Automatic 3D Reconstruction of Structured Indoor Environments
Giovanni Pintore, Claudio Mura, Fabio Ganovelli, Lizeth Fuentes-Perez, Renato Pajarola, and Enrico Gobbetti
August 2020
Abstract
Creating high-level structured 3D models of real-world indoor scenes from captured data is a fundamental task which has important applications in many fields. Given the complexity and variability of interior environments and the need to cope with noisy and partial captured data, many open research problems remain, despite the substantial progress made in the past decade. In this tutorial, we provide an up-to-date integrative view of the field, bridging complementary views coming from computer graphics and computer vision. After providing a characterization of input sources, we define the structure of output models and the priors exploited to bridge the gap between imperfect sources and desired output. We then identify and discuss the main components of a structured reconstruction pipeline, and review how they are combined in scalable solutions working at the building level. We finally point out relevant research issues and analyze research trends.
Reference and download information
Giovanni Pintore, Claudio Mura, Fabio Ganovelli, Lizeth Fuentes-Perez, Renato Pajarola, and Enrico Gobbetti. Automatic 3D Reconstruction of Structured Indoor Environments. In SIGGRAPH 2020 Courses. Pages 10:1-10:218, August 2020. DOI: 10.1145/3388769.3407469.
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Bibtex citation record
@InProceedings{Pintore:2020:A3R, author = {Giovanni Pintore and Claudio Mura and Fabio Ganovelli and Lizeth Fuentes-Perez and Renato Pajarola and Enrico Gobbetti}, title = {Automatic {3D} Reconstruction of Structured Indoor Environments}, booktitle = {SIGGRAPH 2020 Courses}, pages = {10:1--10:218}, month = {August}, year = {2020}, abstract = { Creating high-level structured 3D models of real-world indoor scenes from captured data is a fundamental task which has important applications in many fields. Given the complexity and variability of interior environments and the need to cope with noisy and partial captured data, many open research problems remain, despite the substantial progress made in the past decade. In this tutorial, we provide an up-to-date integrative view of the field, bridging complementary views coming from computer graphics and computer vision. After providing a characterization of input sources, we define the structure of output models and the priors exploited to bridge the gap between imperfect sources and desired output. We then identify and discuss the main components of a structured reconstruction pipeline, and review how they are combined in scalable solutions working at the building level. We finally point out relevant research issues and analyze research trends. }, doi = {10.1145/3388769.3407469}, url = {http://vic.crs4.it/vic/cgi-bin/bib-page.cgi?id='Pintore:2020:A3R'}, }
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