thumbnail

AI and WebXR Technologies for Interactive Virtual Tours based on 360 capture: The Doha Design District Case Study

Sara Jashari, Muhammad Tukur, Shaikha Al Sulaiti, Yahya El Sayed, Giovanni Pintore, Enrico Gobbetti, Jens Schneider, and Marco Agus

September 2025

Abstract

We present an industrial use case demonstrating the exploitation of AI-based digital twin technologies developed in the AIN2 project for the creation of immersive virtual tour experiences. The case study focuses on the Bluu Casa showroom located in the Doha Design District (DDD). We demonstrate the complete pipeline from single-shot acquisition with a consumer-grade 360-degree camera to immersive WebXR deployment on head-mounted displays (HMDs) like Meta Quest 3. The proposed solution enables intuitive and photorealistic exploration of interior environments with stereo 3DOF navigation.

Reference and download information

Sara Jashari, Muhammad Tukur, Shaikha Al Sulaiti, Yahya El Sayed, Giovanni Pintore, Enrico Gobbetti, Jens Schneider, and Marco Agus. AI and WebXR Technologies for Interactive Virtual Tours based on 360 capture: The Doha Design District Case Study. In Proc. ACM Web3D, September 2025. To appear.

Related multimedia productions

Bibtex citation record

@inproceedings{Jashari:2025:AWT,
    author = {Sara Jashari and Muhammad Tukur and Shaikha {Al Sulaiti} and Yahya {El Sayed} and Giovanni Pintore and Enrico Gobbetti and Jens Schneider and Marco Agus},
    title = {{AI} and {WebXR} Technologies for Interactive Virtual Tours based on 360 capture: The {Doha Design District} Case Study},
    booktitle = {Proc. ACM Web3D},
    month = {September},
    year = {2025},
    abstract = { We present an industrial use case demonstrating the exploitation of AI-based digital twin technologies developed in the AIN2 project for the creation of immersive virtual tour experiences. The case study focuses on the Bluu Casa showroom located in the Doha Design District (DDD). We demonstrate the complete pipeline from single-shot acquisition with a consumer-grade 360-degree camera to immersive WebXR deployment on head-mounted displays (HMDs) like Meta Quest 3. The proposed solution enables intuitive and photorealistic exploration of interior environments with stereo 3DOF navigation. },
    note = {To appear},
    url = {http://vic.crs4.it/vic/cgi-bin/bib-page.cgi?id='Jashari:2025:AWT'},
}