We present a scalable holographic system design targeting multi-user
interactive computer graphics applications. The display device is
based on back-projection technology and uses a specially arranged
array of microdisplays and a holographic screen. The display is
driven by DVI streams generated by multiple consumer level graphics
boards and decoded in real-time by image processing units that feed
the optical modules at high refresh rates. An OpenGL compliant library
running on a client PC redefines the OpenGL behavior to multicast
graphics commands to server PCs, where they are reinterpreted in
order to implement holographic rendering. The feasibility of the
approach is demonstrated with a working hardware and software 7.4M
pixel prototype driven at 10-15Hz by two DVI streams.
The multimedia works listed here are included as a means to ensure timely dissemination of scholarly and technical work on a non-commercial basis. Copyright and all rights therein are maintained by the authors or by other copyright holders, notwithstanding that they have offered their works here electronically. It is understood that all persons copying this information will adhere to the terms and constraints invoked by each author's copyright. These works may not be reposted without the explicit permission of the copyright holder.