@InProceedings{Agus:2003:ATR,
author = {Marco Agus and Andrea Giachetti and Enrico Gobbetti and Gianluigi Zanetti and Antonio Zorcolo},
title = {Adaptive techniques for real--time haptic and visual simulation of bone dissection},
booktitle = {IEEE Virtual Reality Conference},
pages = {102--109},
publisher = {IEEE Computer Society Press},
address = {Conference held in Los Angeles, CA, USA, March 22--26},
month = {March},
year = {2003},
abstract = { Bone dissection is an important component of many surgical procedures. In this paper, we discuss adaptive techniques for providing real-time haptic and visual feedback during a virtual bone dissection simulation. The simulator is being developed as a component of a training system for temporal bone surgery. We harness the difference in complexity and frequency requirements of the visual and haptic simulations by modeling the system as a collection of loosely coupled concurrent components. The haptic component exploits a multi-resolution representation of the first two moments of the bone characteristic function to rapidly compute contact forces and determine bone erosion. The visual component uses a time-critical particle system evolution method to simulate secondary visual effects, such as bone debris accumulation, blooding, irrigation, and suction.},
url = {http://vic.crs4.it/vic/cgi-bin/bib-page.cgi?id='Agus:2003:ATR'},
}
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