T4: Mobile Graphics
Marco Agus - CRS4 and KAUST
Enrico Gobbetti - CRS4
Giovanni Pintore - CRS4
Pere-Pau Vázquez - Universitat Politècnica de Catalunya
Fabio Marton - CRS4
The increased availability and performance of mobile graphics terminals, including smartphones and tablets with high resolution screens and powerful GPUs, combined with the increased availability of high-speed mobile data connections, is opening the door to a variety of networked graphics applications. In this world, native apps or mobile sites coexist to reach the goal of providing us access to a wealth of multimedia information while we are on the move.
This half-day tutorial provides a technical introduction to the mobile graphics world spanning the hardware-software spectrum, and explores the state of the art and key advances in specific application domains, including capture and acquisition, real-time high-quality 3D rendering and interactive exploration.
Marco Agus, Enrico Gobbetti, Fabio Marton, Giovanni Pintore, and Pere-Pau Vázquez. Mobile Graphics. In Proc. EUROGRAPHICS Tutorials, April 2017. [pdf]
- Session 0: Introduction [pptx] [pdf]
- Session 1: Evolution of mobile graphics [pptx] [pdf]
- Session 2: Mobile graphics trends [pptx] [pdf]
- Session 3: Graphics development for mobile systems [pptx] [pdf]
- Session 4: Mobile metric capture and reconstruction [pptx] [pdf]
- Session 5: Scalable mobile visualization [pptx] [pdf]
- Session 6: Closing [pptx] [pdf]
This tutorial was partially supported by the Scan4Reco project funded by European Union's Horizon 2020 Framework Programme for Research and Innovation under grant agreement no 665091 and by FEDER (EU) funds under Grant No. TIN2014-52211-C2-1-R. We also acknowledge the contribution of Sardinian Regional Authorities under projects VIGEC and VIDEOLAB, of the Spanish Ministerio de Economia y Competitividad, and of King Abdullah University of Science and Technology.