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CRIMSON: The Crisis Simulation System

Details
Funded by: EU Sixth Framework ProgramReference: SEC4-PR-011500
Start: 2004-12-01Duration: 24 months
Partners
Coordinator: C-SFrance
Contractor: CRS4Italy
Contractor: ISTI-CNRItaly
Contractor: ImmersionFrance
Contractor: Mathematiques Appliquees SAFrance
Contractor: Leiden UniversityThe Netherlands

Abstract

The CRIMSON project aims to research, develop and validate an innovative system using the Virtual Reality technologies for the inter-organisational preparation, rehearsal and management of security missions in response to urban crisis. The proposed system will enable the involvement of multiple participants from various operational agencies such as fire brigades, policemen, medical teams, military troops, and even the general public. It will allow the 3D simulation and evaluation of complex crisis and contingency scenarios that would be difficult to simulate and validate in real conditions. This system will offer a unique tool for creating, communicating and sharing complex knowledge between users with very different educational or cultural background. It will dramatically enhance the planning and management of crisis, the preparation of crisis management tasks, and, at the same time, it will provide a captivating tool for the collaborative training of the security actors and the information of citizens. CRS4 contribution to this project focuses on time-critical rendering of large urban scenery.

Publications

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[1] Olivier Balet, Jerome Duysens, Jerome Comptdaer, Enrico Gobbetti, and Roberto Scopigno. The CRIMSON Project: Simulating Populations in Massive Urban Environments. In Proc. 8th World Congress on Computational Mechanics, 2008. 
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[2] Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marco Di Benedetto, and Fabio Ganovelli. C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering. Computer Graphics Forum, 25(3): 333-342, September 2006. Proc. Eurographics 2006. 
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[3] Enrico Gobbetti and Fabio Marton. Compression and rendering of high resolution planetary scale digital elevation models. In Proceedings of the Fifth MIMOS Conference, November 2005. CD ROM Proceedings. 

Technical Reports

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[1] Enrico Gobbetti. Interactive Rendering of Massive Geometric Models. Tutorial notes, Eurographics Italy. Conference held in Pisa, Italy, February 17-18, CDROM Proceedings, February 2005. 

Related videos

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Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, and Roberto Scopigno
Ray-Casted BlockMaps for Large Urban Models Visualization
CRS4 Video n. 142 - Date: September 2007
Presented at Eurographics 2007.
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Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marco Di Benedetto, and Fabio Ganovelli
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
CRS4 Video n. 136 - Date: September 2006
Computer Graphics Forum, 25(3), September 2006. Proc. Eurographics 2006.