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Haptic Simulation of Bone Dissection

Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo

May 2002

Abstract

Bone dissection is an important component of many surgical procedures. We discuss a haptic implementation of a bone cutting burr, that it is being developed as a component of a training system for temporal bone surgery. We use a physically motivated model to describe the burr-bone interaction process. The model includes haptic forces evaluation, the bone erosion process and the resulting debris. The current implementation, directly operating on a voxel discretization of patient-specific 3D imaging data, is efficient enough to provide real-time feedback on a low end multi processing PC platform. This research is supported by the IERAPSI project (EU-IST-1999-12175), funded under the European IST programme (Information Society Technologies).

Reference and download information

Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Haptic Simulation of Bone Dissection. In Abstract - SIMAI 2002 Symposium on Methods and Applications in Advanced Computational Mechanics, May 2002.

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Bibtex citation record

@InProceedings{Agus:2002:HSB,
    author = {Marco Agus and Andrea Giachetti and Enrico Gobbetti and Gianluigi Zanetti and Antonio Zorcolo},
    title = {Haptic Simulation of Bone Dissection},
    booktitle = {Abstract -- SIMAI 2002 Symposium on Methods and Applications in Advanced Computational Mechanics},
    address = {Conference held in Chia, CA, Italy, May 27--31, 2002},
    month = {May},
    year = {2002},
    abstract = { Bone dissection is an important component of many surgical procedures. We discuss a haptic implementation of a bone cutting burr, that it is being developed as a component of a training system for temporal bone surgery. We use a physically motivated model to describe the burr-bone interaction process. The model includes haptic forces evaluation, the bone erosion process and the resulting debris. The current implementation, directly operating on a voxel discretization of patient-specific {3D} imaging data, is efficient enough to provide real--time feedback on a low end multi processing PC platform. This research is supported by the IERAPSI project (EU-IST-1999-12175), funded under the European IST programme (Information Society Technologies).},
    url = {http://vic.crs4.it/vic/cgi-bin/bib-page.cgi?id='Agus:2002:HSB'},
}