005, Cagliari, Italy, September 6-8, 2005. 
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[5] Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. Interactive Out-of-core Visualization of Very Large Landscapes on Commodity Graphics Platforms. In Olivier Balet, Gérard Subsol, and Patrice Torguet, editors, International Conference on Virtual Storytelling. Volume 2897 of Lecture Notes in Computer Science. Pages 21-29, Springer Verlag, New York, NY, USA, November 2003. Proc. Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003, Proceedings. 
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[6] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Tracking the movement of surgical tools in a virtual temporal bone dissection simulator. In Surgery Simulation and Soft Tissue Modeling. Pages 102-109, Springer Verlag, New York, NY, USA, June 2003. 
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[7] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Bruno Picasso, Stefano Sellari Franceschini, Gianluigi Zanetti, and Antonio Zorcolo. A haptic model of a bone-cutting burr. In J. D. Westwood, editor, Medicine Meets Virtual Reality 2003. Pages 4-10, IOS, Amsterdam, The Netherlands, January 2003. 
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[8] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Nigel W. John, and Robert J. Stone. Mastoidectomy Simulation with Combined Visual and Haptic Feedback. In J. D. Westwood, H. M. Hoffmann, G. T. Mogel, and D. Stredney, editors, Medicine Meets Virtual Reality 2002. Pages 17-23, IOS, Amsterdam, The Netherlands, January 2002. 
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[9] Enrico Gobbetti, Gianluigi Zanetti, and Riccardo Scateni. Head and Hand Tracking Devices in Virtual Reality. In D. Caramella and C. Bartolozzi, editors, 3D Image Processing: Techniques and Clinical Applications. Pages 287-292, Springer Verlag, New York, NY, USA, February 2002. 
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[10] Sergio Demelio, Fabio Bettio, Enrico Gobbetti, and Giuseppe Luppino. Three-dimensional Reconstruction and Visualization of the Cerebral Cortex in Primates. In David Ebert, Jean Favre, and Ronny Peikert, editors, Data Visualization 2001, Springer Verlag, New York, NY, USA, May 2001. Proceedings of the Joint Eurographics and IEEE TCVG Symposium on Visualization, Ascona, Switzerland, May 28-30, 2001. 
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[11] Marco Agus, Fabio Bettio, Enrico Gobbetti, and Luciano Fadiga. An Integrated Environment for Steroscopic Acquisition, Off-line 3D Elaboration, and Visual Presentation of Biological Actions. In J. D. Westwood, H. M. Hoffmann, G. T. Mogel, D. Stredney, and R. A. Robb, editors, Medicine Meets Virtual Reality 2001 - Inner Space, Outer Space, Virtual Space. Pages 23-29, IOS, Amsterdam, The Netherlands, January 2001. 
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[12] Antonio Zorcolo, Enrico Gobbetti, Gianluigi Zanetti, and Massimiliano Tuveri. A Volumetric Virtual Environment for Catheter Insertion Simulation. In Robert van Liere and Juriaan Mulder, editors, Virtual Environments 2000, Springer Verlag, June 2000. 
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[13] Antonio Zorcolo, Enrico Gobbetti, Gianluigi Zanetti, and Massimiliano Tuveri. Catheter insertion simulation with co-registered direct volume rendering and haptic feedback. In J. D. Westwood, H. M. Hoffman, G. T. Mogel, R. A. Robb, and D. Stredney, editors, Medicine Meets Virtual Reality 2000 - Envisioning Healing: Interactive Technology and the Patient-Practioner Dialogue. Pages 96-98, IOS, Amsterdam, The Netherlands, January 2000. 
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[14] Enrico Gobbetti and Riccardo Scateni. Three-Dimensional Graphics. In John G. Webster, editor, Encyclopedia of Electrical and Electronics Engineering. Volume 22. Pages 168-172, Wiley, New York, NY, USA, February 1999. 
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[15] Enrico Gobbetti and Riccardo Scateni. Virtual Reality: Past, Present, and Future. In G. Riva, B. K. Wiederhold, and E. Molinari, editors, Virtual Environments in Clinical Psychology and Neuroscience: Methods and Techniques in Advanced Patient-Therapist Interaction. Pages 3-20, IOS, Amsterdam, The Netherlands, November 1998. 
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[16] Andrea O. Leone, Paola Marzano, and Enrico Gobbetti. Discontinuous Finite Element Visualization. In CRS4 Bulletin 1998, CRS4, Center for Advanced Studies, Research, and Development in Sardinia, Cagliari, Italy, 1998.
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[17] Enrico Gobbetti and Antonio Zorcolo. Interactive Direct Volume Rendering. In CRS4 Bulletin 1998, CRS4, Center for Advanced Studies, Research, and Development in Sardinia, Cagliari, Italy, 1998.
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[18] Enrico Gobbetti and Russell Turner. Exploring Annotated 3D Environments on the World-Wide Web. In Jim Mayfield and Charles Nicholas, editors, Intelligent Hypertext: Advanced Techniques for the World-Wide Web. Volume 1326 of Lecture Notes in Computer Science. Pages 31-46, Springer Verlag, New York, NY, USA, 1997. 
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[19] Enrico Gobbetti and Riccardo Scateni. Interactive Tools for Navigation in 3D Spaces. In CRS4 Bulletin 1995. Pages 80-84, CRS4, Center for Advanced Studies, Research, and Development in Sardinia, Cagliari, Italy, 1996.
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[20] Jean-Francis Balaguer and Enrico Gobbetti. i3D: A High Speed 3D Web Browser. In John R. Vacca, editor, VRML: Bringing Virtual Reality to the Internet, AP Professional, Boston, MA, USA, May 1996. Revised version of VRML'95 conference paper.
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[21] Jean-Francis Balaguer and Enrico Gobbetti. Supporting Interactive Animation Using Multi-way Constraints. In Remco Veltkamp and Edwin Blake, editors, Programming Paradigms in Graphics'95. Pages 17-28, Springer Verlag, New York, NY, USA, 1995. Revised version of Eurographics Workshop on Programming Paradigms in Graphics'95 paper. 
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[22] Enrico Gobbetti and Jean-Francis Balaguer. Virtuality Builder II: On The Topic of 3D Interaction. In Daniel Thalmann and Nadia Magnenat-Thalmann, editors, Virtual Reality and Multimedia, Wiley, New York, NY, USA, 1993. 
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[23] Enrico Gobbetti, Jean-Francis Balaguer, Angelo Mangili, and Russell Turner. Building an Interactive 3D Animation System. In Bertrand Meyer and Jean-Marc Nerson, editors, Object-Oriented Applications. Pages 211-242, Prentice-Hall, Englewood Cliffs, NJ 07632, USA, 1993. 
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[24] Russell Turner, Enrico Gobbetti, Jean-Francis Balaguer, and Angelo Mangili. An Interactive 3D Graphics Class Library in Eiffel. In Edwin Blake, Chris Laffra, Vicky de Mey, and Xavier Pintado, editors, Advances in Object Oriented Graphics II. Pages 271-289, Springer Verlag, New York, NY, USA, 1993. Revised version of Eurographics Workshop on Object-Oriented Graphics'93 paper. 
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[25] Enrico Gobbetti and Russell Turner. Object-Oriented Design of Dynamic Graphics Applications. In Daniel Thalmann and Nadia Magnenat-Thalmann, editors, New Trends in Animation and Visualization. Pages 43-58, Wiley, New York, NY, USA, 1992. 
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[26] Russell Turner, Jean-Francis Balaguer, Enrico Gobbetti, and Daniel Thalmann. Interactive Scene Walkthrough Using a Physically-Based Virtual Camera. In G. N. Schmitt, editor, CAAD Futures '91, Conference Proceedings. Pages 511-520, Vieweg Verlag, Wiesbaden, Germany, 1991. 

Conference Papers

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[1] Valeria Garro, Giovanni Pintore, Fabio Ganovelli, Enrico Gobbetti, and Roberto Scopigno. Fast Metric Acquisition with Mobile Devices. In Proc. 21st International Workshop on Vision, Modeling and Visualization (VMV), October 2016. To appear. 
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[2] Marco Agus, Alberto Jaspe Villanueva, Giovanni Pintore, and Enrico Gobbetti. PEEP: Perceptually Enhanced Exploration of Pictures. In Proc. 21st International Workshop on Vision, Modeling and Visualization (VMV), October 2016. To appear. 
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[3] Giovanni Pintore, Fabio Ganovelli, Enrico Gobbetti, and Roberto Scopigno. Mobile Mapping and Visualization of Indoor Structures to Simplify Scene Understanding and Location Awareness. In Proc. Fourth International Workshop on Assistive Computer Vision and Robotics (ACVR), October 2016. To appear.
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[4] Marco Agus, Fabio Marton, Fabio Bettio, and Enrico Gobbetti. Interactive 3D exploration of a virtual sculpture collection: an analysis of user behavior in museum setting. In The 13th Eurographics Worhshop on Graphics and Cultural Heritage, October 2016. To appear. 
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[5] Irina Ciortan, Ruggero Pintus, Giacomo Marchioro, Claudia Daffara, Andrea Giachetti, and Enrico Gobbetti. A Practical Reflectance Transformation Imaging Pipeline for Surface Characterization in Cultural Heritage. In The 13th Eurographics Worhshop on Graphics and Cultural Heritage, October 2016. To appear. 
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[6] Giovanni Pintore, Valeria Garro, Fabio Ganovelli, Enrico Gobbetti, and Marco Agus. Omnidirectional image capture on mobile devices for fast automatic generation of 2.5D indoor maps. In Proc. IEEE Winter Conference on Applications of Computer Vision (WACV). Pages 1-9, February 2016. 
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[7] Alberto Jaspe Villanueva, Fabio Marton, and Enrico Gobbetti. SSVDAGs: Symmetry-aware Sparse Voxel DAGs. In Proc. ACM i3D. Pages 7-14, February 2016. 
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[8] Enrico Gobbetti. CRS4 Visual Computing. In STAG 2015 Lab Presentations, October 2015. 
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[9] Ying Yang, Ruggero Pintus, Holly Rushmeier, and Enrico Gobbetti. Automated Color Clustering for Medieval Manuscript Analysis. In Proc. Digital Heritage. Pages 101-104, September 2015. 
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[10] Ruggero Pintus, Ying Yang, Holly Rushmeier, and Enrico Gobbetti. An Automatic Word-spotting Framework for Medieval Manuscripts. In Proc. Digital Heritage. Pages 5-12, September 2015. 
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[11] Marcos Balsa Rodriguez, Marco Agus, Fabio Bettio, Fabio Marton, and Enrico Gobbetti. Digital Mont'e Prama: 3D cultural heritage presentations in museums and anywhere. In Proc. Digital Heritage. Pages 545-552, September 2015. 
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[12] Andrea Giachetti, Claudia Daffara, Carlo Reghelin, Enrico Gobbetti, and Ruggero Pintus. Light calibration and quality assessment methods for Reflectance Transformation Imaging applied to artworks' analysis. In Proc. SPIE. Volume 9527. Pages 95270B:95270B-10, 2015. 
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[13] Jose Díaz, Timo Ropinski, Isabel Navazo, Enrico Gobbetti, and Pere-Pau Vázquez. Perceptual effects of volumetric shading models in stereoscopic desktop-based environments. In Proc. Computer Graphics International. Pages 1-10, 2015. 
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[14] Claudio Mura, Oliver Mattausch, Alberto Jaspe Villanueva, Enrico Gobbetti, and Renato Pajarola. Automatic Room Detection and Reconstruction in Cluttered Indoor Environments with Complex Room Layouts. In Proc. Spring conference on Computer Graphics - Invited CAG Presentation, 2015. To appear. 
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[15] Vamsi Kiran Adikharla, Fabio Marton, Attila Barsi, Enrico Gobbetti, Peter Tamas Kovacs, and Tibor Balogh. Real-time Content Adaptive Depth Retargeting for Light Field Displays. In Eurographics Posters, 2015. To appear.
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[16] Giovanni Pintore, Marco Agus, and Enrico Gobbetti. Interactive mapping of indoor building structures through mobile devices. In Proc. 3DV Workshop on 3D Computer Vision in the Built Environment, December 2014. To appear. 
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[17] Ruggero Pintus, Kazim Pal, Ying Yang, Tim Weyrich, Enrico Gobbetti, and Holly Rushmeier. Geometric Analysis in Cultural Heritage. In The 12th Eurographics Worhshop on Graphics and Cultural Heritage - STARS Proceedings. Pages 117-133, October 2014. 
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[18] Marco Agus, Enrico Gobbetti, Alberto Jaspe Villanueva, Claudio Mura, and Renato Pajarola. SOAR: Stochastic Optimization for Affine global point set Registration. In Proc. 19th International Workshop on Vision, Modeling and Visualization (VMV). Pages 103-110, October 2014. 
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[19] Fabio Marton, José Antonio Iglesias Guitián, Jose Diaz, and Enrico Gobbetti. Real-time deblocked GPU rendering of compressed volumes. In Proc. 19th International Workshop on Vision, Modeling and Visualization (VMV). Pages 167-174, October 2014. 
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[20] Marcos Balsa Rodriguez, Marco Agus, Fabio Marton, and Enrico Gobbetti. HuMoRS: Huge models Mobile Rendering System. In Proc. ACM Web3D International Symposium. Pages 7-16, August 2014. ACM Press. New York, NY, USA. 
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[21] Claudio Mura, Alberto Jaspe Villanueva, Oliver Mattausch, Enrico Gobbetti, and Renato Pajarola. Reconstructing Complex Indoor Environments with Arbitrary Wall Orientations. In Proc. Eurographics Posters. Pages 19-20, April 2014. Eurographics Association. 
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[22] Claudio Mura, Oliver Mattausch, Alberto Jaspe Villanueva, Enrico Gobbetti, and Renato Pajarola. Robust Reconstruction of Interior Building Structures with Multiple Rooms under Clutter and Occlusions. In Proc. 13th International Conference on Computer-Aided Design and Computer Graphics. Pages 52-59, November 2013. IEEE. 
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[23] Marcos Balsa Rodríguez, Enrico Gobbetti, Fabio Marton, and Alex Tinti. Coarse-grained Multiresolution Structures for Mobile Exploration of Gigantic Surface Models. In Proc. SIGGRAPH Asia Symposium on Mobile Graphics and Interactive Applications. Pages 4:1-4:6, November 2013. ACM. 
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[24] Fabio Bettio, Enrico Gobbetti, Emilio Merella, and Ruggero Pintus. Improving the digitization of shape and color of 3D artworks in a cluttered environment. In Proc. Digital Heritage. Pages 23-30, October 2013. Best Paper Award. 
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[25] Marco Agus, Enrico Gobbetti, Alberto Jaspe Villanueva, Giovanni Pintore, and Ruggero Pintus. Automatic Geometric Calibration of Projector-based Light-field Displays. In Proc. Eurovis Short Papers. Pages 1-5, June 2013. Eurographics Association. 
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[26] Marcos Balsa Rodriguez, Enrico Gobbetti, Fabio Marton, and Alex Tinti. Compression-domain Seamless Multiresolution Visualization of Gigantic Meshes on Mobile Devices. In Proc. ACM Web3D International Symposium. Pages 99-107, June 2013. ACM Press. New York, NY, USA. 
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[27] Enrico Gobbetti. CRS4 Visual Computing. In Eurographics Lab Presentations. Pages L03, May 2013. 
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[28] Marcos Balsa Rodriguez, Enrico Gobbetti, José Antonio Iglesias Guitián, Maxim Makhinya, Fabio Marton, Renato Pajarola, and Susanne Suter. A Survey of Compressed GPU-based Direct Volume Rendering. In Eurographics State-of-the-art Report. Pages 117-136, May 2013. 
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[29] Marcos Balsa Rodriguez, Enrico Gobbetti, Fabio Marton, Ruggero Pintus, Giovanni Pintore, and Alex Tinti. Interactive exploration of gigantic point clouds on mobile devices. In The 14th International Symposium on Virtual Reality, Archaeology and Cultural Heritage. Pages 57-64, November 2012. 
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[30] Enrico Gobbetti, Fabio Marton, Marcos Balsa Rodriguez, Fabio Ganovelli, and Marco Di Benedetto. Adaptive Quad Patches: an Adaptive Regular Structure for Web Distribution and Adaptive Rendering of 3D Models. In Proc. ACM Web3D International Symposium. Pages 9-16, August 2012. ACM Press. New York, NY, USA. (Best Long Paper Award). 
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[31] Giovanni Pintore, Enrico Gobbetti, Fabio Ganovelli, and Paolo Brivio. 3DNSITE: A networked interactive 3D visualization system to simplify location recognition in crisis management. In Proc. ACM Web3D International Symposium. Pages 59-67, August 2012. ACM Press. New York, NY, USA. 
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[32] Jesse Himmelstein, Alexandre Ahmad, Olivier Balet, Jean-Baptiste de la Rivière, Maaike Schaap, Werner Overdijk, Enrico Gobbetti, Giovanni Pintore, Fabio Ganovelli, and Paolo Brivio. Interactive Simulation Technology for Crisis Management and Training: The INDIGO Project. In 9th International Conference for Crisis Response and Management (ISCRAM). Pages 144, April 2012. 
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[33] Marco Agus, Giovanni Pintore, Fabio Marton, Enrico Gobbetti, and Antonio Zorcolo. Visual enhancements for improved interactive rendering on light field displays. In Eurographics Italian Chapter Conference. Pages 1-7. Eurographics Association, November 2011. 
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[34] Fabio Marton, Marco Agus, Giovanni Pintore, and Enrico Gobbetti. FOX: The Focus Sliding Surface Metaphor for Natural Exploration of Massive Models on Large-scale Light Field Displays. In Proc. VRCAI. Pages 83-90, December 2011. 
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[35] Ruggero Pintus, Enrico Gobbetti, and Marco Agus. Real-time Rendering of Massive Unstructured Raw Point Clouds using Screen-space Operators. In The 12th International Symposium on Virtual Reality, Archaeology and Cultural Heritage. Pages 105-112, October 2011. 
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[36] Ruggero Pintus, Enrico Gobbetti, and Roberto Combet. Fast and Robust Semi-Automatic Registration of Photographs to 3D Geometry. In The 12th International Symposium on Virtual Reality, Archaeology and Cultural Heritage. Pages 9-16, October 2011. 
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[37] Enrico Gobbetti, Fabio Marton, Marco Di Benedetto, Fabio Ganovelli, Matthias Buehler, Simon Schubiger, Matthias Specht, Chris Engels, and Luc Van Gool. Reconstructing and Exploring Massive Detailed Cityscapes. In The 12th International Symposium on Virtual Reality, Archaeology and Cultural Heritage. Pages 1-8, October 2011. 
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[38] Jesse Himmelstein, Olivier Balet, Fabio Ganovelli, Enrico Gobbetti, Matthias Specht, Pascal Mueller, Chris Engels, Luc van Gool, Jean-Baptiste de la Rivière, and Armando Cavazzini. The V-City Project. In The 12th International Symposium on Virtual Reality, Archaeology and Cultural Heritage. Pages 57-60, October 2011. 
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[39] Fabio Marton, Enrico Gobbetti, Fabio Bettio, José Antonio Iglesias Guitián, and Ruggero Pintus. A Real-time coarse-to-fine multiview capture system for all-in-focus rendering on a light-field display. In Proc. 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON). Pages 1-4, 2011. 
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[40] Ruggero Pintus, Enrico Gobbetti, and Marco Callieri. A Streaming Framework for Seamless Detailed Photo Blending on Massive Point Clouds. In Proc. Eurographics Area Papers. Pages 25-32, 2011. 
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[41] Giovanni Pintore, Enrico Gobbetti, Fabio Marton, Russell Turner, and Roberto Combet. An Application of Multiresolution Massive Surface Representations to the Simulation of Asteroid Missions. In Eurographics Italian Chapter Conference. Pages 9-16. Eurographics Association, November 2010. 
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[42] Stefano Marras, Claudio Mura, Enrico Gobbetti, Riccardo Scateni, and Roberto Scopigno. Two examples of GPGPU acceleration of memory-intensive algorithms. In Eurographics Italian Chapter Conference. Pages 49-56. Eurographics Association, November 2010. 
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[43] Andrea Giachetti, José Antonio Iglesias Guitián, and Enrico Gobbetti. Edge adaptive and energy preserving volume upscaling for high quality volume rendering. In Eurographics Italian Chapter Conference. Pages 17-23. Eurographics Association, November 2010. 
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[44] Prashant Goswami, Yanci Zhang, Renato Pajarola, and Enrico Gobbetti. High Quality Interactive Rendering of Massive Point Models using Multi-way kd-Trees. In 18th Pacific Conference on Computer Graphics and Applications (PG). Pages 93-100, 2010. 
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[45] Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitián, and Fabio Marton. Split-Voxel: A Simple Discontinuity-Preserving Voxel Representation for Volume Rendering. In Proc. Volume Graphics. Pages 21-28, 2010. 
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[46] Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitián, and Fabio Marton. Evaluating layout discrimination capabilities of continuous and discrete automultiscopic displays. In Proc. Fourth International Symposium on 3D Data Processing, Visualization and Transmission, 2010. Paper 100, Electronic proceedings. 
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[47] Jérôme Schmid, José Antonio Iglesias Guitián, Enrico Gobbetti, and Nadia Magnenat-Thalmann. A GPU framework for parallel segmentation of volumetric images using discrete deformable models. In Proc. 3DAnatomicalHuman Summer School, 2010. 
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[48] Andrea Giachetti, José Antonio Iglesias Guitián, and Enrico Gobbetti. An Energy Preserving Upscaling Technique for Enhanced Volume Rendering of Medical Data. In Proc. 3DAnatomicalHuman Summer School, 2010. 
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[49] Ioana Ciuciu, Han Kang, Robert Meersman, Jérôme Schmid, Nadia Magnenat-Thalmann, José Antonio Iglesias Guitián, and Enrico Gobbetti. Collaborative Semantic Content Management: an Ongoing Case Study for Imaging Applications. In Proc. 11th European Conference on Knowledge Management. Pages 257-267, September 2010. 
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[50] Marco Di Benedetto, Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, and Roberto Scopigno. Interactive Remote Exploration of Massive Cityscapes. In The 10th International Symposium on Virtual Reality, Archaeology and Cultural Heritage. Pages 9-16, October 2009. 
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[51] Fabio Bettio, Enrico Gobbetti, Fabio Marton, Alex Tinti, Emilio Merella, and Roberto Combet. A point-based system for local and remote exploration of dense 3D scanned models. In The 10th International Symposium on Virtual Reality, Archaeology and Cultural Heritage. Pages 25-32, October 2009. 
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[52] Gianmauro Cuccuru, Enrico Gobbetti, Fabio Marton, Renato Pajarola, and Ruggero Pintus. Fast low-memory streaming MLS reconstruction of point-sampled surfaces. In Graphics Interface. Pages 15-22, May 2009. 
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[53] Marco Agus, Fabio Bettio, Enrico Gobbetti, Fabio Marton, and Antonio Zorcolo. Advances in massive model visualization in the CYBERSAR project. In Final workshop of GRID projects, PON RICERCA 2000-2006, AVVISO 1575, February 2009. 
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[54] Marco Agus, Fabio Bettio, Enrico Gobbetti, Fabio Marton, and Antonio Zorcolo. Recent results in rendering massive models on horizontal parallax-only light field displays. In Final workshop of GRID projects, PON RICERCA 2000-2006, AVVISO 1575, February 2009. 
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[55] Marco Agus, Andrea Giachetti, Enrico Gobbetti, José Antonio Iglesias Guitián, Jonas Nilsson, Giovanni Pintore, and Gianluigi Zanetti. Implementation and evaluation of an interactive volume visualization system on a lightfield display. In First 3D Physiological Human Workshop, December 2008. Conference Abstract. 
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[56] Paolo Cignoni, Enrico Gobbetti, Ruggero Pintus, and Roberto Scopigno. Color Enhancement Techniques for Rapid Prototyping. In The 9th International Symposium on Virtual Reality, Archaeology and Cultural Heritage. Pages 9-16, December 2008. 
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[57] Marco Agus, Andrea Giachetti, Enrico Gobbetti, José Antonio Iglesias Guitián, and Fabio Marton. Towards advanced volumetric display of the human musculoskeletal system. In Eurographics Italian Chapter Conference. Eurographics Association, June 2008. 
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[58] Enrico Gobbetti, Dave Kasik, and Sung-eui Yoon. Technical Strategies for Massive Model Visualization. In Proc. ACM Solid and Physical Modeling Symposium. Pages 405-415, 2008. ACM Press. New York, NY, USA. 
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[59] Olivier Balet, Jerome Duysens, Jerome Comptdaer, Enrico Gobbetti, and Roberto Scopigno. The CRIMSON Project: Simulating Populations in Massive Urban Environments. In Proc. 8th World Congress on Computational Mechanics, 2008. 
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[60] Gavin Brelstaff, Marco Agus, Enrico Gobbetti, and Gianluigi Zanetti. Pseudo-holographic device elicits rapid depth cues despite random-dot surface masking. In Perception, ECVP 2007 Abstract Supplement. Volume 36. Pages 202, 2007. 
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[61] Fabio Bettio, Enrico Gobbetti, Fabio Marton, and Giovanni Pintore. Multiresolution Visualization of Massive Models on a Large Spatial 3D Display. In Proc. Eurographics Symposium on Parallel Graphics and Visualization, May 2007. Eurographics Association. Aire-la-Ville, Switzerland.
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[62] Fabio Bettio, Enrico Gobbetti, Fabio Marton, and Giovanni Pintore. High-quality networked terrain rendering from compressed bitstreams. In Proc. ACM Web3D International Symposium. Pages 37-44, April 2007. ACM Press. New York, NY, USA. 
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[63] Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, Fabio Marton, and Giovanni Pintore. A practical vision based approach to unencumbered direct spatial manipulation in virtual worlds. In Eurographics Italian Chapter Conference. Eurographics Association, February 2007. 
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[64] Marco Agus, Fabio Bettio, Enrico Gobbetti, and Giovanni Pintore. Medical Visualization with New Generation Spatial 3D Displays. In Eurographics Italian Chapter Conference. Eurographics Association, February 2007. 
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[65] Marco Agus, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti, and Antonio Zorcolo. Real Time Simulation of Phaco-emulsification for Cataract Surgery Training. In Workshop in Virtual Reality Interactions and Physical Simulations (VRIPHYS 2006), November 2006. Eurographics Association. Conference held in Madrid, Spain, November 6-7. 
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[66] Tibor Balogh, Zsuzsa Dobranyi, Tamas Forgacs, Attila Molnar, Laszlo Szloboda, Enrico Gobbetti, Fabio Marton, Fabio Bettio, Giovanni Pintore, Gianluigi Zanetti, Eric Bouvier, and Reinhard Klein. An Interactive Multi-User Holographic Environment. In SIGGRAPH 2006 Emerging Technologies Proceedings. ACM SIGGRAPH. Addison-Wesley, August 2006. 
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[67] Tibor Agocs, Tibor Balogh, Tamas Forgacs, Fabio Bettio, Enrico Gobbetti, and Gianluigi Zanetti. A Large Scale Interactive Holographic Display. In Proc. IEEE VR 2006 Workshop on Emerging Display Technologies, 2006. CD ROM Proceedings. 
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[68] Marco Agus, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti, and Antonio Zorcolo. Real-time Cataract Surgery Simulation for Training. In Eurographics Italian Chapter Conference. Eurographics Association, 2006. 
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[69] Enrico Gobbetti and Fabio Marton. Compression and rendering of high resolution planetary scale digital elevation models. In Proceedings of the Fifth MIMOS Conference, November 2005. CD ROM Proceedings. 
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[70] Enrico Gobbetti and Fabio Marton. Interactive exploration of gigantic geometric models on commodity graphics platforms. In Proceedings of the Fifth MIMOS Conference, November 2005. CD ROM Proceedings. 
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[71] Fabio Bettio, Francesca Frexia, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti, Tibor Balogh, Tamas Forgacs, Tibor Agocs, and Eric Bouvier. Collaborative immersive visualization without goggles - experiences in developing a holographics display system for medical applications. In Proceedings of the Fifth MIMOS Conference, November 2005. CD ROM Proceedings. 
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[72] Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. Batched Multi Triangulation. In Proceedings IEEE Visualization. Pages 207-214. IEEE Computer Society Press, October 2005. 
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[73] Gavin Brelstaff, Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, Bruno Picasso, and Stefano Sellari Franceschini. Towards a psychophysical evaluation of a surgical simulator for bone-burring. In Proc. Second Symposium on Applied Perception in Graphics and Visualization. Pages 139-143. ACM Press, August 2005. 
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[74] Tibor Balogh, Tamas Forgacs, Tibor Agocs, Olivier Balet, Eric Bouvier, Fabio Bettio, Enrico Gobbetti, and Gianluigi Zanetti. A Scalable Hardware and Software System for the Holographic Display of Interactive Graphics Applications. In EUROGRAPHICS 2005 Short Papers Proceedings, 2005. 
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[75] Tibor Balogh, Tamas Forgacs, Olivier Balet, Eric Bouvier, Fabio Bettio, Enrico Gobbetti, and Gianluigi Zanetti. A Scalable Holographic Display for Interactive Graphics Applications. In Proc. IEEE VR 2005 Workshop on Emerging Display Technologies, 2005. CD ROM Proceedings. 
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[76] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Hardware-Accelerated Dynamic Volume Rendering for Real-Time Surgical Simulation. In Workshop in Virtual Reality Interactions and Physical Simulations (VRIPHYS 2004), September 2004. Conference held in Colima, Mexico, September 20-21, 2004. 
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[77] Enrico Gobbetti and Fabio Marton. Layered Point Clouds. In Marc Alexa, Markus Gross, Hanspeter Pfister, and Szymon Rusinkiewicz, editors, Eurographics Symposium on Point Based Graphics. Pages 113-120, 227. Eurographics Association, June 2004. Conference held in Zurich, Switzerland, June 2-5, 2004. 
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[78] Marco Agus, Gavin Brelstaff, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, Bruno Picasso, and Stefano Sellari Franceschini. Physics-based burr haptic simulation: tuning and evaluation. In Proc. 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS04). Pages 128-135. IEEE Computer Society Press, April 2004. Best Student Paper Award. 
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[79] Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. Batching Meshes for High Performance Terrain Visualization. In Proceedings Eurographics Italy, September 2003. CDROM Proceedings.
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[80] Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM). In Proceedings IEEE Visualization. Pages 147-155. IEEE Computer Society Press, October 2003. 
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[81] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Adaptive techniques for real-time haptic and visual simulation of bone dissection. In IEEE Virtual Reality Conference. Pages 102-109. IEEE Computer Society Press, March 2003. 
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[82] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Un sistema multiprocessore per la simulazione della chirurgia sull'osso temporale. In Proceedings of the Second MIMOS Conference, October 2002. 
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[83] Andrea Giachetti, Marco Agus, Enrico Gobbetti, and Gianluigi Zanetti. Blood, dust and mud for a temporal bone surgical simulator. In Proceedings of the 5th Conference of the European Society of Mathematical and Theoretical Biology, Poster sessions, July 2002.
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[84] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Haptic Simulation of Bone Dissection. In Abstract - SIMAI 2002 Symposium on Methods and Applications in Advanced Computational Mechanics, May 2002. 
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[85] Leonardo Spanò and Enrico Gobbetti. Radiosity for Highly Tessellated Models. In SIMAI 2002 Symposium on Adaptive Techniques in Numerical Simulation and Data Processing, May 2002. 
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[86] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Real-time Haptic and Visual Simulation of Bone Dissection. In IEEE Virtual Reality Conference. Pages 209-216. IEEE Computer Society Press, February 2002. 
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[87] Fabio Bettio, Sergio Demelio, Enrico Gobbetti, Giuseppe Luppino, and Massimo Matelli. Interactive 3-D Reconstruction and Visualization of Primates Cerebral Cortex. In Society for Neuroscience 31st Annual Meeting, October 2001.
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[88] Nigel W. John, Neil Thacker, Maja Pokric, Alan Jackson, Gianluigi Zanetti, Enrico Gobbetti, Andrea Giachetti, Robert Stone, Joao Campos, Ad Emmen, Armin Schwerdtner, Emanuele Neri, Stefano Sellari Franceschini, and Frederic Rubio. An Integrated Simulator for Surgery of the Petrous Bone. In J. D. Westwood, editor, Medicine Meets Virtual Reality 2001. IOS, January 2001. 
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[89] Souheil Soubra, Florent Coudret, Jérôme Duchon, and Enrico Gobbetti. Virtual Integrated Design and Construction. In Construction Information Technology. Pages 884, 2000. 
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[90] Enrico Gobbetti and Eric Bouvier. Time-Critical Multiresolution Scene Rendering. In Proceedings IEEE Visualization. Pages 123-130. IEEE Computer Society Press, October 1999. 
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[91] Patrice Torguet, Olivier Balet, Enrico Gobbetti, Jean-Pierre Jessel, Jérôme Duchon, and Eric Bouvier. CAVALCADE: A system for Collaborative Prototyping. In Gérard Subsol, editor, Proc. International Scientific Workshop on Virtual Reality and Prototyping. Pages 161-170, June 1999. Conference held in Laval, France, June 3-4. 
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[92] Antonio Zorcolo, Enrico Gobbetti, Piero Pili, and Massimiliano Tuveri. Catheter insertion simulation with combined visual and haptic feedback. In Proc. First PHANToM Users Research Symposium (PURS'99), May 1999. Conference held in Heidelberg, Germany, May 21-22. 
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[93] Enrico Gobbetti, Piero Pili, Antonio Zorcolo, and Massimiliano Tuveri. Interactive Virtual Angioscopy. In Proceedings IEEE Visualization. Pages 435-438. IEEE Computer Society Press, October 1998. 
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[94] Andrea O. Leone, Paola Marzano, Enrico Gobbetti, Riccardo Scateni, and Sergio Pedinotti. Discontinuous Finite Element Visualization. In Proceedings 8th International Symposium on Flow Visualization, September 1998. 
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[95] Antonio Zorcolo, Piero Pili, and Enrico Gobbetti. A Medical Volume Visualization System supporting Head-tracked Stereoscopic Viewing and Direct 3D Interaction. In C. Bartolozzi and D. Caramella, editors, Proceedings 15th International EuroPACS Meeting, September 1997. 
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[96] Russell Turner, Li Song, and Enrico Gobbetti. Metis: An Object-Oriented Toolkit for Constructing Virtual Reality Applications. In Farhad Arbab and Philipp Slusallek, editors, Proceedings Sixth Eurographics Workshop on Programming Paradigms in Graphics. Pages 79-90. Eurographics Association, September 1997. 
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[97] Francesco Benevento and Enrico Gobbetti. WebVideo: Simple Web Tools for Video Viewing and Browsing. In Proceedings Sixth International World Wide Web Conference, Poster Sessions, April 1997. 
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[98] Jean-Francis Balaguer and Enrico Gobbetti. i3D: a high-speed 3D Web browser. In 1995 Symposium on the Virtual Reality Modeling Language (VRML `95). Pages 69-76. ACM Press, December 1995. 
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[99] Enrico Gobbetti, Andrea Leone, and Alberto Marini. Virtual Sardinia: a Hypermedia Fly-through with Real Data. In E. Binaghi, P. A. Brivio, and A. Rampini, editors, Proceedings of the International Workshop on Soft Computing in Remote Sensing Data Analysis. Pages 253-260, 1995. 
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[100] Enrico Gobbetti and Jean-Francis Balaguer. i3D: An Interactive System for Exploring Annotated 3D Environments. In Riccardo Scateni, editor, Scientific Visualization '95 (AICA '95 International Symposium on Scientific Visualization Proceedings). Pages 16-30. World Scientific Publishing Co., August 1995. 
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[101] Jean-Francis Balaguer and Enrico Gobbetti. Supporting Interactive Animation Using Multi-way Constraints. In Remco Veltkamp and Edwin Blake, editors, Proceedings of the Fifth Eurographics Workshop on Programming Paradigms in Graphics. Pages 17-28. Eurographics Association, September 1995.
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[102] Enrico Gobbetti and Jean-Francis Balaguer. An Integrated Environment to Visually Construct 3D Animations. In Robert Cook, editor, SIGGRAPH 95 Conference Proceedings. Pages 395-398. ACM SIGGRAPH. Addison-Wesley, August 1995. 
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[103] Enrico Gobbetti and Jean-Francis Balaguer. VB2: An Architecture for Interaction in Synthetic Worlds. In Proceedings of the ACM SIGGRAPH Symposium on User Interface Software and Technology. Pages 167-178. ACM Press, 1993. 
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[104] Prem Kalra, Enrico Gobbetti, Daniel Thalmann, and Nadia Magnenat-Thalmann. A Multimedia Testbed for Facial Animation Control. In Proceedings International Conference on Multi-Media Modeling (MMM'93). Pages 59-72, November 1993. 
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[105] Russell Turner, Enrico Gobbetti, Jean-Francis Balaguer, and Angelo Mangili. An Interactive 3D Graphics Class Library in Eiffel. In Proceedings Eurographics Workshop on Object-Oriented Graphics. Eurographics Association, 1993.
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[106] Russell Turner, Jean-Francis Balaguer, Enrico Gobbetti, and Daniel Thalmann. Physically-based Interactive Camera Motion Control using 3D Input Devices. In N. M. Patrikalakis, editor, Scientific Visualization of Physical Phenomena: Proceedings of CG International Tokyo. Pages 135-145. Springer Verlag, 1991. 
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[107] Russell Turner, Enrico Gobbetti, Jean-Francis Balaguer, Angelo Mangili, and Daniel Thalmann. An Object-oriented Methodology with Dynamic Variables for Animation and Scientific Visualization. In Proceedings Computer Graphics International. Pages 317-328. Springer Verlag, 1990. 

Technical Reports

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[1] Enrico Gobbetti, Marcos Balsa Rodriguez, Jose Diaz Iriberri, and Alberto Jaspe Villanueva. Output-sensitive Rendering on Lighf Field Displays. Deliverable D3.1. EU Project DIVA (FP7 290227), 2015. 
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[2] Enrico Gobbetti, Fabio Bettio, Fabio Marton, Marco Agus, Ruggero Pintus, Gianmauro Cuccuru, Roberto Combet, Emilio Merella, and Alex Tinti. Distretto ICT LAB3D: Laboratorio di Acquisizione, Distribuzione e Visualizzazione di Modelli 3D Complessi. Technical Report. CRS4, 2009. 
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[3] Eric Bouvier, Fabio Bettio, Enrico Gobbetti, Nicolas Baudrey, Romain Maurer, David Sanchez, Laurent Philippon, Tamas Forgacs, and Peter Breuer. Communication and Display SDK. Deliverable D9. EU Project COHERENT (IST-FP6-510166), December 2004.
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[4] Tibor Agocs, Tibor Balogh, Eric Bouvier, Enrico Gobbetti, and Gianluigi Zanetti. System Specification. Deliverable D8. EU Project COHERENT (IST-FP6-510166), August 2004.
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[5] Enrico Gobbetti and Gianluigi Zanetti. Initial User Requirement Definition. Deliverable D4. EU Project COHERENT (IST-FP6-510166), April 2004.
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[6] Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. Time critical components - final release. Deliverable D5.2.2. EU Project V-PLANET (IST-2000-28095), June 2004.
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[7] Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. Time critical components - first release. Deliverable D5.2.1. EU Project V-PLANET (IST-2000-28095), June 2003.
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[8] Antonio Zorcolo, Marco Agus, and Enrico Gobbetti. Visualizzazione Volumetrica Diretta Interattiva con effetti di illuminazione mediante Register Combiner OpenGL. Technical Report CRS4 TR/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, June 2003. 
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[9] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. IERAPSI Petrous bone surgical simulation platform. Deliverable D4.2. EU Project IERAPSI (IST-1999-12175), January 2003. 
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[10] Leonardo Spanò and Enrico Gobbetti. Empirical Evaluation of Hierarchical Higher Order Face Cluster Radiosity. Technical Report CRS4 TR/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, February 2003. 
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[11] Enrico Gobbetti, Riccardo Scateni, and Roberto Scopigno. State of the Art Report on Technology for the efficient management of geo-spatial 3D data on commodity and distributed platform. Deliverable D2.2. EU Project V-PLANET (IST-2000-28095), March 2002.
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[12] Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. Technical Report on time critical components. Deliverable D4.2. Deliverable D5.1, EU Project V-PLANET (IST-2000-28095), November 2002.
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[13] Enrico Gobbetti, Leonardo Spanò, and Marco Agus. Hierarchical Higher Order Face Cluster Radiosity. Technical Report CRS4 TR/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, March 2002. 
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[14] Marco Agus, Andrea Giachetti, Enrico Gobbetti, and Gianluigi Zanetti. IERAPSI Surgical Simulator Software Kernel. Deliverable D4.1. EU Project IERAPSI (IST-1999-12175), February 2002. 
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[15] Laurent Da Dalto and Enrico Gobbetti. DIVERCITY System Design: Communication Services and Multiresolution Module. Deliverable D16/17. EU Project DIVERCITY (IST-1999-13365), August 2001.
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[16] Rob Aspin, Laurent DaDalto, Terrence Fernando, Enrico Gobbetti, Mathieu Marache, Mark Shelbourn, and Souheil Soubra. DIVERCITY Workspace Alpha Phase: Client Briefing Workspace, Design Review Workspace, and Construction Workspace. Deliverable D13/14/15. EU Project DIVERCITY (IST-1999-13365), August 2001.
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[17] Rob Aspin, Laurent DaDalto, Terrence Fernando, Enrico Gobbetti, Mathieu Marache, Mark Shelbourn, and Souheil Soubra. DIVERCITY Software Design: Client Briefing Workspace, Design Review Workspace, and Construction Workspace. Deliverable D8/9/10. EU Project DIVERCITY (IST-1999-13365), September 2000.
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[18] Rob Aspin, Laurent Da Dalto, Terrence Fernando, Enrico Gobbetti, Mathieu Marache, Mark Shelbourn, and Souheil Soubra. DIVERCITY System Architecture Definition: H/W and S/W Options. Deliverable D4. EU Project DIVERCITY (IST-1999-13365), September 2000.
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[19] Nigel W. John, Neil A. Thacker, Maja Pokric, Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Robert J. Stone, Manfred Kummer, and Frederic Rubio. IERAPSI Surgical Procedures and Implementation Specification. Deliverable D2. EU Project IERAPSI (IST-1999-12175), July 2000.
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[20] Sergio Demelio and Enrico Gobbetti. Ricostruzione e Visualizzazione 3D di un Cervello da Acquisizioni Manuali di Sezioni Istologiche. Technical Report CRS4 TR/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, September 2000. 
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[21] Marco Agus, Fabio Bettio, and Enrico Gobbetti. Creating and Presenting Real and Artificial Visual Stimuli for the Neurophysiological Investigation of the Observation/Execution Matching System. Technical Report 00/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, June 2000. 
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[22] Jerome Duchon, Jacques Coves, Enrico Gobbetti, Riccardo Scateni, Luciano Marenzi, Jean-Pierre Jessel, Souheil Soubra, Joop De Kruyf, Philippe David, and Carlos Cosials Ruiz. CAVALCADE Final Report. Deliverable D1C. EU Project CAVALCADE (ESPRIT-26285), February 2000.
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[23] Enrico Gobbetti, Riccardo Scateni, and Marco Agus. Exploring Virtual Prototypes using Time-critical Rendering. Technical Report CRS4 TR/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, November 1999. 
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[24] Antonio Zorcolo, Piero Pili, and Enrico Gobbetti. TVR: Un Visualizzatore Volumetrico ad Alte Prestazioni basato su OpenGL 1.0. Technical Report 97/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, November 1997. 
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[25] Andrea O. Leone and Enrico Gobbetti. A Comparative Study on Binary Scientific Data Formats. Technical Report 97/67. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, October 1997. 
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[26] Andrea O. Leone and Enrico Gobbetti. A Comparative Study on Modular Visualization Environments. Technical Report 97/65. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, October 1997. 
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[27] Andrea O. Leone, Maria Grazia Setzu, Gianluigi Zanetti, and Enrico Gobbetti. Time History: A data format for scientific data. Technical Report 97/11. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, 1997.
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[28] Enrico Gobbetti, Piero Pili, and Riccardo Scateni. Tecniche di visualizzazione volumetrica di carotaggi. Technical Report 97/29. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, 1997. 

Other

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[1] Sung-eui Yoon, Dinesh Manocha, David Kasik, Enrico Gobbetti, Renato Pajarola, and Philipp Slusallek. Interactive Massive Model Rendering. IEEE VisWeek 2009 Course Notes. Atlantic City, NJ, USA, October 2009.
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[2] Sung-eui Yoon, Andreas Dietrich, Enrico Gobbetti, Dinesh Manocha, Fabio Marton, Renato Pajarola, and Philipp Slusallek. Interactive Massive Model Rendering. SIGGRAPH Asia 2008 Course Notes. SIGGRAPH Asia 2008, Singapore, December 2008.
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[3] David Kasik, Andreas Dietrich, Enrico Gobbetti, Dinesh Manocha, Fabio Marton, Philipp Slusallek, Abe Stephens, and Sung-eui Yoon. Massive Model Visualization Techniques. SIGGRAPH 2008 Course Notes. SIGGRAPH 2008, San Diego, August 2008.
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[4] David Kasik, Dinesh Manocha, Abe Stephens, Beat Bruderlin, Philipp Slusallek, Andreas Dietrich, Enrico Gobbetti, Fabio Marton, Wagner Correa, and Inigo Quilez. State of the Art in Massive Model Visualization. SIGGRAPH 2007 Course Notes. SIGGRAPH 2007, San Diego, August 2007.
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[5] David Kasik, Dinesh Manocha, Abe Stephens, Beat Bruderlin, Philipp Slusallek, Enrico Gobbetti, Wagner Correa, and Inigo Quilez. Real-Time Interactive Massive Model Visualization. Eurographics 2006 Course Notes. Eurographics 2006, Vienna, September 2006.
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[6] Enrico Gobbetti. Interactive Rendering of Massive Geometric Models. Tutorial notes, Eurographics Italy. Conference held in Pisa, Italy, February 17-18, CDROM Proceedings, February 2005. 
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[7] Enrico Gobbetti. Multiresolution Graphics on Commodity Graphics Platforms. Tutorial notes, Eurographics Italy. Conference held in Milan, Italy, September 25-26, CDROM Proceedings, September 2003. 
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[8] Enrico Gobbetti and Charles Nicholas. Topics in Object-Oriented Technology. Graduate Course 691J Tutorial Notes. Computer Science Department, University of Maryland Baltimore County, 1996.
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[9] Jean-Francis Balaguer and Enrico Gobbetti. Leaving Flatland: from the Desktop Metaphor to Virtual Reality. Eurographics - 15th Annual Conference and Exhibition of the European Association for Computer Graphics. Conference held in Maastricht, The Netherlands, August 1995.
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[10] Enrico Gobbetti. Virtuality Builder II: Vers une architecture pour l'interaction avec des mondes synthétiques. PhD thesis. Swiss Federal Institute of Technology. Lausanne, Switzerland, 1993.
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[11] Enrico Gobbetti and Jean-Francis Balaguer. A Virtual Reality Cookbook. Tutorial notes, Computer Graphics International. Conference held in Lausanne, Switzerland, June 1993. 

Videos

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Alberto Jaspe Villanueva, Fabio Marton, and Enrico Gobbetti
SSVDAGs: Symmetry-aware Sparse Voxel DAGs
CRS4 Video n. 176 - Date: February 2016
i3D 2016
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Enrico Gobbetti, Ruggero Pintus, Fabio Bettio, Fabio Marton, Roberto Combet, Emilio Merella, Marco Agus, Giovanni Pintore, Antonio Zorcolo, Marcos Balsa Rodriguez, Alberto Jaspe Villanueva, Katia Brigaglia, and Cinzia Sardu
Digital Mont'e Prama
CRS4 Video n. 175 - Date: May 2015
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Oliver Mattausch, Jiri Bittner, Alberto Jaspe Villanueva, Enrico Gobbetti, Michael Wimmer, and Renato Pajarola
CHC+RT: Coherent Hierarchical Culling for Ray Tracing.
CRS4 Video n. 174 - Date: April 2015
Computer Graphics Forum, 34(2), 2015. Proc. Eurographics 2015
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Marco Agus, Enrico Gobbetti, Alberto Jaspe Villanueva, Claudio Mura, and Renato Pajarola
SOAR: Stochastic Optimization for Affine global point set Registration.
CRS4 Video n. 173 - Date: October 2014
In Proc. 19th International Workshop on Vision, Modeling and Visualization (VMV). Pages 103-110, October 2014
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Fabio Marton, Jose Antonio Iglesias Guitian, Jose Diaz, and Enrico Gobbetti
Real-time deblocked GPU rendering of compressed volumes.
CRS4 Video n. 172 - Date: October 2014
In Proc. 19th International Workshop on Vision, Modeling and Visualization (VMV). Pages 167-174, October 2014
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Fabio Marton, Marcos Balsa Rodriguez, Fabio Bettio, Marco Agus, Alberto Jaspe Villanueva, and Enrico Gobbetti
IsoCam: Interactive Visual Exploration of Massive Cultural Heritage Models on Large Projection Setups.
CRS4 Video n. 171 - Date: June 2014
ACM Journal on Computing and Cultural Heritage, 7(2): Article 12, June 2014
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Marco Di Benedetto, Fabio Ganovelli, Marcos Balsa Rodriguez, Alberto Jaspe Villanueva, Roberto Scopigno, and Enrico Gobbetti
ExploreMaps: Efficient Construction and Ubiquitous Exploration of Panoramic View Graphs of Complex 3D Environments.
CRS4 Video n. 170 - Date: April 2014
Computer Graphics Forum, 33(2): 459-468, 2014. Proc. Eurographics 2014
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Marco Agus, Enrico Gobbetti, Alberto Jaspe Villanueva, Giovanni Pintore, and Ruggero Pintus
Automatic Geometric Calibration of Projector-based Light-field Displays.
CRS4 Video n. 169 - Date: June 2013
In Proc. Eurovis Short Papers, June 2013. Eurographics Association.
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Marcos Balsa Rodriguez, Enrico Gobbetti, Fabio Marton, and Alex Tinti.
Compression-domain Seamless Multiresolution Visualization of Gigantic Meshes on Mobile Devices.
CRS4 Video n. 168 - Date: June 2013
In Proc. ACM Web3D International Symposium, June 2013. ACM Press. New York, NY, USA.
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Marcos Balsa Rodriguez, Enrico Gobbetti, Fabio Marton, Ruggero Pintus, Giovanni Pintore, and Alex Tinti.
Interactive exploration of gigantic point clouds on mobile devices.
CRS4 Video n. 166 - Date: November 2012
In The 14th International Symposium on Virtual Reality, Archaeology and Cultural Heritage. Pages 57-64
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Giovanni Pintore, Enrico Gobbetti, Fabio Ganovelli, and Paolo Brivio
3DNSITE: A networked interactive 3D visualization system to simplify location recognition in crisis management
CRS4 Video n. 165 - Date: August 2012
In Proc. ACM Web3D International Symposium. Pages 59-67, August 2012. ACM Press. New York, NY, USA.
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Enrico Gobbetti, Fabio Marton, Marcos Balsa Rodriguez, Fabio Ganovelli, and Marco Di Benedetto
Adaptive Quad Patches: an Adaptive Regular Structure for Web Distribution and Adaptive Rendering of 3D Models
CRS4 Video n. 164 - Date: August 2012
In Proc. ACM Web3D International Symposium. Pages 9-16, August 2012. ACM Press. New York, NY, USA. (Best Long Paper Award)
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Enrico Gobbetti, Jose A. Iglesias Guitian and Fabio Marton
COVRA: A compression-domain output-sensitive volume rendering architecture based on a sparse representation of voxel blocks
CRS4 Video n. 162 - Date: June 2012
In Computer Graphics Forum, 31, 2012. Proc. Eurovis 2012
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Fabio Marton, Marco Agus, Giovanni Pintore and Enrico Gobbetti
FOX: The Focus Sliding Surface Metaphor for Natural Exploration of Massive Models on Large-scale Light Field Displays
CRS4 Video n. 161 - Date: December 2011
In Proc. ACM SIGGRAPH VRCAI, December 2011
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Ruggero Pintus, Enrico Gobbetti, and Marco Agus
Real-time Rendering of Massive Unstructured Raw Point Clouds using Screen-space Operators
CRS4 Video n. 160 - Date: October 2011
In Proc. of the 12th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, October 2011
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Fabio Marton, Enrico Gobbetti, Fabio Bettio, Jose Antonio Iglesias Guitian and Ruggero Pintus
A real-time coarse-to-fine multiview capture system for all-in-focus rendering on a light-field display
CRS4 Video n. 159 - Date: December 2010
Video presented at: 3DTV-CONFERENCE 2011
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Roberto Combet, Enrico Gobbetti, Emilio Merella, Claudio Mura, Ruggero Pintus, Alex Tinti, Antonio Zorcolo
Acquisition, Reconstruction and Display of Mont'e Prama Statues
CRS4 Video n. 158 - Date: October 2010
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Giovanni Pintore, Enrico Gobbetti, Fabio Marton, Russell Turner and Roberto Combet
An Application of Multiresolution Massive Surface Representations to the Simulation of Asteroid Missions
CRS4 Video n. 157 - Date: October 2010
In Eurographics Italian Chapter Conference. Pages 9-16. Eurographics Association, November 2010
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Jerome Schmid, José Antonio Iglesias Guitián, Enrico Gobbetti and Nadia Magnenat-Thalmann.
A GPU framework for parallel segmentation of volumetric images using discrete deformable models
CRS4 Video n. 156 - Date: Septmber 2010 - Duration: e
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Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitián, and Fabio Marton.
Split-Voxel: A Simple Discontinuity-Preserving Voxel Representation for Volume Rendering
CRS4 Video n. 155 - Date: May 2010
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Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton
Interactive inspection of a segmented knee study
CRS4 Video n. 154 - Date: March 2010
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Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton
Interactive inspection of a whole lower limb MRI study
CRS4 Video n. 153 - Date: March 2010
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Jose Antonio Iglesias Guitian, Enrico Gobbetti and Fabio Marton
View-dependent Exploration of Massive Volumetric Models on Large Scale Light Field Displays
CRS4 Video n. 152 - Date: January 2010
CGI 2010 Proceedings and The Visual Computer Electronic Version
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Enrico Gobbetti, José Antonio Iglesias Guitián, Yanlin Luo, Fabio Marton
Context Preserving Focal Probes for Exploration of Volumetric Medical Datasets
CRS4 Video n. 151 - Date: November 2009
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Fabio Bettio, Enrico Gobbetti, Fabio Marton, Giovanni Pintore
Multiresolution Terrain Rendering in Support of Simulation for Planetary Surface Robot Development
CRS4 Video n. 150 - Date: June 2009
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Marco Di Benedetto, Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Roberto Scopigno
Interactive Remote Exploration of Massive Cityscapes
CRS4 Video n. 149 - Date: February 2009
VAST 2009 Multimedia Proceedings
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Enrico Gobbetti, José Antonio Iglesias Guitián, Yanlin Luo, Fabio Marton
Interactive Inspection of Volumetric Datasets on a Light-Field Display
CRS4 Video n. 148 - Date: December 2008
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Enrico Gobbetti, Marco Agus, Fabio Bettio, José Antonio Iglesias Guitián, Fabio Marton, Giovanni Pintore, Antonio Zorcolo
CRS4 Visual Computing Group - Activity Overview
CRS4 Video n. 147 - Date: September 2008
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Enrico Gobbetti, Ruggero Pintus, Gianmauro Cuccuru, Roberto Combet, Emilio Merella, Alex Tinti
ICT District - Acquisition, distribution and visualization of complex 3D models Lab - Activity overview
CRS4 Video n. 146 - Date: September 2008
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Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
CRS4 Video n. 145 - Date: April 2008
The Visual Computer, 24, 2008. Proc. CGI 2008
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Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton, and Giovanni Pintore
GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display
CRS4 Video n. 144 - Date: April 2008
Computer Graphics Forum, 27(3), 2008. Proc. Eurographics 2008
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Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, and Roberto Scopigno
Ray-Casted BlockMaps for Large Urban Models Visualization
CRS4 Video n. 142 - Date: September 2007
Presented at Eurographics 2007.
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Fabio Bettio, Enrico Gobbetti, Fabio Marton, and Giovanni Pintore
Multiresolution Visualization of Massive Models on a Large Spatial 3D Display
CRS4 Video n. 141 - Date: May 2007
Presented at the Eurographics Symposium on Parallel Graphics and Visualization, May 2007. Eurographics Association. Aire-la-Ville, Switzerland.
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Fabio Bettio, Enrico Gobbetti, Fabio Marton, and Giovanni Pintore
High-quality networked terrain rendering from compressed bitstreams.
CRS4 Video n. 140 - Date: April 2007
Presented at the ACM Web3D International Symposium. Pages 37-44, April 2007. ACM Press. New York, NY, USA.
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Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, Fabio Marton, and Giovanni Pintore
A practical vision based approach to unencumbered direct spatial manipulation in virtual worlds.
CRS4 Video n. 139 - Date: February 2007
Eurographics Italian Chapter Conference. Eurographics Association, February 2007.
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Marco Agus, Fabio Bettio, Enrico Gobbetti, and Giovanni Pintore
Medical Visualization with New Generation Spatial 3D Displays
CRS4 Video n. 138 - Date: February 2007
Eurographics Italian Chapter Conference. Eurographics Association, February 2007.
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Tibor Balogh, Zsuzsa Dobranyi, Tamas Forgacs, Attila Molnar, Laszlo Szloboda, Enrico Gobbetti, Fabio Marton, Fabio Bettio, Gianni Pintore, Gianluigi Zanetti, Eric Bouvier, and Reinhard Klein
Live from SIGGRAPH 2006:An Interactive Multi-User Holographic Environment
CRS4 Video n. 137 - Date: September 2006
In SIGGRAPH 2006 Emerging Technologies Proceedings - Boston Convention and Exhibition Center Boston,MA,USA,30 July - 3 August 2006
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Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marco Di Benedetto, and Fabio Ganovelli
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
CRS4 Video n. 136 - Date: September 2006
Computer Graphics Forum, 25(3), September 2006. Proc. Eurographics 2006.
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Tibor Balogh, Zsuzsa Dobranyi, Tamas Forgacs, Attila Molnar, Laszlo Szloboda, Enrico Gobbetti, Fabio Marton, Fabio Bettio, Gianni Pintore, Gianluigi Zanetti, Eric Bouvier, and Reinhard Klein
An Interactive Multi-User Holographic Environment
CRS4 Video n. 135 - Date: August 2006
In SIGGRAPH 2006 Emerging Technologies Proceedings. ACM SIGGRAPH. Addison-Wesley, August 2006.
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Tibor Agocs, Tibor Balogh, Tamas Forgacs, Fabio Bettio, Enrico Gobbetti, and Gianluigi Zanetti
A Large Scale Interactive Holographic Display
CRS4 Video n. 134 - Date: 2006
In Proc. IEEE VR 2006 Workshop on Emerging Display Technologies, 2006. CD ROM Proceedings.
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Marco Agus, Fabio Bettio, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti, and Antonio Zorcolo
Real time Cataract Surgery Simulation for Training
CRS4 Video n. 133 - Date: 02/2006
Presented at Eurographics Italian Chapter Conference. Eurographics Association, 2006.
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Fabio Bettio, Francesca Frexia, Enrico Gobbetti, Gianni Pintore, Gianluigi Zanetti, Tibor Balogh, Tamas Forgacs, Tibor Agocs, and Eric Bouvier
Collaborative immersive visualization without goggles - experiences in developing a holographics display system for medical applications
CRS4 Video n. 132 - Date: 11/2005
Presented at the Fifth MIMOS Conference, November 2005.
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Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno
Batched Multi Triangulation
CRS4 Video n. 131 - Date: 04/2005
Presented at IEEE Visualization 2005, conference held in Minneapolis, MN, October 2005.
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Marco Agus, Fabio Bettio, Enrico Gobbetti, Giovanni Pintore, and Antonio Zorcolo
Cataract Surgery Simulation: Corneal Incision and Capsulorhexis
CRS4 Video n. 130 - Date: 05/2005
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Enrico Gobbetti and Fabio Marton
Far Voxels: Complex Heterogeneous Scene Test Case
CRS4 Video n. 129 - Date: 03/2005
Presented at SIGGRAPH 2005, conference held in Los Angeles, CA, August 2005.
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Enrico Gobbetti and Fabio Marton
Far Voxels: The 7x777 Test Case
CRS4 Video n. 128 - Date: 01/2005
Presented at SIGGRAPH 2005, conference held in Los Angeles, CA, August 2005.
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Enrico Gobbetti and Fabio Marton
Far Voxels - A Multiresolution Framework for Interactive Visualization of Huge Complex 3D Datasets on Commodity Graphics Platforms
CRS4 Video n. 127 - Date: 01/2005
Presented at SIGGRAPH 2005, conference held in Los Angeles, CA, August 2005.
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Tibor Balogh, Tamas Forgacs, Eric Bouvier, Olivier Balet, Fabio Bettio, Enrico Gobbetti, and Gianluigi Zanetti
A Scalable Holographic Display for Interactive Graphics Applications
CRS4 Video n. 126 - Date: 02/2005
Presented at IEEE VR 2005 Workshop on Emerging Displays, conference held in Bonn, Germany, April 2005.
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Fabio Bettio,Andrea Giachetti,Francesca Frexia,Enrico Gobbetti, and Giovanni Pintore
URBAN: Uniformed Reconstructions of the Brain Available on the Net
CRS4 Video n. 125 - Date: 06/2004
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Fabio Bettio,Andrea Giachetti,Francesca Frexia,Enrico Gobbetti and Giovanni Pintore
3D reconstruction and visualization techniques for primate brains
CRS4 Video n. 124 - Date: 06/2004
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Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno
Batched Dynamic Adaptive Meshes for Terrain Rendering - Large Scale Stereoscopic Display Demostration: flight over Mars
CRS4 Video n. 123 - Date: 11/2004
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Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno
Batched Dynamic Adaptive Meshes for Terrain Rendering - City Scale Enhanced Display Demostration: flight over Nice, France
CRS4 Video n. 122 - Date: 11/2004
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Enrico Gobbetti and Fabio Marton
Layered Point Clouds
CRS4 Video n. 120 - Date: 04/2004
Presented at the First Eurographics Symposium on Point-Based Graphics, Zurich, Switzerland, June 2-4, 2004.
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Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno
Adaptive TetraPuzzles: Efficient Out-of-Core Construction and Visualization of Gigantic Polygonal Models
CRS4 Video n. 119 - Date: 01/2004
Presented at SIGGRAPH 2004, conference held in Los Angeles, CA, August 8-12, 2004.
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Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno
Efficient Visualization of Large Scale Models on Commodity Graphics Platforms
CRS4 Video n. 118 - Date: 01/2004 - Duration: 00:07:50
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Fabio Bettio, Maria Antonietta Casu, Enrico Gobbetti, Raymond Mongeau, Giovanni Pintore, and Antonio Zorcolo
Interactive volume rendering from schematic mouse brain sections
CRS4 Video n. 117 - Date: 12/2003
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Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno
Batched Dynamic Adaptive Meshes for Terrain Rendering - Region Scale Demostration: flight over Germany
CRS4 Video n. 116 - Date: 11/2003
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Antonio Zorcolo,Enrico Gobbetti and Marco Agus
Head Tracked Direct volume Rendering with shading for Medical Data Exploration
CRS4 Video n. 112 - Date: 06/2003
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Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno
Batched Dynamic Adaptive Meshes for Terrain Rendering - City Scale Demostration: flight over Nice, France
CRS4 Video n. 111 - Date: 06/2003
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Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno
Batched Dynamic Adaptive Meshes for Terrain Rendering - Planet Scale Demostration: flight over Mars
CRS4 Video n. 110 - Date: 06/2003
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Antonio Zorcolo,Enrico Gobbetti and Marco Agus
Interactive Direct volume Rendering with shading for Medical Data Exploration
CRS4 Video n. 109 - Date: 06/2003
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Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno
P-BDAM: Planet Sized Batched Dynamic Adaptive Meshes
CRS4 Video n. 108 - Date: 03/2003
Presented at the IEEE Visualization 2003 Conference. Conference held in Seattle, WA, USA, October 19-24, 2003.
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Enrico Gobbetti, Leonardo Spano and Marco Agus
Hierarchical Higher Order Face Cluster Radiosity for Global Illumination Walkthroughs of Complex Non-Diffuse Environments
CRS4 Video n. 107 - Date: 02/2003
Presented at the Eurographics 2003 Conference.
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Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno
BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization
CRS4 Video n. 106 - Date: 01/2003
Presented at the Eurographics 2003 Conference.
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Marco Agus, Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, Michele D'Anteo, Stefano Sellari Franceschini, and Simone Valori
Real and Virtual Surgical Procedures on the Temporal Bone
CRS4 Video n. 104 - Date: 10/2002 - Duration: 00:08:30
Presented at: IEEE Virtual Reality Conference, Conference held in Los Angeles, CA, USA, March 22-26, 2003.
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Marco Agus, Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, and Stefano Sellari Franceschini
Extradural Bone Removal Simulation
CRS4 Video n. 103 - Date: 10/2002 - Duration: 00:07:03
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Marco Agus, Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Aantonio Zorcolo
Real-time haptic and visual simulation of bone dissection
CRS4 Video n. 97 - Date: 09/2001 - Duration: 00:04:25
Presented at: IEEE Virtual Reality Conference, Conference held in Orlando, FL, USA, March 24-28, 2002.
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Gassan Abdoulaev, Sandro Cadeddu, Monica Camba, Giovanni DeLussu, Marco Donizelli, Luca Formaggia, Andrea Giachetti, Enrico Gobbetti, Andrea O. Leone, Cristina Manzi, Piero Pili, Alan L. Scheinine, Alberto Varone, Gianluigi Zanetti, and Antonio Zorcolo
Blood Flow in Abdominal Aorta - Set of Test Cases
CRS4 Video n. 92 - Date: 06/2000 - Duration: 00:09:41
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Eric Bouvier, Enrico Gobbetti, Riccardo Scateni, and Sergio Demelio
Cavalcade NOW Work Package - Final Report 12-99
CRS4 Video n. 87 - Date: 01/2000 - Duration: 00:04:54
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Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo
Aneurysm Detection with Simplex Mesh Balloons
CRS4 Video n. 85 - Date: 10/99 - Duration: 00:01:11
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E.Gobbetti and E.Bouvier
Multiresolution Scene Rendering
CRS4 Video n. 84 - Date: 10/99 - Duration: 00:03:39
Presented at IEEE-Visualization, San Francisco, CA, USA, October 1999
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P.Pili, E.Gobbetti, A.Zorcolo, M.Fato, F.Beltrame, and I.Sobel
Color Composite Virtual Hologram Displays for Medical Visualization and Surgical Training
CRS4 Video n. 83 - Date: 09/99 - Duration: 00:05:56
Presented at Eurographics'99 Industrial Sessions, Milan, Italy, September 1999.
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A. Zorcolo, E. Gobbetti, P. Pili, and M. Tuveri
Simulatore di procedura chirurgica per l'inserimento in arteria di ago-cannula
CRS4 Video n. 80i - Date: 06/99 - Duration: 00:05:38
Versione italiana del video: Surgical needle insertion simulation with combined visual and haptic feedback, no. 80, CRS4
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A. Zorcolo, E. Gobbetti, P. Pili, and M. Tuveri
Surgical needle insertion simulation with combined visual and haptic feedback
CRS4 Video n. 80 - Date: 05/99 - Duration: 00:05:18
Presented at First PHANToM Users Research Symposium (PURS'99) Heidelberg, Germany, May 1999
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Enrico Gobbetti and Eric Bouvier
Time-critical Multiresolution Scene Rendering
CRS4 Video n. 77 - Date: 03/99 - Duration: 00:01:36
Presented at IEEE Visualization, San Francisco, CA, USA, October 1999
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Antonio Zorcolo, Enrico Gobbetti
Surgical needle insertion simulation with combined visual and haptic feedback
CRS4 Video n. 76 - Date: 03/99 - Duration: 00:01:26
Presented at MMVR2000, San Francisco, CA, USA, January 2000.
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Gassan Abdoulaev, Sandro Cadeddu, Monica Camba, Giovanni DeLussu, Marco Donizelli, Luca Formaggia, Andrea Giachetti, Enrico Gobbetti, Andrea O. Leone, Cristina Manzi, Piero Pili, Alan L. Scheinine, Alberto Varone, Gianluigi Zanetti, Antonio Zorcolo, and E. Neri
Simulation of Blood Flow in a Popliteal Artery
CRS4 Video n. 74 - Date: 12/98 - Duration: 00:04:22
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Eric Bouvier and Enrico Gobbetti
Cavalcade NOW Work Package Progress Report 11.98
CRS4 Video n. 72 - Date: 11/98 - Duration: 00:03:22
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E.Gobbetti, M.Tuveri, and E.Neri
Virtual Angioscopy for Stent Placement Visualization
CRS4 Video n. 67 - Date: 10/98 - Duration: 00:04:20
Presented at IEEE Visualization, Research Triangle Park, NC, USA, October 1998
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E.Gobbetti, A.Zorcolo, E.Bonomi, L.Brieger, C.M.Nardone and E.Pieroni
Interactive Direct Volume Rendering of a Migrated Seismic Section
CRS4 Video n. 65 - Date: 05/98 - Duration: 00:03:40
CRS4 TR, Cagliari, Italy, May 1998.
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Andrea O. Leone, Enrico Gobbetti and Riccardo Scateni
Visualization of High-Order Finite Element Discontinuous Functions
CRS4 Video n. 61b - Date: 05/98 - Duration: 00:10:00
Presented at the 8th International Symposium on Flow Visualization. Sorrento, Italy, September 1998
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Andrea O. Leone, Enrico Gobbetti and Riccardo Scateni
Visualization of High-Order Finite Element Discontinuous Functions
CRS4 Video n. 61 - Date: 03/98 - Duration: 00:08:20
Presented at the 8th International Symposium on Flow Visualization, Sorrento, Italy, September 1998.
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Enrico Gobbetti, Piero Pili, Antonio Zorcolo and Massimiliano Tuveri
Interactive Virtual Angioscopy
CRS4 Video n. 60b - Date: 08/98 - Duration: 00:04:40
IEEE Visualization, Research Triangle Park, NC, USA, October 1998
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Enrico Gobbetti, Piero Pili, Antonio Zorcolo and Massimiliano Tuveri
Interactive Virtual Angioscopy
CRS4 Video n. 60 - Date: 03/98 - Duration: 00:04:10
IEEE Visualization, Research Triangle Park, NC, USA, October 1998
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E.Gobbetti, P.Pili, A.Zorcolo
Interactive Angioscopy from CT Carotid Data using Real-time Stereoscopic Direct Volume Rendering
CRS4 Video n. 55 - Date: 11/97 - Duration: 00:03:30
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P.Pili, A.Zorcolo, E.Gobbetti
Interactive Visualization of CT Carotid Data using Interactive Tissue Classification and Head Motion 3D Tracking
CRS4 Video n. 54 - Date: 10/97 - Duration: 00:05:30
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A.Zorcolo, P.Pili, E.Gobbetti
A Medical Volume Visualization System supporting Head-tracked Stereoscopic Viewing and Direct 3D Interaction
CRS4 Video n. 50 - Date: 9/97 - Duration: 00:03:15
Presented at the 15th International EuroPACS Meeting, Pisa, Italy, September 1997
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Antonio Zorcolo, Piero Pili, and Enrico Gobbetti
Head-tracked Stereoscopic Viewing and 3D Interaction for Medical Volume Visualization
CRS4 Video n. 42b - Date: 9/98 - Duration: 00:03:50
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E.Gobbetti, A.O.Leone
Virtual Sardinia - WWW96
CRS4 Video n. 29D - Date: 2/96 - Duration: 00:09:32
Presented at the Fifth International World-Wide Web Conference (WWW '96), Paris, France, 1996.
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E.Gobbetti, A.O.Leone
Virtual Sardinia
CRS4 Video n. 29 - Date: 2/96
Presented at WWW'96, Paris, France.
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S.DeGennaro, N.Helmyr, L.J.Rehn, M.Muller, J.F.Balaguer, E.Gobbetti
Virtual Prototyping at CERN
CRS4 Video n. 28c - Date: 1995 - Duration: 00:11:22
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E.Gobbetti, J.F.Balaguer
Visiting CERN Alice
CRS4 Video n. 28b - Date: 1995 - Duration: 00:11:22
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E.Gobbetti, J.F.Balaguer
Managing Rendering Complexity
CRS4 Video n. 28a - Date: 1995 - Duration: 00:11:22
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E.Gobbetti, J.F.Balaguer - AICA95
"Managing Rendering Complexity", "Visiting CERN Alice", "Virtual Prototyping at CERN"
CRS4 Video n. 28 - Date: 1995
Presented at the First Annual Symposium on the Virtual Reality Modeling Language (VRML `95), San Diego, CA, USA, 1995
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E.Gobbetti, J.F.Balaguer
Sketching 3D Animations
CRS4 Video n. 27e - Date: 1995 - Duration: 00:07:46
Presented at Eurographics'95, Maastricht, NL
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E.Gobbetti, J.F.Balaguer
An Integrated Environment to Visually Construct 3D Animations
CRS4 Video n. 27d - Date: 95 - Duration: 00:14:19
Presented at: SIGGRAPH'95, Los Angeles, CA, USA
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E.Gobbetti, J.F.Balaguer
An Integrated Enviroment to Visually Construct 3D Animations
CRS4 Video n. 27 - Date: 1995
Proceedings ACM SIGGRAPH, Los Angeles, CA, USA, 1995