"Managing Rendering Complexity", "Visiting CERN Alice", "Virtual Prototyping at CERN"
E.Gobbetti, J.F.Balaguer - AICA95
Presented at the First Annual Symposium on the Virtual Reality Modeling Language (VRML `95), San Diego, CA, USA, 1995
Date: 1995
Production: CRS4 (I)
Encoding: PAL
Abstract
i3D is a system that combines the 3D input and high-performance rendering capabilities of high-end virtual reality systems with the data fetching abilities of network browsers. Using a Spaceball, the user can intuitively navigate inside the three-dimensional data, while selecting 3D objects with the mouse triggers requests for access to remote media documents that can be text, still images, animations or even other 3D models. Time-critical rendering techniques allow the system to display complex 3D scenes at high and constant frame rates, making it possible to use it in the context of large scale projects. The system is currently being used at CERN as a visualization and data management tool for the design of the new Large Hadron Collider, and at CRS4 for the Virtual Sardinia project. i3D is available through anonymous ftp from various sites on the Internet. These three video-tapes illustrate the system and the underlying rendering techniques with interactive sequences recorded live on a SGI Onyx RE2.
Related Publications
[1] Jean-Francis Balaguer and Enrico Gobbetti. i3D: a high-speed 3D Web browser. In 1995 Symposium on the Virtual Reality Modeling Language (VRML `95). Pages 69-76. ACM Press, December 1995.
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