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DIVA: Data Intensive Visualization and Analysis

Details
Funded by: EU Seventh Framework ProgramReference: 290277
Start: 2011-12-01Duration: 48 months
Partners
Coordinator: University of ZurichSwitzerland
Contractor: CRS4Italy
Contractor: University of RostockGermany
Contractor: Chalmers University of TechnologySweden
Contractor: DiginextFrance
Contractor: HolografikaHungary
Contractor: Eyescale (associated)Switzerland
Contractor: Gexcel (associated)Italy
Contractor: Blom CGR (associated)Italy
Contractor: CEREN (associated)France
Contractor: Fraunhofer IGD (associated)Germany
Contractor: Airbus (associated)France
Contractor: NVIDIA (associated)Germany
Contractor: AMD (associated)France

Abstract

This project is aimed at training the next generation of visualization and analysis experts who will be equipped with the necessary skills to cope with the major challenges for visual presentation and understanding in data intensive application environments. The people in this program are generally early-stage European scientific researchers who in the future will lead the development of novel Data Intensive Visualization and Analysis (DIVA) methodologies in data-driven science and technology application domains. The program of DIVA is based on integrating training and research projects across different aspects of visualization and interactive analysis, with an application oriented collaboration. Visualization and interactive analysis, in a larger context includes a variety of research aspects from data acquisition to knowledge discovery. In this training program we want to focus on the core pipeline of visualization from data to visual interaction and understanding. Covered by the activities of the consortium partners, this includes the principal topics such as: data processing, feature extraction, compression, multiscale modeling, interactive rendering, display systems, interaction, visual perception and cognition. Through collaboration and interaction between the partners as well as dedicated teaching and coaching, the trained visualization experts will gain a comprehensive view of visualization in science and technology. CRS4 co-leads the project with University of Zurich and performs research in the areas of data processing, output-sensitive techniques for interactive rendering, parallel rendering, light-field displays, tele-immersion, and digital mock-ups.

Related information

www.diva-itn.eu

Publications

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[1] Alberto Jaspe Villanueva, Fabio Marton, and Enrico Gobbetti. Symmetry-aware Sparse Voxel DAGs (SSVDAGs) for compression-domain tracing of high-resolution geometric scenes. Journal of Computer Graphics Techniques, 6(2): 1-30, 2017. 
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[2] Marcos Balsa Rodriguez, Marco Agus, Fabio Bettio, Fabio Marton, and Enrico Gobbetti. Digital Mont'e Prama: Exploring large collections of detailed 3D models of sculptures. ACM Journal on Computing and Cultural Heritage, 9(4): 18:1-18:23, September 2016. http://dx.doi.org/10.1145/2915919
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[3] Omar A. Mures, Alberto Jaspe Villanueva, Emilio J. Padrón, and Juan R. Rabuñal. Point Cloud Manager: Applications of a Middleware for Managing Huge Point Clouds. In Manoj Kumar Singh and Dileep Kumar G., editors, Effective Big Data Management and Opportunities for Implementation. Chapter 13, IGI Global, June 2016. http://dx.doi.org/10.4018/978-1-5225-0182-4.ch013
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[4] Omar A. Mures, Alberto Jaspe Villanueva, Emilio J. Padrón, and Juan R. Rabuñal. Virtual Reality and Point-based Rendering in Architecture and Heritage. In Giuseppe Amoruso, editor, Handbook of Research on Visual Computing and Emerging Geometrical Design Tools. Chapter 4, IGI Global, April 2016. http://dx.doi.org/10.4018/978-1-5225-0029-2
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[5] Alberto Jaspe Villanueva, Fabio Marton, and Enrico Gobbetti. SSVDAGs: Symmetry-aware Sparse Voxel DAGs. In Proc. ACM i3D. Pages 7-14, February 2016. 
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[6] Jose Díaz, Timo Ropinski, Isabel Navazo, Enrico Gobbetti, and Pere-Pau Vázquez. An experimental study on the effects of shading in 3D perception of volumetric models. The Visual Computer, 31: 1-15, 2015. http://dx.doi.org/10.1007/s00371-015-1151-6
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[7] Marcos Balsa Rodriguez, Marco Agus, Fabio Bettio, Fabio Marton, and Enrico Gobbetti. Digital Mont'e Prama: 3D cultural heritage presentations in museums and anywhere. In Proc. Digital Heritage. Pages 545-552, September 2015. 
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[8] Vamsi Kiran Adhikarla, Fabio Marton, Tibor Balogh, and Enrico Gobbetti. Real-time adaptive content retargeting for live multi-view capture and light field display. The Visual Computer, 31(6--8): 1023-1032, 2015. http://dx.doi.org/10.1007/s00371-015-1127-6
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[9] Jose Díaz, Timo Ropinski, Isabel Navazo, Enrico Gobbetti, and Pere-Pau Vázquez. Perceptual effects of volumetric shading models in stereoscopic desktop-based environments. In Proc. Computer Graphics International. Pages 1-10, 2015. 
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[10] Marcos Balsa Rodriguez, Marco Agus, Fabio Marton, and Enrico Gobbetti. Adaptive Recommendations for Enhanced Non-linear Exploration of Annotated 3D Objects. Computer Graphics Forum, 34(3): 41-50, 2015. http://dx.doi.org/10.1111/cgf.12616. Proc. EuroVis 2015. 
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[11] Vamsi Kiran Adikharla, Fabio Marton, Attila Barsi, Peter Tamas Kovacs, Tibor Balogh, and Enrico Gobbetti. Real-time Content Adaptive Depth Retargeting for Light Field Displays. In Eurographics Posters, 2015. http://dx.doi.org/10.2312/egp.20151035
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[12] Oliver Mattausch, Jiri Bittner, Alberto Jaspe Villanueva, Enrico Gobbetti, Michael Wimmer, and Renato Pajarola. CHC+RT: Coherent Hierarchical Culling for Ray Tracing. Computer Graphics Forum, 34(2): 537-548, 2015. http://dx.doi.org/10.1111/cgf.12582. Proc. Eurographics 2015. 
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[13] Enrico Gobbetti, Ruggero Pintus, Fabio Bettio, Fabio Marton, Marco Agus, and Marcos Balsa Rodriguez. Digital Mont'e Prama: dalla digitalizzazione accurata alla valorizzazione di uno straordinario complesso statuario. Archeomatica, 6(1): 10-14, 2015. 
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[14] Ruggero Pintus and Enrico Gobbetti. A Fast and Robust Framework for Semi-Automatic and Automatic Registration of Photographs to 3D Geometry. ACM Journal on Computing and Cultural Heritage, 7(4): 23:1-23:23, February 2015. http://dx.doi.org/10.1145/2629514
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[15] Marcos Balsa Rodriguez. Scalable Exploration of Highly Detailed and Annotated 3D Models. PhD thesis. PhD School of Mathematics and Computer Science, University of Cagliari, Italy, 2015. 
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[16] Fabio Bettio, Alberto Jaspe Villanueva, Emilio Merella, Fabio Marton, Enrico Gobbetti, and Ruggero Pintus. Mont'e Scan: Effective Shape and Color Digitization of Cluttered 3D Artworks. ACM Journal on Computing and Cultural Heritage, 8(1): 4:1-4:23, 2015. http://dx.doi.org/10.1145/2644823
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[17] Marco Agus, Enrico Gobbetti, Alberto Jaspe Villanueva, Claudio Mura, and Renato Pajarola. SOAR: Stochastic Optimization for Affine global point set Registration. In Proc. 19th International Workshop on Vision, Modeling and Visualization (VMV). Pages 103-110, October 2014. http://dx.doi.org/10.2312/vmv.20141282
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[18] Fabio Marton, José Antonio Iglesias Guitián, Jose Diaz, and Enrico Gobbetti. Real-time deblocked GPU rendering of compressed volumes. In Proc. 19th International Workshop on Vision, Modeling and Visualization (VMV). Pages 167-174, October 2014. http://dx.doi.org/10.2312/vmv.20141290
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[19] Javier Taibo, Alberto Jaspe Villanueva, Antonio Seoane, Marco Agus, and Luis Hernandez. Practical line rasterization for multi-resolution textures. In Proc. Smart Tools and Apps for Graphics (STAG). Pages 9-18, September 2014. http://dx.doi.org/10.2312/stag.20141234
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[20] Claudio Mura, Oliver Mattausch, Alberto Jaspe Villanueva, Enrico Gobbetti, and Renato Pajarola. Automatic Room Detection and Reconstruction in Cluttered Indoor Environments with Complex Room Layouts. Computers & Graphics, 44: 20-32, November 2014. http://dx.doi.org/10.1016/j.cag.2014.07.005
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[21] Marcos Balsa Rodriguez, Marco Agus, Fabio Marton, and Enrico Gobbetti. HuMoRS: Huge models Mobile Rendering System. In Proc. ACM Web3D International Symposium. Pages 7-16, August 2014. ACM Press. New York, NY, USA. 
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[22] Fabio Marton, Marcos Balsa Rodriguez, Fabio Bettio, Marco Agus, Alberto Jaspe Villanueva, and Enrico Gobbetti. IsoCam: Interactive Visual Exploration of Massive Cultural Heritage Models on Large Projection Setups. ACM Journal on Computing and Cultural Heritage, 7(2): Article 12, June 2014. 
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[23] Claudio Mura, Alberto Jaspe Villanueva, Oliver Mattausch, Enrico Gobbetti, and Renato Pajarola. Reconstructing Complex Indoor Environments with Arbitrary Wall Orientations. In Proc. Eurographics Posters. Pages 19-20, April 2014. Eurographics Association. http://dx.doi.org/10.2312/egp.20141069
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[24] Marco Di Benedetto, Fabio Ganovelli, Marcos Balsa Rodriguez, Alberto Jaspe Villanueva, Roberto Scopigno, and Enrico Gobbetti. ExploreMaps: Efficient Construction and Ubiquitous Exploration of Panoramic View Graphs of Complex 3D Environments. Computer Graphics Forum, 33(2): 459-468, 2014. http://dx.doi.org/10.1111/cgf.12334. Proc. Eurographics 2014. 
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[25] Marcos Balsa Rodriguez, Enrico Gobbetti, José Antonio Iglesias Guitián, Maxim Makhinya, Fabio Marton, Renato Pajarola, and Susanne Suter. State-of-the-art in Compressed GPU-Based Direct Volume Rendering. Computer Graphics Forum, 33(6): 77-100, September 2014. http://dx.doi.org/10.1111/cgf.12280
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[26] Claudio Mura, Oliver Mattausch, Alberto Jaspe Villanueva, Enrico Gobbetti, and Renato Pajarola. Robust Reconstruction of Interior Building Structures with Multiple Rooms under Clutter and Occlusions. In Proc. 13th International Conference on Computer-Aided Design and Computer Graphics. Pages 52-59, November 2013. IEEE. http://dx.doi.org/10.1109/CADGraphics.2013.14
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[27] Marcos Balsa Rodríguez, Enrico Gobbetti, Fabio Marton, and Alex Tinti. Coarse-grained Multiresolution Structures for Mobile Exploration of Gigantic Surface Models. In Proc. SIGGRAPH Asia Symposium on Mobile Graphics and Interactive Applications. Pages 4:1-4:6, November 2013. ACM. http://dx.doi.org/10.1145/2543651.2543669
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[28] Fabio Bettio, Enrico Gobbetti, Emilio Merella, and Ruggero Pintus. Improving the digitization of shape and color of 3D artworks in a cluttered environment. In Proc. Digital Heritage. Pages 23-30, October 2013. Best Paper Award. 
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[29] Marco Agus, Enrico Gobbetti, Alberto Jaspe Villanueva, Giovanni Pintore, and Ruggero Pintus. Automatic Geometric Calibration of Projector-based Light-field Displays. In Proc. Eurovis Short Papers. Pages 1-5, June 2013. Eurographics Association. 
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[30] Marcos Balsa Rodriguez, Enrico Gobbetti, Fabio Marton, and Alex Tinti. Compression-domain Seamless Multiresolution Visualization of Gigantic Meshes on Mobile Devices. In Proc. ACM Web3D International Symposium. Pages 99-107, June 2013. ACM Press. New York, NY, USA. 
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[31] Marcos Balsa Rodriguez, Enrico Gobbetti, José Antonio Iglesias Guitián, Maxim Makhinya, Fabio Marton, Renato Pajarola, and Susanne Suter. A Survey of Compressed GPU-based Direct Volume Rendering. In Eurographics State-of-the-art Report. Pages 117-136, May 2013. 
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[32] Prashant Goswami, Fatih Erol, Rahul Mukhi, Renato Pajarola, and Enrico Gobbetti. An Efficient Multi-resolution Framework for High Quality Interactive Rendering of Massive Point Clouds using Multi-way kd-Trees. The Visual Computer, 29(1): 69-83, 2013. http://dx.doi.org/10.1007/s00371-012-0675-2
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[33] Marcos Balsa Rodriguez, Enrico Gobbetti, Fabio Marton, Ruggero Pintus, Giovanni Pintore, and Alex Tinti. Interactive exploration of gigantic point clouds on mobile devices. In The 14th International Symposium on Virtual Reality, Archaeology and Cultural Heritage. Pages 57-64, November 2012. 
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[34] Fabio Marton, Marco Agus, Enrico Gobbetti, Giovanni Pintore, and Marcos Balsa Rodriguez. Natural exploration of 3D massive models on large-scale light field displays using the FOX proximal navigation technique. Computers & Graphics, 36(8): 893-903, December 2012. http://dx.doi.org/10.1016/j.bbr.2011.03.031
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[35] Enrico Gobbetti, Fabio Marton, Marcos Balsa Rodriguez, Fabio Ganovelli, and Marco Di Benedetto. Adaptive Quad Patches: an Adaptive Regular Structure for Web Distribution and Adaptive Rendering of 3D Models. In Proc. ACM Web3D International Symposium. Pages 9-16, August 2012. ACM Press. New York, NY, USA. (Best Long Paper Award). 
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[36] Hank Childs, Torsten Kuhlen, and Fabio Marton, editors. Eurographics Symposium on Parallel Graphics and Visualization, EGPGV 2012, Cagliari, Italy, May 13-14, 2012. Proceedings. Eurographics Association, 2012.
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[37] Pere Pau Vazquez Alcocer and Marcos Balsa Rodriguez. Practical Volume Rendering in mobile devices. In Proc. International Symposium on Visual Computing. Volume 7431 of Lecture Notes in Computer Science (LNCS). Pages 708-718, Springer Verlag, 2012. http://dx.doi.org/10.1007/978-3-642-33179-4_67
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[38] Enrico Gobbetti, José Antonio Iglesias Guitián, and Fabio Marton. COVRA: A compression-domain output-sensitive volume rendering architecture based on a sparse representation of voxel blocks. Computer Graphics Forum, 31(3pt4): 1315-1324, 2012. http://dx.doi.org/10.1111/j.1467-8659.2012.03124.x. Proc. Eurovis 2012. 

Technical Reports

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[1] Enrico Gobbetti, Marcos Balsa Rodriguez, Jose Diaz Iriberri, and Alberto Jaspe Villanueva. Output-sensitive Rendering on Lighf Field Displays. Deliverable D3.1. EU Project DIVA (FP7 290227), 2015. 

Related videos

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Marcos Balsa Rodriguez, Enrico Gobbetti, Fabio Marton, and Alex Tinti.
Compression-domain Seamless Multiresolution Visualization of Gigantic Meshes on Mobile Devices.
CRS4 Video n. 168 - Date: June 2013
In Proc. ACM Web3D International Symposium, June 2013. ACM Press. New York, NY, USA.
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Marcos Balsa Rodriguez, Enrico Gobbetti, Fabio Marton, Ruggero Pintus, Giovanni Pintore, and Alex Tinti.
Interactive exploration of gigantic point clouds on mobile devices.
CRS4 Video n. 166 - Date: November 2012
In The 14th International Symposium on Virtual Reality, Archaeology and Cultural Heritage. Pages 57-64