| 2009 |
| [1] Yanlin Luo, José Antonio Iglesias Guitián, Enrico Gobbetti, and Fabio Marton. Context Preserving Focal Probes for Exploration of Volumetric Medical Datasets. In Second 3D Physiological Human Workshop, November 2009. |
| [2] Marco Di Benedetto, Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, and Roberto Scopigno. Interactive Remote Exploration of Massive Cityscapes. In The 10th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, October 2009. To appear. |
| [3] Fabio Bettio, Enrico Gobbetti, Fabio Marton, Alex Tinti, Emilio Merella, and Roberto Combet. A point-based system for local and remote exploration of dense 3D scanned models. In The 10th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, October 2009. To appear. |
| [4] Gianmauro Cuccuru, Enrico Gobbetti, Fabio Marton, Renato Pajarola, and Ruggero Pintus. Fast low-memory streaming MLS reconstruction of point-sampled surfaces. In Graphics Interface. Pages 15-22, May 2009. |
| [5] Marco Agus, Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton, Jonas Nilsson, and Giovanni Pintore. An interactive 3D medical visualization system based on a light field display. The Visual Computer, 25(9): 883-893, 2009. |
| [6] Marco Agus, Fabio Bettio, Enrico Gobbetti, Fabio Marton, and Antonio Zorcolo. Advances in massive model visualization in the CYBERSAR project. In Final workshop of GRID projects, PON RICERCA 2000-2006, AVVISO 1575, February 2009. To appear. |
| [7] Marco Agus, Fabio Bettio, Enrico Gobbetti, Fabio Marton, and Antonio Zorcolo. Recent results in rendering massive models on horizontal parallax-only light field displays. In Final workshop of GRID projects, PON RICERCA 2000-2006, AVVISO 1575, February 2009. To appear. |
| [8] Ruggero Pintus, Thomas Malzbender, Oliver Wang, Ruth Bergman, Hila Nachlieli, and Gitit Ruckenstein. Photo Repair and 3D Structure from Flatbed Scanners. In VISAPP International Conference on Computer Vision Theory and Applications. Pages 40-50, February 2009. |
| 2008 |
| [9] Marco Agus, Andrea Giachetti, Enrico Gobbetti, José Antonio Iglesias Guitián, Jonas Nilsson, Giovanni Pintore, and Gianluigi Zanetti. Implementation and evaluation of an interactive volume visualization system on a lightfield display. In First 3D Physiological Human Workshop, December 2008. Conference Abstract. |
| [10] Ruggero Pintus, Simona Podda, and Massimo Vanzi. 3D Sculptures From SEM Images. In EMC 2008 14th European Microscopy Congress 1-5 September 2008, Aachen, Germany. Pages 597-598, 2008. Springer. |
| [11] Ruggero Pintus, Simona Podda, and Massimo Vanzi. Improvements in automated photometric stereo 3D SEM. Microscopy and Microanalysis, 14(Suppl. 2): 608-609, 2008. Extended abstract of a paper presented at Microscopy and Microanalysis 2008 in Albuquerque, New Mexico, USA, August 3 - August 7, 2008. |
| [12] Francesca Mighela, Cristian Perra, Ruggero Pintus, Simona Podda, and Massimo Vanzi. SEM Remote Control with a 3D Option. Microscopy and Microanalysis, 14(Suppl. 2): 892-893, 2008. Extended abstract of a paper presented at Microscopy and Microanalysis 2008 in Albuquerque, New Mexico, USA, August 3 - August 7, 2008. |
| [13] Paolo Cignoni, Enrico Gobbetti, Ruggero Pintus, and Roberto Scopigno. Color Enhancement Techniques for Rapid Prototyping. In The 9th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, December 2008. To appear. |
| [14] José Antonio Iglesias Guitián and Marco Agus. Interfacce uomo-macchina nella Realtà Virtuale. In Alessandro Soro, editor, Human Computer Interaction - fondamenti e prospettive. Pages 289-330, Polimetrica, 2008. In italian. |
| [15] Marco Agus, Andrea Giachetti, Enrico Gobbetti, José Antonio Iglesias Guitián, and Fabio Marton. Towards advanced volumetric display of the human musculoskeletal system. In Eurographics Italian Chapter Conference. Eurographics Association, June 2008. |
| [16] Enrico Gobbetti, Fabio Marton, and José Antonio Iglesias Guitián. A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets. The Visual Computer, 24(7-9): 797-806, 2008. Proc. CGI 2008. |
| [17] Enrico Gobbetti, Dave Kasik, and Sung-eui Yoon. Technical Strategies for Massive Model Visualization. In Proc. ACM Solid and Physical Modeling Symposium. Pages 405-415, 2008. ACM Press. New York, NY, USA. |
| [18] Olivier Balet, Jerome Duysens, Jerome Comptdaer, Enrico Gobbetti, and Roberto Scopigno. The CRIMSON Project: Simulating Populations in Massive Urban Environments. In Proc. 8th World Congress on Computational Mechanics, 2008. |
| [19] Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton, and Giovanni Pintore. GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display. Computer Graphics Forum, 27(3): 231-240, 2008. Proc. Eurographics 2008. |
| [20] Fabio Bettio, Enrico Gobbetti, Fabio Marton, and Giovanni Pintore. Scalable Rendering of Massive Triangle Meshes on Light Field Displays. Computers & Graphics, 32(1): 55-64, February 2008. |
| 2007 |
| [21] Andreas Dietrich, Enrico Gobbetti, and Sung-Eui Yoon. Massive-Model Rendering Techniques: A Tutorial. IEEE Computer Graphics and Applications, 27(6): 20-34, nov/dec 2007. |
| [22] Gavin Brelstaff, Marco Agus, Enrico Gobbetti, and Gianluigi Zanetti. Pseudo-holographic device elicits rapid depth cues despite random-dot surface masking. In Perception, ECVP 2007 Abstract Supplement. Volume 36. Pages 202, 2007. |
| [23] Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, and Roberto Scopigno. Ray-Casted BlockMaps for Large Urban Models Visualization. Computer Graphics Forum, 26(3): 405-413, September 2007. Proc. Eurographics 2007. |
| [24] Renato Pajarola and Enrico Gobbetti. Survey on Semi-Regular Multiresolution Models for Interactive Terrain Rendering. The Visual Computer, 23(8): 583-605, 2007. |
| [25] Fabio Bettio, Enrico Gobbetti, Fabio Marton, and Giovanni Pintore. Multiresolution Visualization of Massive Models on a Large Spatial 3D Display. In Proc. Eurographics Symposium on Parallel Graphics and Visualization, May 2007. Eurographics Association. Aire-la-Ville, Switzerland. |
| [26] Fabio Bettio, Enrico Gobbetti, Fabio Marton, and Giovanni Pintore. High-quality networked terrain rendering from compressed bitstreams. In Proc. ACM Web3D International Symposium. Pages 37-44, April 2007. ACM Press. New York, NY, USA. |
| [27] Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, Fabio Marton, and Giovanni Pintore. A practical vision based approach to unencumbered direct spatial manipulation in virtual worlds. In Eurographics Italian Chapter Conference. Eurographics Association, February 2007. |
| [28] Marco Agus, Fabio Bettio, Enrico Gobbetti, and Giovanni Pintore. Medical Visualization with New Generation Spatial 3D Displays. In Eurographics Italian Chapter Conference. Eurographics Association, February 2007. |
| 2006 |
| [29] Marco Agus, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti, and Antonio Zorcolo. Real Time Simulation of Phaco-emulsification for Cataract Surgery Training. In Workshop in Virtual Reality Interactions and Physical Simulations (VRIPHYS 2006), November 2006. Eurographics Association. Conference held in Madrid, Spain, November 6-7. |
| [30] Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marco Di Benedetto, and Fabio Ganovelli. C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering. Computer Graphics Forum, 25(3): 333-342, September 2006. Proc. Eurographics 2006. |
| [31] Tibor Balogh, Zsuzsa Dobranyi, Tamas Forgacs, Attila Molnar, Laszlo Szloboda, Enrico Gobbetti, Fabio Marton, Fabio Bettio, Giovanni Pintore, Gianluigi Zanetti, Eric Bouvier, and Reinhard Klein. An Interactive Multi-User Holographic Environment. In SIGGRAPH 2006 Emerging Technologies Proceedings. ACM SIGGRAPH. Addison-Wesley, August 2006. |
| [32] Tibor Agocs, Tibor Balogh, Tamas Forgacs, Fabio Bettio, Enrico Gobbetti, and Gianluigi Zanetti. A Large Scale Interactive Holographic Display. In Proc. IEEE VR 2006 Workshop on Emerging Display Technologies, 2006. CD ROM Proceedings. |
| [33] Marco Agus, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti, and Antonio Zorcolo. Real-time Cataract Surgery Simulation for Training. In Eurographics Italian Chapter Conference. Eurographics Association, 2006. |
| [34] Fabio Bettio, Francesca Frexia, Andrea Giachetti, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti, Tibor Balogh, Tamas Forgacs, Tibor Agocs, and Eric Bouvier. A Holographic Collaborative Medical Visualization System. In J. D. Westwood, editor, Medicine Meets Virtual Reality 2006, IOS, Amsterdam, The Netherlands, January 2006. |
| 2005 |
| [35] Enrico Gobbetti and Fabio Marton. Compression and rendering of high resolution planetary scale digital elevation models. In Proceedings of the Fifth MIMOS Conference, November 2005. CD ROM Proceedings. |
| [36] Enrico Gobbetti and Fabio Marton. Interactive exploration of gigantic geometric models on commodity graphics platforms. In Proceedings of the Fifth MIMOS Conference, November 2005. CD ROM Proceedings. |
| [37] Fabio Bettio, Francesca Frexia, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti, Tibor Balogh, Tamas Forgacs, Tibor Agocs, and Eric Bouvier. Collaborative immersive visualization without goggles - experiences in developing a holographics display system for medical applications. In Proceedings of the Fifth MIMOS Conference, November 2005. CD ROM Proceedings. |
| [38] Fabio Bettio, Francesca Frexia, Andrea Giachetti, Enrico Gobbetti, Giovanni Pintore, and Gianluigi Zanetti. 3D Functional Models of Monkey Brain through Elastic Registration of Histological Sections. In International Conference on Image Analysis and Processing, Springer-Verlag Inc., New York, NY, USA, September 2005. Proc. ICIAP 2005, Cagliari, Italy, September 6-8, 2005. |
| [39] Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. Batched Multi Triangulation. In Proceedings IEEE Visualization. Pages 207-214. IEEE Computer Society Press, October 2005. |
| [40] Gavin Brelstaff, Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, Bruno Picasso, and Stefano Sellari Franceschini. Towards a psychophysical evaluation of a surgical simulator for bone-burring. In Proc. Second Symposium on Applied Perception in Graphics and Visualization. Pages 139-143. ACM Press, August 2005. |
| [41] Tibor Balogh, Tamas Forgacs, Tibor Agocs, Olivier Balet, Eric Bouvier, Fabio Bettio, Enrico Gobbetti, and Gianluigi Zanetti. A Scalable Hardware and Software System for the Holographic Display of Interactive Graphics Applications. In EUROGRAPHICS 2005 Short Papers Proceedings, 2005. |
| [42] Enrico Gobbetti and Fabio Marton. Far Voxels - A Multiresolution Framework for Interactive Rendering of Huge Complex 3D Models on Commodity Graphics Platforms. ACM Transactions on Graphics, 24(3): 878-885, August 2005. Proc. SIGGRAPH 2005. |
| [43] Tibor Balogh, Tamas Forgacs, Olivier Balet, Eric Bouvier, Fabio Bettio, Enrico Gobbetti, and Gianluigi Zanetti. A Scalable Holographic Display for Interactive Graphics Applications. In Proc. IEEE VR 2005 Workshop on Emerging Display Technologies, 2005. CD ROM Proceedings. |
| 2004 |
| [44] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Hardware-Accelerated Dynamic Volume Rendering for Real-Time Surgical Simulation. In Workshop in Virtual Reality Interactions and Physical Simulations (VRIPHYS 2004), September 2004. Conference held in Colima, Mexico, September 20-21, 2004. |
| [45] Enrico Gobbetti and Fabio Marton. Layered Point Clouds - a Simple and Efficient Multiresolution Structure for Distributing and Rendering Gigantic Point-Sampled Models. Computers & Graphics, 28(6): 815-826, December 2004. |
| [46] Enrico Gobbetti and Fabio Marton. Layered Point Clouds. In Marc Alexa, Markus Gross, Hanspeter Pfister, and Szymon Rusinkiewicz, editors, Eurographics Symposium on Point Based Graphics. Pages 113-120, 227. Eurographics Association, June 2004. Conference held in Zurich, Switzerland, June 2-5, 2004. |
| [47] Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. Adaptive TetraPuzzles - Efficient Out-of-core Construction and Visualization of Gigantic Polygonal Models. ACM Transactions on Graphics, 23(3): 796-803, August 2004. Proc. SIGGRAPH 2004. |
| [48] Marco Agus, Gavin Brelstaff, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, Bruno Picasso, and Stefano Sellari Franceschini. Physics-based burr haptic simulation: tuning and evaluation. In Proc. 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS04). Pages 128-135. IEEE Computer Society Press, April 2004. |
| 2003 |
| [49] Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. Interactive Out-of-core Visualization of Very Large Landscapes on Commodity Graphics Platforms. In Olivier Balet, Gérard Subsol, and Patrice Torguet, editors, International Conference on Virtual Storytelling. Volume 2897 of Lecture Notes in Computer Science. Pages 21-29, Springer-Verlag Inc., New York, NY, USA, November 2003. Proc. Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003, Proceedings. |
| [50] Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. Batching Meshes for High Performance Terrain Visualization. In Proceedings Eurographics Italy, September 2003. CDROM Proceedings. |
| [51] Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM). In Proceedings IEEE Visualization. Pages 147-155. IEEE Computer Society Press, October 2003. |
| [52] Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization. Computer Graphics Forum, 22(3): 505-514, September 2003. Proc. Eurographics 2003. |
| [53] Enrico Gobbetti, Leonardo Spanò, and Marco Agus. Hierarchical Higher Order Face Cluster Radiosity for Global Illumination Walkthroughs of Complex Non-Diffuse Environments. Computer Graphics Forum, 22(3): 563-572, September 2003. Proc. Eurographics 2003. |
| [54] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Tracking the movement of surgical tools in a virtual temporal bone dissection simulator. In Surgery Simulation and Soft Tissue Modeling. Pages 102-109, Springer-Verlag Inc., New York, NY, USA, June 2003. |
| [55] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Bruno Picasso, Stefano Sellari Franceschini, Gianluigi Zanetti, and Antonio Zorcolo. A haptic model of a bone-cutting burr. In J. D. Westwood, editor, Medicine Meets Virtual Reality 2003. Pages 4-10, IOS, Amsterdam, The Netherlands, January 2003. |
| [56] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Real-time Haptic and Visual Simulation of Bone Dissection. Presence: Teleoperators and Virtual Environments, 12(1): 110-122, February 2003. |
| [57] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Adaptive techniques for real-time haptic and visual simulation of bone dissection. In IEEE Virtual Reality Conference. Pages 102-109. IEEE Computer Society Press, March 2003. |
| 2002 |
| [58] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Un sistema multiprocessore per la simulazione della chirurgia sull'osso temporale. In Proceedings of the Second MIMOS Conference, October 2002. |
| [59] Andrea Giachetti, Marco Agus, Enrico Gobbetti, and Gianluigi Zanetti. Blood, dust and mud for a temporal bone surgical simulator. In Proceedings of the 5th Conference of the European Society of Mathematical and Theoretical Biology, Poster sessions, July 2002. |
| [60] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Haptic Simulation of Bone Dissection. In Abstract - SIMAI 2002 Symposium on Methods and Applications in Advanced Computational Mechanics, May 2002. |
| [61] Leonardo Spanò and Enrico Gobbetti. Radiosity for Highly Tessellated Models. In SIMAI 2002 Symposium on Adaptive Techniques in Numerical Simulation and Data Processing, May 2002. |
| [62] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. A multiprocessor decoupled system for the simulation of temporal bone surgery. Computing and Visualization in Science, 5(1): 35-43, 2002. |
| [63] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Real-time Haptic and Visual Simulation of Bone Dissection. In IEEE Virtual Reality Conference. Pages 209-216. IEEE Computer Society Press, February 2002. |
| [64] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Nigel W. John, and Robert J. Stone. Mastoidectomy Simulation with Combined Visual and Haptic Feedback. In J. D. Westwood, H. M. Hoffmann, G. T. Mogel, and D. Stredney, editors, Medicine Meets Virtual Reality 2002. Pages 17-23, IOS, Amsterdam, The Netherlands, January 2002. |
| [65] Enrico Gobbetti, Gianluigi Zanetti, and Riccardo Scateni. Head and Hand Tracking Devices in Virtual Reality. In D. Caramella and C. Bartolozzi, editors, 3D Image Processing: Techniques and Clinical Applications. Pages 287-292, Springer-Verlag Inc., New York, NY, USA, February 2002. |
| [66] Alan Jackson, Nigel W. John, Neil A. Thacker, John E. Gillespie, Enrico Gobbetti, Gianluigi Zanetti, Robert Stone, Alf D. Linney, Ghassan H. Alusi, Stefano Sellari Franceschini, Armin Schwerdtner, and Ad Emmen. Developing a virtual reality environment for petrous bone surgery: a state-of-the-art review. Journal of Otology & Neurotology, 23(2): 111-121, March 2002. |
| 2001 |
| [67] Rob Aspin, Laurent DaDalto, Terrence Fernando, Enrico Gobbetti, Mathieu Marache, Mark Shelbourn, and Souheil Soubra. A conceptual framework for multi-modal interactive virtual workspaces. Electronic Journal of Information Technology in Construction, 7: 149-159, November 2001. |
| [68] Fabio Bettio, Sergio Demelio, Enrico Gobbetti, Giuseppe Luppino, and Massimo Matelli. Interactive 3-D Reconstruction and Visualization of Primates Cerebral Cortex. In Society for Neuroscience 31st Annual Meeting, October 2001. |
| [69] Sergio Demelio, Fabio Bettio, Enrico Gobbetti, and Giuseppe Luppino. Three-dimensional Reconstruction and Visualization of the Cerebral Cortex in Primates. In David Ebert, Jean Favre, and Ronny Peikert, editors, Data Visualization 2001, Springer-Verlag Inc., New York, NY, USA, May 2001. Proceedings of the Joint Eurographics and IEEE TCVG Symposium on Visualization, Ascona, Switzerland, May 28-30, 2001. |
| [70] Enrico Gobbetti and Riccardo Scateni. Exploring Virtual Prototypes using Time-Critical Rendering Techniques. ERCIM News, January 2001. |
| [71] Eric Bouvier and Enrico Gobbetti. TOM - Totally Ordered Mesh: a Multiresolution Structure for Time-Critical Graphics Applications. International Journal of Image and Graphics, 1(1): 115-134, January 2001. |
| [72] Marco Agus, Fabio Bettio, Enrico Gobbetti, and Luciano Fadiga. An Integrated Environment for Steroscopic Acquisition, Off-line 3D Elaboration, and Visual Presentation of Biological Actions. In J. D. Westwood, H. M. Hoffmann, G. T. Mogel, D. Stredney, and R. A. Robb, editors, Medicine Meets Virtual Reality 2001 - Inner Space, Outer Space, Virtual Space. Pages 23-29, IOS, Amsterdam, The Netherlands, January 2001. |
| [73] Nigel W. John, Neil Thacker, Maja Pokric, Alan Jackson, Gianluigi Zanetti, Enrico Gobbetti, Andrea Giachetti, Robert Stone, Joao Campos, Ad Emmen, Armin Schwerdtner, Emanuele Neri, Stefano Sellari Franceschini, and Frederic Rubio. An Integrated Simulator for Surgery of the Petrous Bone. In J. D. Westwood, editor, Medicine Meets Virtual Reality 2001. IOS, January 2001. |
| 2000 |
| [74] Patrice Torguet, Olivier Balet, Enrico Gobbetti, Jean-Pierre Jessel, Jérôme Duchon, and Eric Bouvier. CAVALCADE: A system for Collaborative Prototyping. International Journal of Design and Innovation Research, 2(1): 76-89, 2000. Revised version of Laval'99 conference paper. |
| [75] Claudio Montani, Riccardo Scateni, and Roberto Scopigno. Decreasing Isosurface Complexity via Discrete Fitting. Journal of Computer-Aided Geometric Design, 17(3): 207-232, February 2000. |
| [76] Enrico Gobbetti and Eric Bouvier. Time-Critical Multiresolution Rendering of Large Complex Models. Journal of Computer-Aided Design, 32(13): 785-803, November 2000. |
| [77] Antonio Zorcolo, Enrico Gobbetti, Gianluigi Zanetti, and Massimiliano Tuveri. A Volumetric Virtual Environment for Catheter Insertion Simulation. In Robert van Liere and Juriaan Mulder, editors, Virtual Environments 2000, Springer-Verlag Inc., June 2000. |
| [78] Antonio Zorcolo, Enrico Gobbetti, Gianluigi Zanetti, and Massimiliano Tuveri. Catheter insertion simulation with co-registered direct volume rendering and haptic feedback. In J. D. Westwood, H. M. Hoffman, G. T. Mogel, R. A. Robb, and D. Stredney, editors, Medicine Meets Virtual Reality 2000 - Envisioning Healing: Interactive Technology and the Patient-Practioner Dialogue. Pages 96-98, IOS, Amsterdam, The Netherlands, January 2000. |
| 1999 |
| [79] Enrico Gobbetti and Eric Bouvier. Time-Critical Multiresolution Scene Rendering. In Proceedings IEEE Visualization. Pages 123-130. IEEE Computer Society Press, October 1999. |
| [80] Patrice Torguet, Olivier Balet, Enrico Gobbetti, Jean-Pierre Jessel, Jérôme Duchon, and Eric Bouvier. CAVALCADE: A system for Collaborative Prototyping. In Gérard Subsol, editor, Proc. International Scientific Workshop on Virtual Reality and Prototyping. Pages 161-170, June 1999. Conference held in Laval, France, June 3-4. |
| [81] Antonio Zorcolo, Enrico Gobbetti, Piero Pili, and Massimiliano Tuveri. Catheter insertion simulation with combined visual and haptic feedback. In Proc. First PHANToM Users Research Symposium (PURS'99), May 1999. Conference held in Heidelberg, Germany, May 21-22. |
| [82] Enrico Gobbetti and Riccardo Scateni. Three-Dimensional Graphics. In John G. Webster, editor, Encyclopedia of Electrical and Electronics Engineering. Volume 22. Pages 168-172, Wiley, New York, NY, USA, February 1999. |
| [83] Russell Turner, Li Song, and Enrico Gobbetti. Metis: An Object-Oriented Toolkit for Constructing Virtual Reality Applications. Computer Graphics Forum, 18(2): 121-131, June 1999. |
| [84] Giuditta Lecca, Ihsen Khlaifi, Erminia Leonardi, Fabio Bettio, Laura Muscas, J. Tarhouni, and Claudio Paniconi. A modular approach to the Korba aquifer seawater intrusion study, 2, Simulation, data manipulation, and visualization for the 3-D model. In W. De Breuck and L. Walschot, editors, Proc. of the 15th Salt Water Intrusion Meeting (SWIM). Volume 79. Pages 62-68. Flemish Journal of Natural Science, 1999. |
| 1998 |
| [85] Enrico Gobbetti and Riccardo Scateni. Virtual Reality: Past, Present, and Future. In G. Riva, B. K. Wiederhold, and E. Molinari, editors, Virtual Environments in Clinical Psychology and Neuroscience: Methods and Techniques in Advanced Patient-Therapist Interaction. Pages 3-20, IOS, Amsterdam, The Netherlands, November 1998. |
| [86] Gassan Abdoulaev, Sandro Cadeddu, Giovanni Delussu, Marco Donizelli, Luca Formaggia, Andrea Giachetti, Enrico Gobbetti, Andrea Leone, Cristina Manzi, Piero Pili, Alan Scheinine, Massimiliano Tuveri, Alberto Varone, Alessandro Veneziani, Gianluigi Zanetti, and Antonio Zorcolo. ViVa: The Virtual Vascular Project. IEEE Transactions on Information Technology in Biomedicine, 22(4): 268-274, December 1998. |
| [87] Enrico Gobbetti, Piero Pili, Antonio Zorcolo, and Massimiliano Tuveri. Interactive Virtual Angioscopy. In Proceedings IEEE Visualization. Pages 435-438. IEEE Computer Society Press, October 1998. |
| [88] Andrea O. Leone, Paola Marzano, Enrico Gobbetti, Riccardo Scateni, and Sergio Pedinotti. Discontinuous Finite Element Visualization. In Proceedings 8th International Symposium on Flow Visualization, September 1998. |
| [89] Russell Turner and Enrico Gobbetti. Interactive Construction and Animation of Layered Elastically Deformable Characters. Computer Graphics Forum, 17(2): 135-152, June 1998. |
| [90] Andrea O. Leone, Paola Marzano, and Enrico Gobbetti. Discontinuous Finite Element Visualization. In CRS4 Bulletin 1998, CRS4, Center for Advanced Studies, Research, and Development in Sardinia, Cagliari, Italy, 1998. |
| [91] Enrico Gobbetti and Antonio Zorcolo. Interactive Direct Volume Rendering. In CRS4 Bulletin 1998, CRS4, Center for Advanced Studies, Research, and Development in Sardinia, Cagliari, Italy, 1998. |
| 1997 |
| [92] Piero Pili, Antonio Zorcolo, Enrico Gobbetti, and Massimiliano Tuveri. Interactive 3D Visualization of Carotid Arteries. International Angiology, 16(3): 153, September 1997. |
| [93] Antonio Zorcolo, Piero Pili, and Enrico Gobbetti. A Medical Volume Visualization System supporting Head-tracked Stereoscopic Viewing and Direct 3D Interaction. In C. Bartolozzi and D. Caramella, editors, Proceedings 15th International EuroPACS Meeting, September 1997. |
| [94] Antonio Zorcolo, Piero Pili, and Enrico Gobbetti. Head-Tracked Stereoscopic Viewing and 3D Interaction for Medical Volume Visualization. Computer Aided Surgery, 2: 42-49, September 1997. Proceedings First International Congress on Computer-Integrated Surgery in the Area od the Head and Spine (CIS'97), Held in Linz, Austria, September 25-27. |
| [95] Russell Turner, Li Song, and Enrico Gobbetti. Metis: An Object-Oriented Toolkit for Constructing Virtual Reality Applications. In Farhad Arbab and Philipp Slusallek, editors, Proceedings Sixth Eurographics Workshop on Programming Paradigms in Graphics. Pages 79-90. Eurographics Association, September 1997. |
| [96] Francesco Benevento and Enrico Gobbetti. WebVideo: Simple Web Tools for Video Viewing and Browsing. In Proceedings Sixth International World Wide Web Conference, Poster Sessions, April 1997. |
| [97] Enrico Gobbetti and Russell Turner. Exploring Annotated 3D Environments on the World-Wide Web. In Jim Mayfield and Charles Nicholas, editors, Intelligent Hypertext: Advanced Techniques for the World-Wide Web. Volume 1326 of Lecture Notes in Computer Science. Pages 31-46, Springer-Verlag Inc., New York, NY, USA, 1997. |
| 1996 |
| [98] Jean-Francis Balaguer and Enrico Gobbetti. 3D User Interfaces for General-Purpose 3D Animation. Computer, 29(8): 71-78, August 1996. |
| [99] Russell Turner, Enrico Gobbetti, and Ian Soboroff. Head-Tracked Stereo Viewing with Two-Handed 3D Interaction for Animated Character Construction. Computer Graphics Forum, 15(3): 197-206, 470, September 1996. Proceedings of the 1996 17th Annual Conference and Exhibition of the European Association for Computer Graphics, Eurographics'96, Held in Poitiers, France. |
| [100] Enrico Gobbetti and Andrea Leone. Virtual Sardinia: a Large-Scale Hypermedia Regional Information System. Computer Networks and ISDN Systems, 28(7--11): 1539-1546, September 1996. |
| [101] Paola Criscione, Claudio Montani, Riccardo Scateni, and Roberto Scopigno. DiscMC: an interactive system for fast fitting isosurface on volume data. In Martin Goebel, editor, Virtual Environments and Scientific Visualization. Pages 178-190, Springer-Verlag Inc., New York, NY, USA, 1996. |
| [102] Enrico Gobbetti and Riccardo Scateni. Interactive Tools for Navigation in 3D Spaces. In CRS4 Bulletin 1995. Pages 80-84, CRS4, Center for Advanced Studies, Research, and Development in Sardinia, Cagliari, Italy, 1996. |
| [103] Jean-Francis Balaguer and Enrico Gobbetti. i3D: A High Speed 3D Web Browser. In John R. Vacca, editor, VRML: Bringing Virtual Reality to the Internet, AP Professional, Boston, MA, USA, May 1996. Revised version of VRML'95 conference paper. |
| 1995 |
| [104] Andrea O. Leone and Riccardo Scateni. Visualization of Internal Combustion Simulations in a Modular Environment. In R. Scateni, J. van Wijk, and P. Zanarini, editors, Visualization in Scientific Computing '95. Pages 126-134, Springer-Verlag Wien, May 1995. |
| [105] Jean-Francis Balaguer and Enrico Gobbetti. i3D: a high-speed 3D Web browser. In 1995 Symposium on the Virtual Reality Modeling Language (VRML `95). Pages 69-76. ACM Press, December 1995. |
| [106] Enrico Gobbetti, Andrea Leone, and Alberto Marini. Virtual Sardinia: a Hypermedia Fly-through with Real Data. In E. Binaghi, P. A. Brivio, and A. Rampini, editors, Proceedings of the International Workshop on Soft Computing in Remote Sensing Data Analysis. Pages 253-260, 1995. |
| [107] Enrico Gobbetti and Jean-Francis Balaguer. i3D: An Interactive System for Exploring Annotated 3D Environments. In Riccardo Scateni, editor, Scientific Visualization '95 (AICA '95 International Symposium on Scientific Visualization Proceedings). Pages 16-30. World Scientific Publishing Co., August 1995. |
| [108] Jean-Francis Balaguer and Enrico Gobbetti. Supporting Interactive Animation Using Multi-way Constraints. In Remco Veltkamp and Edwin Blake, editors, Proceedings of the Fifth Eurographics Workshop on Programming Paradigms in Graphics. Pages 17-28. Eurographics Association, September 1995. |
| [109] Jean-Francis Balaguer and Enrico Gobbetti. Supporting Interactive Animation Using Multi-way Constraints. In Remco Veltkamp and Edwin Blake, editors, Programming Paradigms in Graphics'95. Pages 17-28, Springer-Verlag Inc., New York, NY, USA, 1995. Revised version of Eurographics Workshop on Programming Paradigms in Graphics'95 paper. |
| [110] Enrico Gobbetti and Jean-Francis Balaguer. An Integrated Environment to Visually Construct 3D Animations. In Robert Cook, editor, SIGGRAPH 95 Conference Proceedings. Pages 395-398. ACM SIGGRAPH. Addison-Wesley, August 1995. |
| [111] Jean-Francis Balaguer and Enrico Gobbetti. Sketching 3D Animations. Computer Graphics Forum, 14(3): C241-C258, September 1995. Proceedings of the 1995 16th Annual Conference and Exhibition of the European Association for Computer Graphics, Eurographics'95, Held in Maastricht, the Netherlands. |
| 1994 |
| [112] Claudio Montani, Riccardo Scateni, and Roberto Scopigno. Discretized Marching Cubes. In R. Daniel Bergeron and Arie E. Kaufman, editors, Proceedings of the Conference on Visualization. Pages 281-287. IEEE Computer Society Press, October 1994. |
| [113] Claudio Montani, Riccardo Scateni, and Roberto Scopigno. A modified look-up table for implicit disambiguation of Marching Cubes. The Visual Computer, 10(6): 353-355, December 1994. |
| 1993 |
| [114] Enrico Gobbetti and Jean-Francis Balaguer. VB2: An Architecture for Interaction in Synthetic Worlds. In Proceedings of the ACM SIGGRAPH Symposium on User Interface Software and Technology. Pages 167-178. ACM Press, 1993. |
| [115] Enrico Gobbetti and Jean-Francis Balaguer. Virtuality Builder II: On The Topic of 3D Interaction. In Daniel Thalmann and Nadia Magnenat-Thalmann, editors, Virtual Reality and Multimedia, Wiley, New York, NY, USA, 1993. |
| [116] Enrico Gobbetti, Jean-Francis Balaguer, Angelo Mangili, and Russell Turner. Building an Interactive 3D Animation System. In Bertrand Meyer and Jean-Marc Nerson, editors, Object-Oriented Applications. Pages 211-242, Prentice-Hall, Englewood Cliffs, NJ 07632, USA, 1993. |
| [117] Prem Kalra, Enrico Gobbetti, Daniel Thalmann, and Nadia Magnenat-Thalmann. A Multimedia Testbed for Facial Animation Control. In Proceedings International Conference on Multi-Media Modeling (MMM'93). Pages 59-72, November 1993. |
| [118] Russell Turner, Enrico Gobbetti, Jean-Francis Balaguer, and Angelo Mangili. An Interactive 3D Graphics Class Library in Eiffel. In Proceedings Eurographics Workshop on Object-Oriented Graphics. Eurographics Association, 1993. |
| [119] Russell Turner, Enrico Gobbetti, Jean-Francis Balaguer, and Angelo Mangili. An Interactive 3D Graphics Class Library in Eiffel. In Edwin Blake, Chris Laffra, Vicky de Mey, and Xavier Pintado, editors, Advances in Object Oriented Graphics II. Pages 271-289, Springer-Verlag Inc., New York, NY, USA, 1993. Revised version of Eurographics Workshop on Object-Oriented Graphics'93 paper. |
| 1992 |
| [120] Enrico Gobbetti and Russell Turner. Object-Oriented Design of Dynamic Graphics Applications. In Daniel Thalmann and Nadia Magnenat-Thalmann, editors, New Trends in Animation and Visualization.. Pages 43-58, Wiley, New York, NY, USA, 1992. |
| 1991 |
| [121] Russell Turner, Jean-Francis Balaguer, Enrico Gobbetti, and Daniel Thalmann. Physically-based Interactive Camera Motion Control using 3D Input Devices. In N. M. Patrikalakis, editor, Scientific Visualization of Physical Phenomena: Proceedings of CG International Tokyo. Pages 135-145. Springer-Verlag Inc., 1991. |
| [122] Russell Turner, Jean-Francis Balaguer, Enrico Gobbetti, and Daniel Thalmann. Interactive Scene Walkthrough Using a Physically-Based Virtual Camera. In G. N. Schmitt, editor, CAAD Futures '91, Conference Proceedings. Pages 511-520, Vieweg Verlag, Wiesbaden, Germany, 1991. |
| 1990 |
| [123] Russell Turner, Enrico Gobbetti, Jean-Francis Balaguer, Angelo Mangili, and Daniel Thalmann. An Object-oriented Methodology with Dynamic Variables for Animation and Scientific Visualization. In Proceedings Computer Graphics International. Pages 317-328. Springer-Verlag Inc., 1990. |
| 2004 |
| [1] Eric Bouvier, Fabio Bettio, Enrico Gobbetti, Nicolas Baudrey, Romain Maurer, David Sanchez, Laurent Philippon, Tamas Forgacs, and Peter Breuer. Communication and Display SDK. Deliverable D9. EU Project COHERENT (IST-FP6-510166), December 2004. |
| [2] Tibor Agocs, Tibor Balogh, Eric Bouvier, Enrico Gobbetti, and Gianluigi Zanetti. System Specification. Deliverable D8. EU Project COHERENT (IST-FP6-510166), August 2004. |
| [3] Enrico Gobbetti and Gianluigi Zanetti. Initial User Requirement Definition. Deliverable D4. EU Project COHERENT (IST-FP6-510166), April 2004. |
| [4] Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. Time critical components - final release. Deliverable D5.2.2. EU Project V-PLANET (IST-2000-28095), June 2004. |
| 2003 |
| [5] Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. Time critical components - first release. Deliverable D5.2.1. EU Project V-PLANET (IST-2000-28095), June 2003. |
| [6] Antonio Zorcolo, Marco Agus, and Enrico Gobbetti. Visualizzazione Volumetrica Diretta Interattiva con effetti di illuminazione mediante Register Combiner OpenGL. Technical Report CRS4 TR/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, June 2003. |
| [7] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. IERAPSI Petrous bone surgical simulation platform. Deliverable D4.2. EU Project IERAPSI (IST-1999-12175), January 2003. |
| [8] Leonardo Spanò and Enrico Gobbetti. Empirical Evaluation of Hierarchical Higher Order Face Cluster Radiosity. Technical Report CRS4 TR/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, February 2003. |
| 2002 |
| [9] Enrico Gobbetti, Riccardo Scateni, and Roberto Scopigno. State of the Art Report on Technology for the efficient management of geo-spatial 3D data on commodity and distributed platform. Deliverable D2.2. EU Project V-PLANET (IST-2000-28095), March 2002. |
| [10] Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. Technical Report on time critical components. Deliverable D4.2. Deliverable D5.1, EU Project V-PLANET (IST-2000-28095), November 2002. |
| [11] Enrico Gobbetti, Leonardo Spanò, and Marco Agus. Hierarchical Higher Order Face Cluster Radiosity. Technical Report CRS4 TR/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, March 2002. |
| [12] Marco Agus, Andrea Giachetti, Enrico Gobbetti, and Gianluigi Zanetti. IERAPSI Surgical Simulator Software Kernel. Deliverable D4.1. EU Project IERAPSI (IST-1999-12175), February 2002. |
| 2001 |
| [13] Laurent Da Dalto and Enrico Gobbetti. DIVERCITY System Design: Communication Services and Multiresolution Module. Deliverable D16/17. EU Project DIVERCITY (IST-1999-13365), August 2001. |
| [14] Rob Aspin, Laurent DaDalto, Terrence Fernando, Enrico Gobbetti, Mathieu Marache, Mark Shelbourn, and Souheil Soubra. DIVERCITY Workspace Alpha Phase: Client Briefing Workspace, Design Review Workspace, and Construction Workspace. Deliverable D13/14/15. EU Project DIVERCITY (IST-1999-13365), August 2001. |
| 2000 |
| [15] Rob Aspin, Laurent DaDalto, Terrence Fernando, Enrico Gobbetti, Mathieu Marache, Mark Shelbourn, and Souheil Soubra. DIVERCITY Software Design: Client Briefing Workspace, Design Review Workspace, and Construction Workspace. Deliverable D8/9/10. EU Project DIVERCITY (IST-1999-13365), September 2000. |
| [16] Rob Aspin, Laurent Da Dalto, Terrence Fernando, Enrico Gobbetti, Mathieu Marache, Mark Shelbourn, and Souheil Soubra. DIVERCITY System Architecture Definition: H/W and S/W Options. Deliverable D4. EU Project DIVERCITY (IST-1999-13365), September 2000. |
| [17] Nigel W. John, Neil A. Thacker, Maja Pokric, Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Robert J. Stone, Manfred Kummer, and Frederic Rubio. IERAPSI Surgical Procedures and Implementation Specification. Deliverable D2. EU Project IERAPSI (IST-1999-12175), July 2000. |
| [18] Sergio Demelio and Enrico Gobbetti. Ricostruzione e Visualizzazione 3D di un Cervello da Acquisizioni Manuali di Sezioni Istologiche. Technical Report CRS4 TR/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, September 2000. |
| [19] Marco Agus, Fabio Bettio, and Enrico Gobbetti. Creating and Presenting Real and Artificial Visual Stimuli for the Neurophysiological Investigation of the Observation/Execution Matching System. Technical Report 00/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, June 2000. |
| [20] Jerome Duchon, Jacques Coves, Enrico Gobbetti, Riccardo Scateni, Luciano Marenzi, Jean-Pierre Jessel, Souheil Soubra, Joop De Kruyf, Philippe David, and Carlos Cosials Ruiz. CAVALCADE Final Report. Deliverable D1C. EU Project CAVALCADE (ESPRIT-26285), February 2000. |
| 1999 |
| [21] Enrico Gobbetti, Riccardo Scateni, and Marco Agus. Exploring Virtual Prototypes using Time-critical Rendering. Technical Report CRS4 TR/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, November 1999. |
| 1997 |
| [22] Antonio Zorcolo, Piero Pili, and Enrico Gobbetti. TVR: Un Visualizzatore Volumetrico ad Alte Prestazioni basato su OpenGL 1.0. Technical Report 97/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, November 1997. |
| [23] Andrea O. Leone and Enrico Gobbetti. A Comparative Study on Binary Scientific Data Formats. Technical Report 97/67. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, October 1997. |
| [24] Andrea O. Leone and Enrico Gobbetti. A Comparative Study on Modular Visualization Environments. Technical Report 97/65. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, October 1997. |
| [25] Andrea O. Leone, Maria Grazia Setzu, Gianluigi Zanetti, and Enrico Gobbetti. Time History: A data format for scientific data. Technical Report 97/11. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, 1997. |
| [26] Fabio Bettio and Riccardo Scateni. Acquisizione e Trattamento delle Immagini Digitali. Technical Report 97/30. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, 1997. |
| [27] Enrico Gobbetti, Piero Pili, and Riccardo Scateni. Tecniche di visualizzazione volumetrica di carotaggi. Technical Report 97/29. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, 1997. |