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A Scalable Holographic Display for Interactive Graphics Applications

Tibor Balogh, Tamas Forgacs, Olivier Balet, Eric Bouvier, Fabio Bettio, Enrico Gobbetti, and Gianluigi Zanetti

2005

Abstract

We present a scalable holographic system design targeting multi-user interactive computer graphics applications. The display device is based on back-projection technology and uses a specially arranged array of microdisplays and a holographic screen. The display is driven by DVI streams generated by multiple consumer level graphics boards and decoded in real-time by image processing units that feed the optical modules at high refresh rates. An OpenGL compliant library running on a client PC redefines the OpenGL behavior to multicast graphics commands to server PCs, where they are reinterpreted in order to implement holographic rendering. The feasibility of the approach is demonstrated with a working hardware and software 7.4M pixel prototype driven at 10-15Hz by two DVI streams.

Reference and download information

Tibor Balogh, Tamas Forgacs, Olivier Balet, Eric Bouvier, Fabio Bettio, Enrico Gobbetti, and Gianluigi Zanetti. A Scalable Holographic Display for Interactive Graphics Applications. In Proc. IEEE VR 2005 Workshop on Emerging Display Technologies, 2005. CD ROM Proceedings.

Related multimedia productions

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Tibor Balogh, Tamas Forgacs, Eric Bouvier, Olivier Balet, Fabio Bettio, Enrico Gobbetti, and Gianluigi Zanetti
A Scalable Holographic Display for Interactive Graphics Applications
CRS4 Video n. 126 - Date: 02/2005
Presented at IEEE VR 2005 Workshop on Emerging Displays, conference held in Bonn, Germany, April 2005.

Bibtex citation record

@InProceedings{Balogh:2005:SHD,
    author = {Tibor Balogh and Tamas Forgacs and Olivier Balet and Eric Bouvier and Fabio Bettio and Enrico Gobbetti and Gianluigi Zanetti},
    title = {A Scalable Holographic Display for Interactive Graphics Applications},
    booktitle = {Proc. IEEE VR 2005 Workshop on Emerging Display Technologies},
    address = {Conference Held in Bonn, Germany, March 13 2005},
    year = {2005},
    abstract = { We present a scalable holographic system design targeting multi-user interactive computer graphics applications. The display device is based on back-projection technology and uses a specially arranged array of microdisplays and a holographic screen. The display is driven by DVI streams generated by multiple consumer level graphics boards and decoded in real-time by image processing units that feed the optical modules at high refresh rates. An OpenGL compliant library running on a client PC redefines the OpenGL behavior to multicast graphics commands to server PCs, where they are reinterpreted in order to implement holographic rendering. The feasibility of the approach is demonstrated with a working hardware and software 7.4M pixel prototype driven at 10-15Hz by two DVI streams. },
    note = {CD ROM Proceedings},
    url = {http://vic.crs4.it/vic/cgi-bin/bib-page.cgi?id='Balogh:2005:SHD'},
}