The objective of this research and training network is to increase the
development of technologies and knowledge around virtual representations
of human body for interactive medical applications. The network has
a specific goal: developing realistic functional 3D models
for the human musculoskeletal system, the methodology being
demonstrated on the lower limb. CRS4 contributes to the
network in the areas of biological soft tissue modeling,
visualization, and user interaction.
| [1] Jérôme Schmid, José Antonio Iglesias Guitián, Enrico Gobbetti, and Nadia Magnenat-Thalmann. A GPU framework for parallel segmentation of volumetric images using discrete deformable models. The Visual Computer, 27(2): 85-95, 2011. DOI: 10.1007/s00371-010-0532-0.
|
| [2] Andrea Giachetti, José Antonio Iglesias Guitián, and Enrico Gobbetti. Edge adaptive and energy preserving volume upscaling for high quality volume rendering. In Eurographics Italian Chapter Conference. Pages 17-23. Eurographics Association, November 2010.
|
| [3] Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitián, and Fabio Marton. Split-Voxel: A Simple Discontinuity-Preserving Voxel Representation for Volume Rendering. In Proc. Volume Graphics. Pages 21-28, 2010.
|
| [4] Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitián, and Fabio Marton. Evaluating layout discrimination capabilities of continuous and discrete automultiscopic displays. In Proc. Fourth International Symposium on 3D Data Processing, Visualization and Transmission, 2010. Paper 100, Electronic proceedings.
|
| [5] José Antonio Iglesias Guitián, Enrico Gobbetti, and Fabio Marton. View-dependent Exploration of Massive Volumetric Models on Large Scale Light Field Displays. The Visual Computer, 26(6--8): 1037-1047, 2010.
|
| [6] Jérôme Schmid, José Antonio Iglesias Guitián, Enrico Gobbetti, and Nadia Magnenat-Thalmann. A GPU framework for parallel segmentation of volumetric images using discrete deformable models. In Proc. 3DAnatomicalHuman Summer School, 2010.
|
| [7] Andrea Giachetti, José Antonio Iglesias Guitián, and Enrico Gobbetti. An Energy Preserving Upscaling Technique for Enhanced Volume Rendering of Medical Data. In Proc. 3DAnatomicalHuman Summer School, 2010.
|
| [8] Ioana Ciuciu, Han Kang, Robert Meersman, Jérôme Schmid, Nadia Magnenat-Thalmann, José Antonio Iglesias Guitián, and Enrico Gobbetti. Collaborative Semantic Content Management: an Ongoing Case Study for Imaging Applications. In Proc. 11th European Conference on Knowledge Management. Pages 257-267, September 2010.
|
| [9] Yanlin Luo, José Antonio Iglesias Guitián, Enrico Gobbetti, and Fabio Marton. Context Preserving Focal Probes for Exploration of Volumetric Medical Datasets. In Nadia Magnenat-Thalmann, editor, Modelling the Physiological Human, 3D Physiological Human Workshop. Volume 5903 of Lecture Notes in Computer Science. Pages 187-198, Springer Verlag, 2009.
|
| [10] Marco Agus, Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton, Jonas Nilsson, and Giovanni Pintore. An interactive 3D medical visualization system based on a light field display. The Visual Computer, 25(9): 883-893, 2009. DOI: 10.1007/s00371-009-0311-y.
|
| [11] Marco Agus, Andrea Giachetti, Enrico Gobbetti, José Antonio Iglesias Guitián, Jonas Nilsson, Giovanni Pintore, and Gianluigi Zanetti. Implementation and evaluation of an interactive volume visualization system on a lightfield display. In First 3D Physiological Human Workshop, December 2008. Conference Abstract.
|
| [12] Marco Agus, Andrea Giachetti, Enrico Gobbetti, José Antonio Iglesias Guitián, and Fabio Marton. Towards advanced volumetric display of the human musculoskeletal system. In Eurographics Italian Chapter Conference. Eurographics Association, June 2008.
|
| [13] Enrico Gobbetti, Fabio Marton, and José Antonio Iglesias Guitián. A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets. The Visual Computer, 24(7-9): 797-806, 2008. Proc. CGI 2008.
|
| [14] Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton, and Giovanni Pintore. GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display. Computer Graphics Forum, 27(3): 231-240, 2008. Proc. Eurographics 2008.
|