We present a scalable holographic system design targeting multi-user
interactive computer graphics applications. The display device is
based on back-projection technology and uses a specially arranged
array of microdisplays and a holographic screen. The display is
driven by DVI streams generated by multiple consumer level graphics
boards and decoded in real-time by image processing units that feed
the optical modules at high refresh rates. An OpenGL compliant library
running on a client PC redefines the OpenGL behavior to multicast
graphics commands to server PCs, where they are reinterpreted in
order to implement holographic rendering. The feasibility of the
approach is demonstrated with a working hardware and software 7.4M
pixel prototype driven at 10-15Hz by two DVI streams.
Related Publications
[1] Tibor Balogh, Tamas Forgacs, Olivier Balet, Eric Bouvier, Fabio Bettio, Enrico Gobbetti, and Gianluigi Zanetti. A Scalable Holographic Display for Interactive Graphics Applications. In Proc. IEEE VR 2005 Workshop on Emerging Display Technologies, 2005. CD ROM Proceedings.
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