@InProceedings{Agus:2002:RTH,
author = {Marco Agus and Andrea Giachetti and Enrico Gobbetti and Gianluigi Zanetti and Antonio Zorcolo},
title = {Real-time Haptic and Visual Simulation of Bone Dissection},
booktitle = {IEEE Virtual Reality Conference},
pages = {209--216},
publisher = {IEEE Computer Society Press},
address = {Conference held in Orlando, FL, USA, March 24--28},
month = {February},
year = {2002},
abstract = { Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone cutting burr, that it is being developed as a component of a training system for temporal bone surgery. We use a physically motivated model to describe the burr-bone interaction, that includes haptic forces evaluation, the bone erosion process and the resulting debris. The current implementation, directly operating on a voxel discretization of patient-specific {3D} CT and MR imaging data, is efficient enough to provide real-time feedback on a low-end multi-processing PC platform.},
url = {http://vic.crs4.it/vic/cgi-bin/bib-page.cgi?id='Agus:2002:RTH'},
}
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