We are interested in providing animators with a general-purpose tool allowing them to create animations using straight-ahead actions as well as pose-to-pose techniques. Our approach seeks to bring the expressiveness of real-time motion capture systems into a general-purpose multi-track system running on a graphics workstation. We emphasize the use of high-bandwidth interaction with 3D objects together with specific data reduction techniques for the automatic construction of editable representations of interactively sketched continuous parameter evolution. This videotape illustrates our approach with interactive sequences where complex straight-ahead animations are designed entirely in three dimensions.
Related Publications
[1] Jean-Francis Balaguer and Enrico Gobbetti. Sketching 3D Animations. Computer Graphics Forum, 14(3): C241-C258, September 1995. Proceedings of the 1995 16th Annual Conference and Exhibition of the European Association for Computer Graphics, Eurographics'95, Held in Maastricht, the Netherlands.
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