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Interactive exploration of gigantic geometric models on commodity graphics platforms

Enrico Gobbetti and Fabio Marton

November 2005

Abstract

Many important application domains, including remote sensing, 3D scanning, computer aided design, and numerical simulation, require the interactive inspection of huge geometric models. Despite the rapid improvement in hardware performance, rendering today's multi-gigabyte datasets at interactive rates largely overloads the performance and memory capacity of state-of-the-art hardware platforms. To overcome this limitation, researchers have proposed a wide variety of output-sensitive rendering algorithms, i.e., rendering techniques whose runtime and memory footprint is proportional to the number of image pixels, not to the total model complexity In this contribution, we illustrate our work on a new breed of techniques that are particularly well suited to harness the power of current graphics hardware.

Reference and download information

Enrico Gobbetti and Fabio Marton. Interactive exploration of gigantic geometric models on commodity graphics platforms. In Proceedings of the Fifth MIMOS Conference, November 2005. CD ROM Proceedings.

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Bibtex citation record

@InProceedings{Gobbetti:2005:IEG,
    author = {Enrico Gobbetti and Fabio Marton},
    title = {Interactive exploration of gigantic geometric models on commodity graphics platforms},
    booktitle = {Proceedings of the Fifth MIMOS Conference},
    address = {Conference held in Turin, Italy, November 3--5, 2005},
    month = {November},
    year = {2005},
    abstract = { Many important application domains, including remote sensing, 3D scanning, computer aided design, and numerical simulation, require the interactive inspection of huge geometric models. Despite the rapid improvement in hardware performance, rendering today's multi-gigabyte datasets at interactive rates largely overloads the performance and memory capacity of state-of-the-art hardware platforms. To overcome this limitation, researchers have proposed a wide variety of output-sensitive rendering algorithms, i.e., rendering techniques whose runtime and memory footprint is proportional to the number of image pixels, not to the total model complexity In this contribution, we illustrate our work on a new breed of techniques that are particularly well suited to harness the power of current graphics hardware. },
    note = {CD ROM Proceedings},
    url = {http://vic.crs4.it/vic/cgi-bin/bib-page.cgi?id='Gobbetti:2005:IEG'},
}