In bone dissection virtual simulation, force restitution represents the key to realistically mimicking a patient-specific operating environment. The force is rendered using haptic devices controlled by parametrized mathematical models that represent the bone-burr contact. This dissertation presents and discusses a haptic simulation of a bone cutting burr, that it is being developed as a component of a training system for temporal bone surgery. A physically based model was used to describe the burr-bone interaction, including haptic forces evaluation, bone erosion process and resulting debris. The model was experimentally validated and calibrated by employing a custom experimental set-up consisting of a force-controlled robot arm holding a high-speed rotating tool and a contact force measuring apparatus. Psychophysical testing was also carried out to assess individual reaction to the haptic environment. The results suggest that the simulator is capable of rendering the basic material differences required for bone burring tasks. The current implementation, directly operating on a voxel discretization of patient-specific 3D CT and MR imaging data, is efficient enough to provide real-time haptic and visual feedback on a low-end multi-processing PC platform.
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Marco Agus. Haptic and Visual Simulation of Bone Dissection. PhD thesis. Dept. of Mechanical Engineering, University of Cagliari, Italy, 2004.
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@PhdThesis{Agus:2004:HVS, author = {Marco Agus}, title = {Haptic and Visual Simulation of Bone Dissection}, school = {Dept. of Mechanical Engineering, University of Cagliari, Italy}, year = {2004}, abstract = { In bone dissection virtual simulation, force restitution represents the key to realistically mimicking a patient--specific operating environment. The force is rendered using haptic devices controlled by parametrized mathematical models that represent the bone--burr contact. This dissertation presents and discusses a haptic simulation of a bone cutting burr, that it is being developed as a component of a training system for temporal bone surgery. A physically based model was used to describe the burr--bone interaction, including haptic forces evaluation, bone erosion process and resulting debris. The model was experimentally validated and calibrated by employing a custom experimental set--up consisting of a force--controlled robot arm holding a high--speed rotating tool and a contact force measuring apparatus. Psychophysical testing was also carried out to assess individual reaction to the haptic environment. The results suggest that the simulator is capable of rendering the basic material differences required for bone burring tasks. The current implementation, directly operating on a voxel discretization of patient-specific 3D CT and MR imaging data, is efficient enough to provide real--time haptic and visual feedback on a low--end multi--processing PC platform. }, url = {http://vic.crs4.it/vic/cgi-bin/bib-page.cgi?id='Agus:2004:HVS'}, }
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