Selected Publications

Journal Articles, Conference Papers, and Book Contributions

2013
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[1] Marco Agus, Enrico Gobbetti, Alberto Jaspe Villanueva, Giovanni Pintore, and Ruggero Pintus. Automatic Geometric Calibration of Projector-based Light-field Displays. In Proc. Eurovis Short Papers, June 2013. Eurographics Association. To appear. 
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[2] Marcos Balsa Rodriguez, Enrico Gobbetti, Fabio Marton, and Alex Tinti. Compression-domain Seamless Multiresolution Visualization of Gigantic Meshes on Mobile Devices. In Proc. ACM Web3D International Symposium, June 2013. ACM Press. New York, NY, USA. To appear. 
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[3] Enrico Gobbetti. CRS4 Visual Computing. In Eurographics Lab Presentations, May 2013. To appear. 
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[4] Marcos Balsa Rodriguez, Enrico Gobbetti, José Antonio Iglesias Guitián, Maxim Makhinya, Fabio Marton, Renato Pajarola, and Susanne Suter. A Survey of Compressed GPU-based Direct Volume Rendering. In Eurographics State-of-the-art Report, May 2013. To appear. 
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[5] Prashant Goswami, Fatih Erol, Rahul Mukhi, Renato Pajarola, and Enrico Gobbetti. An Efficient Multi-resolution Framework for High Quality Interactive Rendering of Massive Point Clouds using Multi-way kd-Trees. The Visual Computer, 29(1): 69-83, 2013. 
2012
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[6] Marcos Balsa Rodriguez, Enrico Gobbetti, Fabio Marton, Ruggero Pintus, Giovanni Pintore, and Alex Tinti. Interactive exploration of gigantic point clouds on mobile devices. In The 14th International Symposium on Virtual Reality, Archaeology and Cultural Heritage. Pages 57-64, November 2012. 
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[7] Fabio Marton, Marco Agus, Enrico Gobbetti, Giovanni Pintore, and Marcos Balsa Rodriguez. Natural exploration of 3D massive models on large-scale light field displays using the FOX proximal navigation technique. Computers & Graphics, 36(8): 893-903, December 2012. 
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[8] Enrico Gobbetti, Fabio Marton, Marcos Balsa Rodriguez, Fabio Ganovelli, and Marco Di Benedetto. Adaptive Quad Patches: an Adaptive Regular Structure for Web Distribution and Adaptive Rendering of 3D Models. In Proc. ACM Web3D International Symposium. Pages 9-16, August 2012. ACM Press. New York, NY, USA. (Best Long Paper Award). 
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[9] Giovanni Pintore, Enrico Gobbetti, Fabio Ganovelli, and Paolo Brivio. 3DNSITE: A networked interactive 3D visualization system to simplify location recognition in crisis management. In Proc. ACM Web3D International Symposium. Pages 59-67, August 2012. ACM Press. New York, NY, USA. 
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[10] Pere Pau Vazquez Alcocer and Marcos Balsa Rodriguez. Practical Volume Rendering in mobile devices. In Proc. International Symposium on Visual Computing. Volume 7431 of Lecture Notes in Computer Science (LNCS). Pages 708-718, Springer Verlag, 2012. 
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[11] Enrico Gobbetti, José Antonio Iglesias Guitián, and Fabio Marton. COVRA: A compression-domain output-sensitive volume rendering architecture based on a sparse representation of voxel blocks. Computer Graphics Forum, 31(3pt4): 1315-1324, 2012. Proc. Eurovis 2012. 
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[12] Manuela Calderone, Andrea Cereatti, Emilio Merella, and Ugo Della Croce. Anatomical landmarks position estimation in incomplete 3D humerus models. In Proc. GNB, June 2012. 
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[13] Ruggero Pintus, Enrico Gobbetti, Giuseppa Tanda, and Massimo Vanzi. Acquisizione digitale multi-sensore di siti archeologici: il caso di Montessu, in "La Preistoria e la protostoria della Sardegna. In Atti della XLIV Riunione Scientifica dell'Istituto Italiano di Preistoria e Protostoria, Cagliari-Barumini-Sassari 23-28 novembre 2009. Volume 3. Pages 963-968, I.I.P.P., 2012. 
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[14] Jesse Himmelstein, Alexandre Ahmad, Olivier Balet, Jean-Baptiste de la Rivière, Maaike Schaap, Werner Overdijk, Enrico Gobbetti, Giovanni Pintore, Fabio Ganovelli, and Paolo Brivio. Interactive Simulation Technology for Crisis Management and Training: The INDIGO Project. In 9th International Conference for Crisis Response and Management (ISCRAM). Pages 144, April 2012. 
2011
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[15] Marco Agus, Giovanni Pintore, Fabio Marton, Enrico Gobbetti, and Antonio Zorcolo. Visual enhancements for improved interactive rendering on light field displays. In Eurographics Italian Chapter Conference. Pages 1-7. Eurographics Association, November 2011. 
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[16] Fabio Marton, Marco Agus, Giovanni Pintore, and Enrico Gobbetti. FOX: The Focus Sliding Surface Metaphor for Natural Exploration of Massive Models on Large-scale Light Field Displays. In Proc. VRCAI. Pages 83-90, December 2011. 
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[17] Ruggero Pintus, Enrico Gobbetti, and Marco Agus. Real-time Rendering of Massive Unstructured Raw Point Clouds using Screen-space Operators. In The 12th International Symposium on Virtual Reality, Archaeology and Cultural Heritage. Pages 105-112, October 2011. 
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[18] Ruggero Pintus, Enrico Gobbetti, and Roberto Combet. Fast and Robust Semi-Automatic Registration of Photographs to 3D Geometry. In The 12th International Symposium on Virtual Reality, Archaeology and Cultural Heritage. Pages 9-16, October 2011. 
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[19] Enrico Gobbetti, Fabio Marton, Marco Di Benedetto, Fabio Ganovelli, Matthias Buehler, Simon Schubiger, Matthias Specht, Chris Engels, and Luc Van Gool. Reconstructing and Exploring Massive Detailed Cityscapes. In The 12th International Symposium on Virtual Reality, Archaeology and Cultural Heritage. Pages 1-8, October 2011. 
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[20] Jesse Himmelstein, Olivier Balet, Fabio Ganovelli, Enrico Gobbetti, Matthias Specht, Pascal Mueller, Chris Engels, Luc van Gool, Jean-Baptiste de la Rivière, and Armando Cavazzini. The V-City Project. In The 12th International Symposium on Virtual Reality, Archaeology and Cultural Heritage. Pages 57-60, October 2011. 
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[21] Susanne K. Suter, José Antonio Iglesias Guitián, Fabio Marton, Marco Agus, Andreas Elsener, Christoph P.E. Zollikofer, M. Gopi, Enrico Gobbetti, and Renato Pajarola. Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization. IEEE Transactions on Visualization and Computer Graphics, 2011. Proc. IEEE Visualization. 
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[22] Ruggero Pintus, Enrico Gobbetti, and Marco Callieri. Fast Low-Memory Seamless Photo Blending on Massive Point Clouds using a Streaming Framework. ACM Journal on Computing and Cultural Heritage, 4(2): Article 6, 2011. 
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[23] Fabio Marton, Enrico Gobbetti, Fabio Bettio, José Antonio Iglesias Guitián, and Ruggero Pintus. A Real-time coarse-to-fine multiview capture system for all-in-focus rendering on a light-field display. In Proc. 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON). Pages 1-4, 2011. 
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[24] Ruggero Pintus, Enrico Gobbetti, and Marco Callieri. A Streaming Framework for Seamless Detailed Photo Blending on Massive Point Clouds. In Proc. Eurographics Area Papers. Pages 25-32, 2011. 
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[25] Jérôme Schmid, José Antonio Iglesias Guitián, Enrico Gobbetti, and Nadia Magnenat-Thalmann. A GPU framework for parallel segmentation of volumetric images using discrete deformable models. The Visual Computer, 27(2): 85-95, 2011. 
2010
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[26] Ruggero Pintus, Thomas Malzbender, Oliver Wang, Ruth Bergman, Hila Nachlieli, and Gitit Ruckenstein. Photo Repair and 3D Structure from Flatbed Scanners Using 4- and 2-Source Photometric Stereo. In AlpeshKumar Ranchordas, Joao Madeiras Pereira, Helder J. Araujo, and Joao Manuel R. S. Tavares, editors, Computer Vision, Imaging and Computer Graphics. Theory and Applications. Volume 68 of Communications in Computer and Information Science. Pages 326-342, Springer Berlin Heidelberg, 2010.
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[27] Giovanni Pintore, Enrico Gobbetti, Fabio Marton, Russell Turner, and Roberto Combet. An Application of Multiresolution Massive Surface Representations to the Simulation of Asteroid Missions. In Eurographics Italian Chapter Conference. Pages 9-16. Eurographics Association, November 2010. 
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[28] Stefano Marras, Claudio Mura, Enrico Gobbetti, Riccardo Scateni, and Roberto Scopigno. Two examples of GPGPU acceleration of memory-intensive algorithms. In Eurographics Italian Chapter Conference. Pages 49-56. Eurographics Association, November 2010. 
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[29] Andrea Giachetti, José Antonio Iglesias Guitián, and Enrico Gobbetti. Edge adaptive and energy preserving volume upscaling for high quality volume rendering. In Eurographics Italian Chapter Conference. Pages 17-23. Eurographics Association, November 2010. 
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[30] Prashant Goswami, Yanci Zhang, Renato Pajarola, and Enrico Gobbetti. High Quality Interactive Rendering of Massive Point Models using Multi-way kd-Trees. In 18th Pacific Conference on Computer Graphics and Applications (PG). Pages 93-100, 2010. 
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[31] Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitián, and Fabio Marton. Split-Voxel: A Simple Discontinuity-Preserving Voxel Representation for Volume Rendering. In Proc. Volume Graphics. Pages 21-28, 2010. 
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[32] Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitián, and Fabio Marton. Evaluating layout discrimination capabilities of continuous and discrete automultiscopic displays. In Proc. Fourth International Symposium on 3D Data Processing, Visualization and Transmission, 2010. Paper 100, Electronic proceedings. 
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[33] Ruggero Pintus, Enrico Gobbetti, Paolo Cignoni, and Roberto Scopigno. Shape Enhancement for Rapid Prototyping. The Visual Computer, 26(6--8): 831-840, 2010. 
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[34] José Antonio Iglesias Guitián, Enrico Gobbetti, and Fabio Marton. View-dependent Exploration of Massive Volumetric Models on Large Scale Light Field Displays. The Visual Computer, 26(6--8): 1037-1047, 2010. 
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[35] Jérôme Schmid, José Antonio Iglesias Guitián, Enrico Gobbetti, and Nadia Magnenat-Thalmann. A GPU framework for parallel segmentation of volumetric images using discrete deformable models. In Proc. 3DAnatomicalHuman Summer School, 2010. 
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[36] Andrea Giachetti, José Antonio Iglesias Guitián, and Enrico Gobbetti. An Energy Preserving Upscaling Technique for Enhanced Volume Rendering of Medical Data. In Proc. 3DAnatomicalHuman Summer School, 2010. 
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[37] Ioana Ciuciu, Han Kang, Robert Meersman, Jérôme Schmid, Nadia Magnenat-Thalmann, José Antonio Iglesias Guitián, and Enrico Gobbetti. Collaborative Semantic Content Management: an Ongoing Case Study for Imaging Applications. In Proc. 11th European Conference on Knowledge Management. Pages 257-267, September 2010. 
2009
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[38] Yanlin Luo, José Antonio Iglesias Guitián, Enrico Gobbetti, and Fabio Marton. Context Preserving Focal Probes for Exploration of Volumetric Medical Datasets. In Nadia Magnenat-Thalmann, editor, Modelling the Physiological Human, 3D Physiological Human Workshop. Volume 5903 of Lecture Notes in Computer Science. Pages 187-198, Springer Verlag, 2009. 
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[39] Marco Di Benedetto, Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, and Roberto Scopigno. Interactive Remote Exploration of Massive Cityscapes. In The 10th International Symposium on Virtual Reality, Archaeology and Cultural Heritage. Pages 9-16, October 2009. 
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[40] Fabio Bettio, Enrico Gobbetti, Fabio Marton, Alex Tinti, Emilio Merella, and Roberto Combet. A point-based system for local and remote exploration of dense 3D scanned models. In The 10th International Symposium on Virtual Reality, Archaeology and Cultural Heritage. Pages 25-32, October 2009. 
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[41] Gianmauro Cuccuru, Enrico Gobbetti, Fabio Marton, Renato Pajarola, and Ruggero Pintus. Fast low-memory streaming MLS reconstruction of point-sampled surfaces. In Graphics Interface. Pages 15-22, May 2009. 
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[42] Marco Agus, Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton, Jonas Nilsson, and Giovanni Pintore. An interactive 3D medical visualization system based on a light field display. The Visual Computer, 25(9): 883-893, 2009. 
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[43] Marco Agus, Fabio Bettio, Enrico Gobbetti, Fabio Marton, and Antonio Zorcolo. Advances in massive model visualization in the CYBERSAR project. In Final workshop of GRID projects, PON RICERCA 2000-2006, AVVISO 1575, February 2009. 
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[44] Marco Agus, Fabio Bettio, Enrico Gobbetti, Fabio Marton, and Antonio Zorcolo. Recent results in rendering massive models on horizontal parallax-only light field displays. In Final workshop of GRID projects, PON RICERCA 2000-2006, AVVISO 1575, February 2009. 
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[45] Ruggero Pintus, Thomas Malzbender, Oliver Wang, Ruth Bergman, Hila Nachlieli, and Gitit Ruckenstein. Photo Repair and 3D Structure from Flatbed Scanners. In VISAPP International Conference on Computer Vision Theory and Applications. Pages 40-50, February 2009. 
2008
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[46] Marco Agus, Andrea Giachetti, Enrico Gobbetti, José Antonio Iglesias Guitián, Jonas Nilsson, Giovanni Pintore, and Gianluigi Zanetti. Implementation and evaluation of an interactive volume visualization system on a lightfield display. In First 3D Physiological Human Workshop, December 2008. Conference Abstract. 
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[47] Ruggero Pintus, Simona Podda, and Massimo Vanzi. 3D Sculptures From SEM Images. In EMC 2008 14th European Microscopy Congress 1-5 September 2008, Aachen, Germany. Pages 597-598, 2008. Springer.
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[48] Ruggero Pintus, Simona Podda, and Massimo Vanzi. Improvements in automated photometric stereo 3D SEM. Microscopy and Microanalysis, 14(Suppl. 2): 608-609, 2008. Extended abstract of a paper presented at Microscopy and Microanalysis 2008 in Albuquerque, New Mexico, USA, August 3 - August 7, 2008.
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[49] Francesca Mighela, Cristian Perra, Ruggero Pintus, Simona Podda, and Massimo Vanzi. SEM Remote Control with a 3D Option. Microscopy and Microanalysis, 14(Suppl. 2): 892-893, 2008. Extended abstract of a paper presented at Microscopy and Microanalysis 2008 in Albuquerque, New Mexico, USA, August 3 - August 7, 2008.
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[50] Paolo Cignoni, Enrico Gobbetti, Ruggero Pintus, and Roberto Scopigno. Color Enhancement Techniques for Rapid Prototyping. In The 9th International Symposium on Virtual Reality, Archaeology and Cultural Heritage. Pages 9-16, December 2008. 
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[51] José Antonio Iglesias Guitián and Marco Agus. Interfacce uomo-macchina nella Realtà Virtuale. In Alessandro Soro, editor, Human Computer Interaction - fondamenti e prospettive. Pages 289-330, Polimetrica, 2008. In italian. 
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[52] Marco Agus, Andrea Giachetti, Enrico Gobbetti, José Antonio Iglesias Guitián, and Fabio Marton. Towards advanced volumetric display of the human musculoskeletal system. In Eurographics Italian Chapter Conference. Eurographics Association, June 2008. 
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[53] Enrico Gobbetti, Fabio Marton, and José Antonio Iglesias Guitián. A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets. The Visual Computer, 24(7-9): 797-806, 2008. Proc. CGI 2008. 
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[54] Enrico Gobbetti, Dave Kasik, and Sung-eui Yoon. Technical Strategies for Massive Model Visualization. In Proc. ACM Solid and Physical Modeling Symposium. Pages 405-415, 2008. ACM Press. New York, NY, USA. 
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[55] Olivier Balet, Jerome Duysens, Jerome Comptdaer, Enrico Gobbetti, and Roberto Scopigno. The CRIMSON Project: Simulating Populations in Massive Urban Environments. In Proc. 8th World Congress on Computational Mechanics, 2008. 
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[56] Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton, and Giovanni Pintore. GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display. Computer Graphics Forum, 27(3): 231-240, 2008. Proc. Eurographics 2008. 
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[57] Fabio Bettio, Enrico Gobbetti, Fabio Marton, and Giovanni Pintore. Scalable Rendering of Massive Triangle Meshes on Light Field Displays. Computers & Graphics, 32(1): 55-64, February 2008. 
2007
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[58] Andreas Dietrich, Enrico Gobbetti, and Sung-Eui Yoon. Massive-Model Rendering Techniques: A Tutorial. IEEE Computer Graphics and Applications, 27(6): 20-34, nov/dec 2007.
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[59] Gavin Brelstaff, Marco Agus, Enrico Gobbetti, and Gianluigi Zanetti. Pseudo-holographic device elicits rapid depth cues despite random-dot surface masking. In Perception, ECVP 2007 Abstract Supplement. Volume 36. Pages 202, 2007. 
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[60] Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, and Roberto Scopigno. Ray-Casted BlockMaps for Large Urban Models Visualization. Computer Graphics Forum, 26(3): 405-413, September 2007. Proc. Eurographics 2007. 
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[61] Renato Pajarola and Enrico Gobbetti. Survey on Semi-Regular Multiresolution Models for Interactive Terrain Rendering. The Visual Computer, 23(8): 583-605, 2007. 
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[62] Fabio Bettio, Enrico Gobbetti, Fabio Marton, and Giovanni Pintore. Multiresolution Visualization of Massive Models on a Large Spatial 3D Display. In Proc. Eurographics Symposium on Parallel Graphics and Visualization, May 2007. Eurographics Association. Aire-la-Ville, Switzerland.
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[63] Fabio Bettio, Enrico Gobbetti, Fabio Marton, and Giovanni Pintore. High-quality networked terrain rendering from compressed bitstreams. In Proc. ACM Web3D International Symposium. Pages 37-44, April 2007. ACM Press. New York, NY, USA. 
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[64] Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, Fabio Marton, and Giovanni Pintore. A practical vision based approach to unencumbered direct spatial manipulation in virtual worlds. In Eurographics Italian Chapter Conference. Eurographics Association, February 2007. 
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[65] Marco Agus, Fabio Bettio, Enrico Gobbetti, and Giovanni Pintore. Medical Visualization with New Generation Spatial 3D Displays. In Eurographics Italian Chapter Conference. Eurographics Association, February 2007. 
2006
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[66] Marco Agus, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti, and Antonio Zorcolo. Real Time Simulation of Phaco-emulsification for Cataract Surgery Training. In Workshop in Virtual Reality Interactions and Physical Simulations (VRIPHYS 2006), November 2006. Eurographics Association. Conference held in Madrid, Spain, November 6-7. 
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[67] Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marco Di Benedetto, and Fabio Ganovelli. C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering. Computer Graphics Forum, 25(3): 333-342, September 2006. Proc. Eurographics 2006. 
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[68] Tibor Balogh, Zsuzsa Dobranyi, Tamas Forgacs, Attila Molnar, Laszlo Szloboda, Enrico Gobbetti, Fabio Marton, Fabio Bettio, Giovanni Pintore, Gianluigi Zanetti, Eric Bouvier, and Reinhard Klein. An Interactive Multi-User Holographic Environment. In SIGGRAPH 2006 Emerging Technologies Proceedings. ACM SIGGRAPH. Addison-Wesley, August 2006. 
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[69] Tibor Agocs, Tibor Balogh, Tamas Forgacs, Fabio Bettio, Enrico Gobbetti, and Gianluigi Zanetti. A Large Scale Interactive Holographic Display. In Proc. IEEE VR 2006 Workshop on Emerging Display Technologies, 2006. CD ROM Proceedings. 
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[70] Marco Agus, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti, and Antonio Zorcolo. Real-time Cataract Surgery Simulation for Training. In Eurographics Italian Chapter Conference. Eurographics Association, 2006. 
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[71] Fabio Bettio, Francesca Frexia, Andrea Giachetti, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti, Tibor Balogh, Tamas Forgacs, Tibor Agocs, and Eric Bouvier. A Holographic Collaborative Medical Visualization System. In J. D. Westwood, editor, Medicine Meets Virtual Reality 2006, IOS, Amsterdam, The Netherlands, January 2006. 
2005
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[72] Enrico Gobbetti and Fabio Marton. Compression and rendering of high resolution planetary scale digital elevation models. In Proceedings of the Fifth MIMOS Conference, November 2005. CD ROM Proceedings. 
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[73] Enrico Gobbetti and Fabio Marton. Interactive exploration of gigantic geometric models on commodity graphics platforms. In Proceedings of the Fifth MIMOS Conference, November 2005. CD ROM Proceedings. 
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[74] Fabio Bettio, Francesca Frexia, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti, Tibor Balogh, Tamas Forgacs, Tibor Agocs, and Eric Bouvier. Collaborative immersive visualization without goggles - experiences in developing a holographics display system for medical applications. In Proceedings of the Fifth MIMOS Conference, November 2005. CD ROM Proceedings. 
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[75] Fabio Bettio, Francesca Frexia, Andrea Giachetti, Enrico Gobbetti, Giovanni Pintore, and Gianluigi Zanetti. 3D Functional Models of Monkey Brain through Elastic Registration of Histological Sections. In International Conference on Image Analysis and Processing, Springer Verlag, New York, NY, USA, September 2005. Proc. ICIAP 2005, Cagliari, Italy, September 6-8, 2005. 
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[76] Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. Batched Multi Triangulation. In Proceedings IEEE Visualization. Pages 207-214. IEEE Computer Society Press, October 2005. 
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[77] Gavin Brelstaff, Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, Bruno Picasso, and Stefano Sellari Franceschini. Towards a psychophysical evaluation of a surgical simulator for bone-burring. In Proc. Second Symposium on Applied Perception in Graphics and Visualization. Pages 139-143. ACM Press, August 2005. 
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[78] Tibor Balogh, Tamas Forgacs, Tibor Agocs, Olivier Balet, Eric Bouvier, Fabio Bettio, Enrico Gobbetti, and Gianluigi Zanetti. A Scalable Hardware and Software System for the Holographic Display of Interactive Graphics Applications. In EUROGRAPHICS 2005 Short Papers Proceedings, 2005. 
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[79] Enrico Gobbetti and Fabio Marton. Far Voxels - A Multiresolution Framework for Interactive Rendering of Huge Complex 3D Models on Commodity Graphics Platforms. ACM Transactions on Graphics, 24(3): 878-885, August 2005. Proc. SIGGRAPH 2005. 
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[80] Tibor Balogh, Tamas Forgacs, Olivier Balet, Eric Bouvier, Fabio Bettio, Enrico Gobbetti, and Gianluigi Zanetti. A Scalable Holographic Display for Interactive Graphics Applications. In Proc. IEEE VR 2005 Workshop on Emerging Display Technologies, 2005. CD ROM Proceedings. 
2004
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[81] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Hardware-Accelerated Dynamic Volume Rendering for Real-Time Surgical Simulation. In Workshop in Virtual Reality Interactions and Physical Simulations (VRIPHYS 2004), September 2004. Conference held in Colima, Mexico, September 20-21, 2004. 
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[82] Enrico Gobbetti and Fabio Marton. Layered Point Clouds - a Simple and Efficient Multiresolution Structure for Distributing and Rendering Gigantic Point-Sampled Models. Computers & Graphics, 28(6): 815-826, December 2004. 
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[83] Enrico Gobbetti and Fabio Marton. Layered Point Clouds. In Marc Alexa, Markus Gross, Hanspeter Pfister, and Szymon Rusinkiewicz, editors, Eurographics Symposium on Point Based Graphics. Pages 113-120, 227. Eurographics Association, June 2004. Conference held in Zurich, Switzerland, June 2-5, 2004. 
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[84] Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. Adaptive TetraPuzzles - Efficient Out-of-core Construction and Visualization of Gigantic Polygonal Models. ACM Transactions on Graphics, 23(3): 796-803, August 2004. Proc. SIGGRAPH 2004. 
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[85] Marco Agus, Gavin Brelstaff, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, Bruno Picasso, and Stefano Sellari Franceschini. Physics-based burr haptic simulation: tuning and evaluation. In Proc. 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS04). Pages 128-135. IEEE Computer Society Press, April 2004. Best Student Paper Award. 
2003
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[86] Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. Interactive Out-of-core Visualization of Very Large Landscapes on Commodity Graphics Platforms. In Olivier Balet, Gérard Subsol, and Patrice Torguet, editors, International Conference on Virtual Storytelling. Volume 2897 of Lecture Notes in Computer Science. Pages 21-29, Springer Verlag, New York, NY, USA, November 2003. Proc. Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003, Proceedings. 
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[87] Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. Batching Meshes for High Performance Terrain Visualization. In Proceedings Eurographics Italy, September 2003. CDROM Proceedings.
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[88] Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM). In Proceedings IEEE Visualization. Pages 147-155. IEEE Computer Society Press, October 2003. 
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[89] Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization. Computer Graphics Forum, 22(3): 505-514, September 2003. Proc. Eurographics 2003 - Second Best Paper Award. 
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[90] Enrico Gobbetti, Leonardo Spanò, and Marco Agus. Hierarchical Higher Order Face Cluster Radiosity for Global Illumination Walkthroughs of Complex Non-Diffuse Environments. Computer Graphics Forum, 22(3): 563-572, September 2003. Proc. Eurographics 2003. 
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[91] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Tracking the movement of surgical tools in a virtual temporal bone dissection simulator. In Surgery Simulation and Soft Tissue Modeling. Pages 102-109, Springer Verlag, New York, NY, USA, June 2003. 
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[92] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Bruno Picasso, Stefano Sellari Franceschini, Gianluigi Zanetti, and Antonio Zorcolo. A haptic model of a bone-cutting burr. In J. D. Westwood, editor, Medicine Meets Virtual Reality 2003. Pages 4-10, IOS, Amsterdam, The Netherlands, January 2003. 
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[93] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Real-time Haptic and Visual Simulation of Bone Dissection. Presence: Teleoperators and Virtual Environments, 12(1): 110-122, February 2003. 
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[94] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Adaptive techniques for real-time haptic and visual simulation of bone dissection. In IEEE Virtual Reality Conference. Pages 102-109. IEEE Computer Society Press, March 2003. 
2002
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[95] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Un sistema multiprocessore per la simulazione della chirurgia sull'osso temporale. In Proceedings of the Second MIMOS Conference, October 2002. 
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[96] Andrea Giachetti, Marco Agus, Enrico Gobbetti, and Gianluigi Zanetti. Blood, dust and mud for a temporal bone surgical simulator. In Proceedings of the 5th Conference of the European Society of Mathematical and Theoretical Biology, Poster sessions, July 2002.
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[97] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Haptic Simulation of Bone Dissection. In Abstract - SIMAI 2002 Symposium on Methods and Applications in Advanced Computational Mechanics, May 2002. 
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[98] Leonardo Spanò and Enrico Gobbetti. Radiosity for Highly Tessellated Models. In SIMAI 2002 Symposium on Adaptive Techniques in Numerical Simulation and Data Processing, May 2002. 
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[99] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. A multiprocessor decoupled system for the simulation of temporal bone surgery. Computing and Visualization in Science, 5(1): 35-43, 2002. 
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[100] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Real-time Haptic and Visual Simulation of Bone Dissection. In IEEE Virtual Reality Conference. Pages 209-216. IEEE Computer Society Press, February 2002. 
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[101] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Nigel W. John, and Robert J. Stone. Mastoidectomy Simulation with Combined Visual and Haptic Feedback. In J. D. Westwood, H. M. Hoffmann, G. T. Mogel, and D. Stredney, editors, Medicine Meets Virtual Reality 2002. Pages 17-23, IOS, Amsterdam, The Netherlands, January 2002. 
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[102] Enrico Gobbetti, Gianluigi Zanetti, and Riccardo Scateni. Head and Hand Tracking Devices in Virtual Reality. In D. Caramella and C. Bartolozzi, editors, 3D Image Processing: Techniques and Clinical Applications. Pages 287-292, Springer Verlag, New York, NY, USA, February 2002. 
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[103] Alan Jackson, Nigel W. John, Neil A. Thacker, John E. Gillespie, Enrico Gobbetti, Gianluigi Zanetti, Robert Stone, Alf D. Linney, Ghassan H. Alusi, Stefano Sellari Franceschini, Armin Schwerdtner, and Ad Emmen. Developing a virtual reality environment for petrous bone surgery: a state-of-the-art review. Journal of Otology & Neurotology, 23(2): 111-121, March 2002. 
2001
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[104] Rob Aspin, Laurent DaDalto, Terrence Fernando, Enrico Gobbetti, Mathieu Marache, Mark Shelbourn, and Souheil Soubra. A conceptual framework for multi-modal interactive virtual workspaces. Electronic Journal of Information Technology in Construction, 7: 149-159, November 2001. 
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[105] Fabio Bettio, Sergio Demelio, Enrico Gobbetti, Giuseppe Luppino, and Massimo Matelli. Interactive 3-D Reconstruction and Visualization of Primates Cerebral Cortex. In Society for Neuroscience 31st Annual Meeting, October 2001.
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[106] Sergio Demelio, Fabio Bettio, Enrico Gobbetti, and Giuseppe Luppino. Three-dimensional Reconstruction and Visualization of the Cerebral Cortex in Primates. In David Ebert, Jean Favre, and Ronny Peikert, editors, Data Visualization 2001, Springer Verlag, New York, NY, USA, May 2001. Proceedings of the Joint Eurographics and IEEE TCVG Symposium on Visualization, Ascona, Switzerland, May 28-30, 2001. 
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[107] Enrico Gobbetti and Riccardo Scateni. Exploring Virtual Prototypes using Time-Critical Rendering Techniques. ERCIM News, January 2001. 
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[108] Eric Bouvier and Enrico Gobbetti. TOM - Totally Ordered Mesh: a Multiresolution Structure for Time-Critical Graphics Applications. International Journal of Image and Graphics, 1(1): 115-134, January 2001. 
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[109] Marco Agus, Fabio Bettio, Enrico Gobbetti, and Luciano Fadiga. An Integrated Environment for Steroscopic Acquisition, Off-line 3D Elaboration, and Visual Presentation of Biological Actions. In J. D. Westwood, H. M. Hoffmann, G. T. Mogel, D. Stredney, and R. A. Robb, editors, Medicine Meets Virtual Reality 2001 - Inner Space, Outer Space, Virtual Space. Pages 23-29, IOS, Amsterdam, The Netherlands, January 2001. 
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[110] Nigel W. John, Neil Thacker, Maja Pokric, Alan Jackson, Gianluigi Zanetti, Enrico Gobbetti, Andrea Giachetti, Robert Stone, Joao Campos, Ad Emmen, Armin Schwerdtner, Emanuele Neri, Stefano Sellari Franceschini, and Frederic Rubio. An Integrated Simulator for Surgery of the Petrous Bone. In J. D. Westwood, editor, Medicine Meets Virtual Reality 2001. IOS, January 2001. 
2000
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[111] Patrice Torguet, Olivier Balet, Enrico Gobbetti, Jean-Pierre Jessel, Jérôme Duchon, and Eric Bouvier. CAVALCADE: A system for Collaborative Prototyping. International Journal of Design and Innovation Research, 2(1): 76-89, 2000. Revised version of Laval'99 conference paper.
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[112] Claudio Montani, Riccardo Scateni, and Roberto Scopigno. Decreasing Isosurface Complexity via Discrete Fitting. Journal of Computer-Aided Geometric Design, 17(3): 207-232, February 2000.
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[113] Enrico Gobbetti and Eric Bouvier. Time-Critical Multiresolution Rendering of Large Complex Models. Journal of Computer-Aided Design, 32(13): 785-803, November 2000. 
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[114] Antonio Zorcolo, Enrico Gobbetti, Gianluigi Zanetti, and Massimiliano Tuveri. A Volumetric Virtual Environment for Catheter Insertion Simulation. In Robert van Liere and Juriaan Mulder, editors, Virtual Environments 2000, Springer Verlag, June 2000. 
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[115] Antonio Zorcolo, Enrico Gobbetti, Gianluigi Zanetti, and Massimiliano Tuveri. Catheter insertion simulation with co-registered direct volume rendering and haptic feedback. In J. D. Westwood, H. M. Hoffman, G. T. Mogel, R. A. Robb, and D. Stredney, editors, Medicine Meets Virtual Reality 2000 - Envisioning Healing: Interactive Technology and the Patient-Practioner Dialogue. Pages 96-98, IOS, Amsterdam, The Netherlands, January 2000. 
1999
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[116] Enrico Gobbetti and Eric Bouvier. Time-Critical Multiresolution Scene Rendering. In Proceedings IEEE Visualization. Pages 123-130. IEEE Computer Society Press, October 1999. 
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[117] Patrice Torguet, Olivier Balet, Enrico Gobbetti, Jean-Pierre Jessel, Jérôme Duchon, and Eric Bouvier. CAVALCADE: A system for Collaborative Prototyping. In Gérard Subsol, editor, Proc. International Scientific Workshop on Virtual Reality and Prototyping. Pages 161-170, June 1999. Conference held in Laval, France, June 3-4. 
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[118] Antonio Zorcolo, Enrico Gobbetti, Piero Pili, and Massimiliano Tuveri. Catheter insertion simulation with combined visual and haptic feedback. In Proc. First PHANToM Users Research Symposium (PURS'99), May 1999. Conference held in Heidelberg, Germany, May 21-22. 
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[119] Enrico Gobbetti and Riccardo Scateni. Three-Dimensional Graphics. In John G. Webster, editor, Encyclopedia of Electrical and Electronics Engineering. Volume 22. Pages 168-172, Wiley, New York, NY, USA, February 1999. 
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[120] Russell Turner, Li Song, and Enrico Gobbetti. Metis: An Object-Oriented Toolkit for Constructing Virtual Reality Applications. Computer Graphics Forum, 18(2): 121-131, June 1999. 
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[121] Giuditta Lecca, Ihsen Khlaifi, Erminia Leonardi, Fabio Bettio, Laura Muscas, J. Tarhouni, and Claudio Paniconi. A modular approach to the Korba aquifer seawater intrusion study, 2, Simulation, data manipulation, and visualization for the 3-D model. In W. De Breuck and L. Walschot, editors, Proc. of the 15th Salt Water Intrusion Meeting (SWIM). Volume 79. Pages 62-68. Flemish Journal of Natural Science, 1999. 
1998
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[122] Enrico Gobbetti and Riccardo Scateni. Virtual Reality: Past, Present, and Future. In G. Riva, B. K. Wiederhold, and E. Molinari, editors, Virtual Environments in Clinical Psychology and Neuroscience: Methods and Techniques in Advanced Patient-Therapist Interaction. Pages 3-20, IOS, Amsterdam, The Netherlands, November 1998. 
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[123] Gassan Abdoulaev, Sandro Cadeddu, Giovanni Delussu, Marco Donizelli, Luca Formaggia, Andrea Giachetti, Enrico Gobbetti, Andrea Leone, Cristina Manzi, Piero Pili, Alan Scheinine, Massimiliano Tuveri, Alberto Varone, Alessandro Veneziani, Gianluigi Zanetti, and Antonio Zorcolo. ViVa: The Virtual Vascular Project. IEEE Transactions on Information Technology in Biomedicine, 22(4): 268-274, December 1998. 
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[124] Enrico Gobbetti, Piero Pili, Antonio Zorcolo, and Massimiliano Tuveri. Interactive Virtual Angioscopy. In Proceedings IEEE Visualization. Pages 435-438. IEEE Computer Society Press, October 1998. 
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[125] Andrea O. Leone, Paola Marzano, Enrico Gobbetti, Riccardo Scateni, and Sergio Pedinotti. Discontinuous Finite Element Visualization. In Proceedings 8th International Symposium on Flow Visualization, September 1998. 
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[126] Russell Turner and Enrico Gobbetti. Interactive Construction and Animation of Layered Elastically Deformable Characters. Computer Graphics Forum, 17(2): 135-152, June 1998. 
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[127] Andrea O. Leone, Paola Marzano, and Enrico Gobbetti. Discontinuous Finite Element Visualization. In CRS4 Bulletin 1998, CRS4, Center for Advanced Studies, Research, and Development in Sardinia, Cagliari, Italy, 1998.
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[128] Enrico Gobbetti and Antonio Zorcolo. Interactive Direct Volume Rendering. In CRS4 Bulletin 1998, CRS4, Center for Advanced Studies, Research, and Development in Sardinia, Cagliari, Italy, 1998.
1997
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[129] Piero Pili, Antonio Zorcolo, Enrico Gobbetti, and Massimiliano Tuveri. Interactive 3D Visualization of Carotid Arteries. International Angiology, 16(3): 153, September 1997.
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[130] Antonio Zorcolo, Piero Pili, and Enrico Gobbetti. A Medical Volume Visualization System supporting Head-tracked Stereoscopic Viewing and Direct 3D Interaction. In C. Bartolozzi and D. Caramella, editors, Proceedings 15th International EuroPACS Meeting, September 1997. 
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[131] Antonio Zorcolo, Piero Pili, and Enrico Gobbetti. Head-Tracked Stereoscopic Viewing and 3D Interaction for Medical Volume Visualization. Computer Aided Surgery, 2: 42-49, September 1997. Proceedings First International Congress on Computer-Integrated Surgery in the Area od the Head and Spine (CIS'97), Held in Linz, Austria, September 25-27.
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[132] Russell Turner, Li Song, and Enrico Gobbetti. Metis: An Object-Oriented Toolkit for Constructing Virtual Reality Applications. In Farhad Arbab and Philipp Slusallek, editors, Proceedings Sixth Eurographics Workshop on Programming Paradigms in Graphics. Pages 79-90. Eurographics Association, September 1997. 
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[133] Francesco Benevento and Enrico Gobbetti. WebVideo: Simple Web Tools for Video Viewing and Browsing. In Proceedings Sixth International World Wide Web Conference, Poster Sessions, April 1997. 
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[134] Enrico Gobbetti and Russell Turner. Exploring Annotated 3D Environments on the World-Wide Web. In Jim Mayfield and Charles Nicholas, editors, Intelligent Hypertext: Advanced Techniques for the World-Wide Web. Volume 1326 of Lecture Notes in Computer Science. Pages 31-46, Springer Verlag, New York, NY, USA, 1997. 
1996
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[135] Jean-Francis Balaguer and Enrico Gobbetti. 3D User Interfaces for General-Purpose 3D Animation. Computer, 29(8): 71-78, August 1996. 
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[136] Russell Turner, Enrico Gobbetti, and Ian Soboroff. Head-Tracked Stereo Viewing with Two-Handed 3D Interaction for Animated Character Construction. Computer Graphics Forum, 15(3): 197-206, 470, September 1996. Proceedings of the 1996 17th Annual Conference and Exhibition of the European Association for Computer Graphics, Eurographics'96, Held in Poitiers, France. 
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[137] Enrico Gobbetti and Andrea Leone. Virtual Sardinia: a Large-Scale Hypermedia Regional Information System. Computer Networks and ISDN Systems, 28(7--11): 1539-1546, September 1996.
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[138] Paola Criscione, Claudio Montani, Riccardo Scateni, and Roberto Scopigno. DiscMC: an interactive system for fast fitting isosurface on volume data. In Martin Goebel, editor, Virtual Environments and Scientific Visualization. Pages 178-190, Springer Verlag, New York, NY, USA, 1996.
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[139] Enrico Gobbetti and Riccardo Scateni. Interactive Tools for Navigation in 3D Spaces. In CRS4 Bulletin 1995. Pages 80-84, CRS4, Center for Advanced Studies, Research, and Development in Sardinia, Cagliari, Italy, 1996.
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[140] Jean-Francis Balaguer and Enrico Gobbetti. i3D: A High Speed 3D Web Browser. In John R. Vacca, editor, VRML: Bringing Virtual Reality to the Internet, AP Professional, Boston, MA, USA, May 1996. Revised version of VRML'95 conference paper.
1995
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[141] Andrea O. Leone and Riccardo Scateni. Visualization of Internal Combustion Simulations in a Modular Environment. In R. Scateni, J. van Wijk, and P. Zanarini, editors, Visualization in Scientific Computing '95. Pages 126-134, Springer-Verlag Wien, May 1995.
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[142] Jean-Francis Balaguer and Enrico Gobbetti. i3D: a high-speed 3D Web browser. In 1995 Symposium on the Virtual Reality Modeling Language (VRML `95). Pages 69-76. ACM Press, December 1995. 
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[143] Enrico Gobbetti, Andrea Leone, and Alberto Marini. Virtual Sardinia: a Hypermedia Fly-through with Real Data. In E. Binaghi, P. A. Brivio, and A. Rampini, editors, Proceedings of the International Workshop on Soft Computing in Remote Sensing Data Analysis. Pages 253-260, 1995. 
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[144] Enrico Gobbetti and Jean-Francis Balaguer. i3D: An Interactive System for Exploring Annotated 3D Environments. In Riccardo Scateni, editor, Scientific Visualization '95 (AICA '95 International Symposium on Scientific Visualization Proceedings). Pages 16-30. World Scientific Publishing Co., August 1995. 
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[145] Jean-Francis Balaguer and Enrico Gobbetti. Supporting Interactive Animation Using Multi-way Constraints. In Remco Veltkamp and Edwin Blake, editors, Proceedings of the Fifth Eurographics Workshop on Programming Paradigms in Graphics. Pages 17-28. Eurographics Association, September 1995.
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[146] Jean-Francis Balaguer and Enrico Gobbetti. Supporting Interactive Animation Using Multi-way Constraints. In Remco Veltkamp and Edwin Blake, editors, Programming Paradigms in Graphics'95. Pages 17-28, Springer Verlag, New York, NY, USA, 1995. Revised version of Eurographics Workshop on Programming Paradigms in Graphics'95 paper. 
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[147] Enrico Gobbetti and Jean-Francis Balaguer. An Integrated Environment to Visually Construct 3D Animations. In Robert Cook, editor, SIGGRAPH 95 Conference Proceedings. Pages 395-398. ACM SIGGRAPH. Addison-Wesley, August 1995. 
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[148] Jean-Francis Balaguer and Enrico Gobbetti. Sketching 3D Animations. Computer Graphics Forum, 14(3): C241-C258, September 1995. Proceedings of the 1995 16th Annual Conference and Exhibition of the European Association for Computer Graphics, Eurographics'95, Held in Maastricht, the Netherlands. 
1994
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[149] Claudio Montani, Riccardo Scateni, and Roberto Scopigno. Discretized Marching Cubes. In R. Daniel Bergeron and Arie E. Kaufman, editors, Proceedings of the Conference on Visualization. Pages 281-287. IEEE Computer Society Press, October 1994.
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[150] Claudio Montani, Riccardo Scateni, and Roberto Scopigno. A modified look-up table for implicit disambiguation of Marching Cubes. The Visual Computer, 10(6): 353-355, December 1994.
1993
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[151] Enrico Gobbetti and Jean-Francis Balaguer. VB2: An Architecture for Interaction in Synthetic Worlds. In Proceedings of the ACM SIGGRAPH Symposium on User Interface Software and Technology. Pages 167-178. ACM Press, 1993. 
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[152] Enrico Gobbetti and Jean-Francis Balaguer. Virtuality Builder II: On The Topic of 3D Interaction. In Daniel Thalmann and Nadia Magnenat-Thalmann, editors, Virtual Reality and Multimedia, Wiley, New York, NY, USA, 1993. 
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[153] Enrico Gobbetti, Jean-Francis Balaguer, Angelo Mangili, and Russell Turner. Building an Interactive 3D Animation System. In Bertrand Meyer and Jean-Marc Nerson, editors, Object-Oriented Applications. Pages 211-242, Prentice-Hall, Englewood Cliffs, NJ 07632, USA, 1993. 
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[154] Prem Kalra, Enrico Gobbetti, Daniel Thalmann, and Nadia Magnenat-Thalmann. A Multimedia Testbed for Facial Animation Control. In Proceedings International Conference on Multi-Media Modeling (MMM'93). Pages 59-72, November 1993. 
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[155] Russell Turner, Enrico Gobbetti, Jean-Francis Balaguer, and Angelo Mangili. An Interactive 3D Graphics Class Library in Eiffel. In Proceedings Eurographics Workshop on Object-Oriented Graphics. Eurographics Association, 1993.
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[156] Russell Turner, Enrico Gobbetti, Jean-Francis Balaguer, and Angelo Mangili. An Interactive 3D Graphics Class Library in Eiffel. In Edwin Blake, Chris Laffra, Vicky de Mey, and Xavier Pintado, editors, Advances in Object Oriented Graphics II. Pages 271-289, Springer Verlag, New York, NY, USA, 1993. Revised version of Eurographics Workshop on Object-Oriented Graphics'93 paper. 
1992
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[157] Enrico Gobbetti and Russell Turner. Object-Oriented Design of Dynamic Graphics Applications. In Daniel Thalmann and Nadia Magnenat-Thalmann, editors, New Trends in Animation and Visualization.. Pages 43-58, Wiley, New York, NY, USA, 1992. 
1991
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[158] Russell Turner, Jean-Francis Balaguer, Enrico Gobbetti, and Daniel Thalmann. Physically-based Interactive Camera Motion Control using 3D Input Devices. In N. M. Patrikalakis, editor, Scientific Visualization of Physical Phenomena: Proceedings of CG International Tokyo. Pages 135-145. Springer Verlag, 1991. 
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[159] Russell Turner, Jean-Francis Balaguer, Enrico Gobbetti, and Daniel Thalmann. Interactive Scene Walkthrough Using a Physically-Based Virtual Camera. In G. N. Schmitt, editor, CAAD Futures '91, Conference Proceedings. Pages 511-520, Vieweg Verlag, Wiesbaden, Germany, 1991. 
1990
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[160] Russell Turner, Enrico Gobbetti, Jean-Francis Balaguer, Angelo Mangili, and Daniel Thalmann. An Object-oriented Methodology with Dynamic Variables for Animation and Scientific Visualization. In Proceedings Computer Graphics International. Pages 317-328. Springer Verlag, 1990. 

Technical Reports

2004
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[1] Eric Bouvier, Fabio Bettio, Enrico Gobbetti, Nicolas Baudrey, Romain Maurer, David Sanchez, Laurent Philippon, Tamas Forgacs, and Peter Breuer. Communication and Display SDK. Deliverable D9. EU Project COHERENT (IST-FP6-510166), December 2004.
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[2] Tibor Agocs, Tibor Balogh, Eric Bouvier, Enrico Gobbetti, and Gianluigi Zanetti. System Specification. Deliverable D8. EU Project COHERENT (IST-FP6-510166), August 2004.
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[3] Enrico Gobbetti and Gianluigi Zanetti. Initial User Requirement Definition. Deliverable D4. EU Project COHERENT (IST-FP6-510166), April 2004.
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[4] Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. Time critical components - final release. Deliverable D5.2.2. EU Project V-PLANET (IST-2000-28095), June 2004.
2003
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[5] Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. Time critical components - first release. Deliverable D5.2.1. EU Project V-PLANET (IST-2000-28095), June 2003.
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[6] Antonio Zorcolo, Marco Agus, and Enrico Gobbetti. Visualizzazione Volumetrica Diretta Interattiva con effetti di illuminazione mediante Register Combiner OpenGL. Technical Report CRS4 TR/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, June 2003. 
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[7] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. IERAPSI Petrous bone surgical simulation platform. Deliverable D4.2. EU Project IERAPSI (IST-1999-12175), January 2003. 
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[8] Leonardo Spanò and Enrico Gobbetti. Empirical Evaluation of Hierarchical Higher Order Face Cluster Radiosity. Technical Report CRS4 TR/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, February 2003. 
2002
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[9] Enrico Gobbetti, Riccardo Scateni, and Roberto Scopigno. State of the Art Report on Technology for the efficient management of geo-spatial 3D data on commodity and distributed platform. Deliverable D2.2. EU Project V-PLANET (IST-2000-28095), March 2002.
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[10] Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. Technical Report on time critical components. Deliverable D4.2. Deliverable D5.1, EU Project V-PLANET (IST-2000-28095), November 2002.
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[11] Enrico Gobbetti, Leonardo Spanò, and Marco Agus. Hierarchical Higher Order Face Cluster Radiosity. Technical Report CRS4 TR/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, March 2002. 
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[12] Marco Agus, Andrea Giachetti, Enrico Gobbetti, and Gianluigi Zanetti. IERAPSI Surgical Simulator Software Kernel. Deliverable D4.1. EU Project IERAPSI (IST-1999-12175), February 2002. 
2001
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[13] Laurent Da Dalto and Enrico Gobbetti. DIVERCITY System Design: Communication Services and Multiresolution Module. Deliverable D16/17. EU Project DIVERCITY (IST-1999-13365), August 2001.
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[14] Rob Aspin, Laurent DaDalto, Terrence Fernando, Enrico Gobbetti, Mathieu Marache, Mark Shelbourn, and Souheil Soubra. DIVERCITY Workspace Alpha Phase: Client Briefing Workspace, Design Review Workspace, and Construction Workspace. Deliverable D13/14/15. EU Project DIVERCITY (IST-1999-13365), August 2001.
2000
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[15] Rob Aspin, Laurent DaDalto, Terrence Fernando, Enrico Gobbetti, Mathieu Marache, Mark Shelbourn, and Souheil Soubra. DIVERCITY Software Design: Client Briefing Workspace, Design Review Workspace, and Construction Workspace. Deliverable D8/9/10. EU Project DIVERCITY (IST-1999-13365), September 2000.
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[16] Rob Aspin, Laurent Da Dalto, Terrence Fernando, Enrico Gobbetti, Mathieu Marache, Mark Shelbourn, and Souheil Soubra. DIVERCITY System Architecture Definition: H/W and S/W Options. Deliverable D4. EU Project DIVERCITY (IST-1999-13365), September 2000.
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[17] Nigel W. John, Neil A. Thacker, Maja Pokric, Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Robert J. Stone, Manfred Kummer, and Frederic Rubio. IERAPSI Surgical Procedures and Implementation Specification. Deliverable D2. EU Project IERAPSI (IST-1999-12175), July 2000.
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[18] Sergio Demelio and Enrico Gobbetti. Ricostruzione e Visualizzazione 3D di un Cervello da Acquisizioni Manuali di Sezioni Istologiche. Technical Report CRS4 TR/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, September 2000. 
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[19] Marco Agus, Fabio Bettio, and Enrico Gobbetti. Creating and Presenting Real and Artificial Visual Stimuli for the Neurophysiological Investigation of the Observation/Execution Matching System. Technical Report 00/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, June 2000. 
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[20] Jerome Duchon, Jacques Coves, Enrico Gobbetti, Riccardo Scateni, Luciano Marenzi, Jean-Pierre Jessel, Souheil Soubra, Joop De Kruyf, Philippe David, and Carlos Cosials Ruiz. CAVALCADE Final Report. Deliverable D1C. EU Project CAVALCADE (ESPRIT-26285), February 2000.
1999
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[21] Enrico Gobbetti, Riccardo Scateni, and Marco Agus. Exploring Virtual Prototypes using Time-critical Rendering. Technical Report CRS4 TR/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, November 1999. 
1997
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[22] Antonio Zorcolo, Piero Pili, and Enrico Gobbetti. TVR: Un Visualizzatore Volumetrico ad Alte Prestazioni basato su OpenGL 1.0. Technical Report 97/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, November 1997. 
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[23] Andrea O. Leone and Enrico Gobbetti. A Comparative Study on Binary Scientific Data Formats. Technical Report 97/67. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, October 1997. 
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[24] Andrea O. Leone and Enrico Gobbetti. A Comparative Study on Modular Visualization Environments. Technical Report 97/65. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, October 1997. 
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[25] Andrea O. Leone, Maria Grazia Setzu, Gianluigi Zanetti, and Enrico Gobbetti. Time History: A data format for scientific data. Technical Report 97/11. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, 1997.
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[26] Fabio Bettio and Riccardo Scateni. Acquisizione e Trattamento delle Immagini Digitali. Technical Report 97/30. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, 1997.
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[27] Enrico Gobbetti, Piero Pili, and Riccardo Scateni. Tecniche di visualizzazione volumetrica di carotaggi. Technical Report 97/29. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, 1997. 

Other

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[1] Hank Childs, Torsten Kuhlen, and Fabio Marton, editors. Parallel Graphics and Visualization. Conference held in Cagliari, Italy, May 13-14, 2012. Eurographics.
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[2] Sung-eui Yoon, Dinesh Manocha, David Kasik, Enrico Gobbetti, Renato Pajarola, and Philipp Slusallek. Interactive Massive Model Rendering. IEEE VisWeek 2009 Course Notes. Atlantic City, NJ, USA, October 2009.
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[3] Nadia Magnenat-Thalmann, Jérôme Schmid, Hervé Delingette, Marco Agus, and José Antonio Iglesias Guitián. 3D Anatomical Modelling and Simulation Concepts. Eurographics 2009 Course Notes. Eurographics 2009, Munich, August 2009.
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[4] Sung-eui Yoon, Enrico Gobbetti, David Kasik, and Dinesh Manocha. Real-time Massive Model Rendering. Volume 2 of Synthesis Lectures on Computer Graphics and Animation, Morgan and Claypool, August 2008. 
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[5] Sung-eui Yoon, Andreas Dietrich, Enrico Gobbetti, Dinesh Manocha, Fabio Marton, Renato Pajarola, and Philipp Slusallek. Interactive Massive Model Rendering. SIGGRAPH Asia 2008 Course Notes. SIGGRAPH Asia 2008, Singapore, December 2008.
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[6] David Kasik, Andreas Dietrich, Enrico Gobbetti, Dinesh Manocha, Fabio Marton, Philipp Slusallek, Abe Stephens, and Sung-eui Yoon. Massive Model Visualization Techniques. SIGGRAPH 2008 Course Notes. SIGGRAPH 2008, San Diego, August 2008.
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[7] Nadia Magnenat-Thalmann, Benjamin Gilles, Hervé Delingette, Andrea Giachetti, and Marco Agus. Towards the Virtual Physiological Human. Eurographics 2007 Course Notes. Eurographics 2007, Prague, August 2007.
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[8] David Kasik, Dinesh Manocha, Abe Stephens, Beat Bruderlin, Philipp Slusallek, Andreas Dietrich, Enrico Gobbetti, Fabio Marton, Wagner Correa, and Inigo Quilez. State of the Art in Massive Model Visualization. SIGGRAPH 2007 Course Notes. SIGGRAPH 2007, San Diego, August 2007.
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[9] Enrico Gobbetti, editor. The IASTED Conference on Computer Graphics and Imaging. Conference held in Innsbruck, Austria, February 13-15, 2007. IASTED. 
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[10] David Kasik, Dinesh Manocha, Abe Stephens, Beat Bruderlin, Philipp Slusallek, Enrico Gobbetti, Wagner Correa, and Inigo Quilez. Real-Time Interactive Massive Model Visualization. Eurographics 2006 Course Notes. Eurographics 2006, Vienna, September 2006.
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[11] Enrico Gobbetti. Interactive Rendering of Massive Geometric Models. Tutorial notes, Eurographics Italy. Conference held in Pisa, Italy, February 17-18, CDROM Proceedings, February 2005. 
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[12] Marco Agus. Haptic and Visual Simulation of Bone Dissection. PhD thesis. Dept. of Mechanical Engineering, University of Cagliari, Italy, 2004. 
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[13] Enrico Gobbetti. Multiresolution Graphics on Commodity Graphics Platforms. Tutorial notes, Eurographics Italy. Conference held in Milan, Italy, September 25-26, CDROM Proceedings, September 2003. 
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[14] Enrico Gobbetti and Charles Nicholas. Topics in Object-Oriented Technology. Graduate Course 691J Tutorial Notes. Computer Science Department, University of Maryland Baltimore County, 1996.
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[15] Jean-Francis Balaguer and Enrico Gobbetti. Leaving Flatland: from the Desktop Metaphor to Virtual Reality. Eurographics - 15th Annual Conference and Exhibition of the European Association for Computer Graphics. Conference held in Maastricht, The Netherlands, August 1995.
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[16] Enrico Gobbetti. Virtuality Builder II: Vers une architecture pour l'interaction avec des mondes synthétiques. PhD thesis. Swiss Federal Institute of Technology. Lausanne, Switzerland, 1993.
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[17] Enrico Gobbetti and Jean-Francis Balaguer. A Virtual Reality Cookbook. Tutorial notes, Computer Graphics International. Conference held in Lausanne, Switzerland, June 1993. 

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