| DIVERCITY: Distributed Virtual Workspace for Enhancing Communication within the Construction Industry
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Details |
Funded by: EU Fifth Framework Program | Reference: IST-1999-13365 |
Start: 2000-01-01 | Duration: 30 months |
Partners |
Coordinator: University of Salford | United Kingdom |
Contractor: Technical Research Centre of Finland | Finland |
Contractor: Centre Scientifique et Technique du Batiment | France |
Contractor: Equator Helsinki Oy | Finland |
Contractor: CRS4 | Italy |
Contractor: Spie Tondella | France |
Contractor: CS SI | France |
Contractor: Aalborg University | Denmark |
Abstract
The project primarily addresses Workplace Design by developing, integrating and evaluating innovative workplace technologies for creating innovative and new workplace environments in the building industry sector. It aims to improve the process of building design and construction by enabling the user groups to operate both more efficiently and with better interaction.
Objectives
The project addresses the three key building construction phases:
Client-Briefing, which requires detailed interaction with the client;
Design Review, which requires detailed input from multidisciplinary
teams of architects, engineers, and designers; and Construction, whose
function is to fabricate and/or refurbish the building/s. The
objective is to produce a prototype virtual workspace that will enable
the three key phases to be visualised and manipulated, thus enabling
better design and planning through greater interaction between all
stakeholders. This will result in improved productivity and design;
lower building costs with reduced waste, and improved safety both in
the final building and also the construction process. The key
milestones are the development of three modules for construction
workspaces and their integration into the prototype system.
CRS4 is the partner in charge of the development of
multiresolution components for handling large tessellated models.
Achievements
Finite element methods have established themselves in the
industry as one of the methods of choice for simulating global
illumination, mainly because their results are well suited for
inspection in virtual reality simulators. Unfortunately, the method is not well
suited to scenes containing highly tessellated objects, because
both of memory and time complexity constraints. The objective of
this work has been to remove this limitation, by employing
multiresolution modeling techniques. Our work led to the following results:
definition of
algorithms and data structures for multiresolution
handling of large tessellated models: the data structure is based
on a face cluster hierarchy, and the algorithms deal with
creation of multiresolution models from triangle meshes,
multiresolution answers to geometric queries,
and integration within the framework of a finite element
vector radiosity solver (irradiance gathering, irradiance and
radiosity push-pull); creation of a
multi-platform software library, that supports face-clustering and
vector radiosity. The library has been implemented in C++ and
runs on Linux, SGI IRIX, and Win32 platforms;
definition of a
higher order extension of the face cluster
radiosity technique. The proposed technique combines face
clustering, multiresolution visibility, vector radiosity, and
higher order bases with a modified progressive shooting iteration
to rapidly produce visually continuous solutions with limited
memory requirements; definition of a
technique for quickly rendering view-dependent vector radiosity
solutions using OpenGL vertex programs.
Using our method, visually compelling global illumination solutions
for non-diffuser scenes of over one million input polygons can be
computed in minutes
and examined interactively on common graphics personal computers.
Publications
| [1] Enrico Gobbetti, Leonardo Spanò, and Marco Agus. Hierarchical Higher Order Face Cluster Radiosity for Global Illumination Walkthroughs of Complex Non-Diffuse Environments. Computer Graphics Forum, 22(3): 563-572, September 2003. Proc. Eurographics 2003.
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| [2] Leonardo Spanò and Enrico Gobbetti. Radiosity for Highly Tessellated Models. In SIMAI 2002 Symposium on Adaptive Techniques in Numerical Simulation and Data Processing, May 2002.
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| [3] Rob Aspin, Laurent DaDalto, Terrence Fernando, Enrico Gobbetti, Mathieu Marache, Mark Shelbourn, and Souheil Soubra. A conceptual framework for multi-modal interactive virtual workspaces. Electronic Journal of Information Technology in Construction, 7: 149-159, November 2001.
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| [4] Enrico Gobbetti and Riccardo Scateni. Exploring Virtual Prototypes using Time-Critical Rendering Techniques. ERCIM News, January 2001.
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| [5] Souheil Soubra, Florent Coudret, Jérôme Duchon, and Enrico Gobbetti. Virtual Integrated Design and Construction. In Construction Information Technology. Pages 884, 2000.
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Technical Reports
| [1] Leonardo Spanò and Enrico Gobbetti. Empirical Evaluation of Hierarchical Higher Order Face Cluster Radiosity. Technical Report CRS4 TR/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, February 2003.
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| [2] Enrico Gobbetti, Leonardo Spanò, and Marco Agus. Hierarchical Higher Order Face Cluster Radiosity. Technical Report CRS4 TR/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, March 2002.
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| [3] Laurent Da Dalto and Enrico Gobbetti. DIVERCITY System Design: Communication Services and Multiresolution Module. Deliverable D16/17. EU Project DIVERCITY (IST-1999-13365), August 2001. |
| [4] Rob Aspin, Laurent DaDalto, Terrence Fernando, Enrico Gobbetti, Mathieu Marache, Mark Shelbourn, and Souheil Soubra. DIVERCITY Workspace Alpha Phase: Client Briefing Workspace, Design Review Workspace, and Construction Workspace. Deliverable D13/14/15. EU Project DIVERCITY (IST-1999-13365), August 2001. |
| [5] Rob Aspin, Laurent DaDalto, Terrence Fernando, Enrico Gobbetti, Mathieu Marache, Mark Shelbourn, and Souheil Soubra. DIVERCITY Software Design: Client Briefing Workspace, Design Review Workspace, and Construction Workspace. Deliverable D8/9/10. EU Project DIVERCITY (IST-1999-13365), September 2000. |
| [6] Rob Aspin, Laurent Da Dalto, Terrence Fernando, Enrico Gobbetti, Mathieu Marache, Mark Shelbourn, and Souheil Soubra. DIVERCITY System Architecture Definition: H/W and S/W Options. Deliverable D4. EU Project DIVERCITY (IST-1999-13365), September 2000. |
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