thumbnail

HuMoRS: Huge models Mobile Rendering System

Marcos Balsa Rodriguez, Marco Agus, Fabio Marton, and Enrico Gobbetti

August 2014

Abstract

We present HuMoRS, a networked 3D graphics system for interactively streaming and exploring massive 3D mesh models on mobile devices. % The system integrates a networked architecture for adaptive on-device rendering of multiresolution surfaces with a simple and effective interactive camera controller customized for touch-enabled mobile devices. During interaction, knowledge of the currently rendered scene is exploited to automatically center a rotation pivot and to propose context-dependent precomputed viewpoints. Both the object of interest and the viewpoint database are resident on a web server and adaptive transmission is demonstrated over wireless and phone connections in a Cultural Heritage application for the exploration of sub-millimetric colored reconstructions of stone statues. % We report also on a preliminary user-study comparing the performances of our camera navigation method with respect to the most popular Virtual TrackBall implementations, with and without pivoting.

Reference and download information

Marcos Balsa Rodriguez, Marco Agus, Fabio Marton, and Enrico Gobbetti. HuMoRS: Huge models Mobile Rendering System. In Proc. ACM Web3D International Symposium. Pages 7-16, August 2014. ACM Press. New York, NY, USA.

Related multimedia productions

Bibtex citation record

@InProceedings{Balsa:2014:HHM,
    author = {Marcos {Balsa Rodriguez} and Marco Agus and Fabio Marton and Enrico Gobbetti},
    title = {{HuMoRS}: Huge models Mobile Rendering System},
    booktitle = {Proc. ACM Web3D International Symposium},
    organization = {ACM Press},
    pages = {7--16},
    publisher = {New York, NY, USA},
    month = {August},
    year = {2014},
    abstract = { We present HuMoRS, a networked 3D graphics system for interactively streaming and exploring massive 3D mesh models on mobile devices. % The system integrates a networked architecture for adaptive on-device rendering of multiresolution surfaces with a simple and effective interactive camera controller customized for touch-enabled mobile devices. During interaction, knowledge of the currently rendered scene is exploited to automatically center a rotation pivot and to propose context-dependent precomputed viewpoints. Both the object of interest and the viewpoint database are resident on a web server and adaptive transmission is demonstrated over wireless and phone connections in a Cultural Heritage application for the exploration of sub-millimetric colored reconstructions of stone statues. % We report also on a preliminary user-study comparing the performances of our camera navigation method with respect to the most popular Virtual TrackBall implementations, with and without pivoting. },
    url = {http://vic.crs4.it/vic/cgi-bin/bib-page.cgi?id='Balsa:2014:HHM'},
}