3D geoinformatics has entered the digital age, hesitantly in some
areas, and rampantly in others. Google Earth and Microsoft Virtual
Earth are household names. Although limited to landscapes and few
buildings envelopes, their massive digital geographic libraries are
today the playground of millions of people and the generator of new
forms of content and applications with tremendous impact
perspectives. However, these pale in comparison to those that will be
made possible as soon as urban digital libraries will be fully
available and exploitable. The focus of the project on urban
environments is not only made possible by the latest technological
advances of the consortium, but also highly justified. Urban
environments represent one of the most important and valuable cultural
heritage as acknowledged by the UNESCO. Therefore, the V-City project
aims to research, develop and validate an innovative system
integrating the latest advances in Computer Vision, 3D Modelling and
Virtual Reality for the rapid and cost-effective reconstruction,
visualisation and exploitation of complete, large-scale and
interactive urban environments. This system will enable historians,
architects or archaeologists to reconstruct from existing data, study,
understand, preserve or document urban environments using an
innovative interactive 3D user interface. CRS4 is the organization
responsible for the visualization of massive urban models.
 Enrico Gobbetti, Fabio Marton, Marco Di Benedetto, Fabio Ganovelli, Matthias Buehler, Simon Schubiger, Matthias Specht, Chris Engels, and Luc Van Gool. Reconstructing and Exploring Massive Detailed Cityscapes. In The 12th International Symposium on Virtual Reality, Archaeology and Cultural Heritage. Pages 1-8, October 2011.
 Jesse Himmelstein, Olivier Balet, Fabio Ganovelli, Enrico Gobbetti, Matthias Specht, Pascal Mueller, Chris Engels, Luc van Gool, Jean-Baptiste de la Rivière, and Armando Cavazzini. The V-City Project. In The 12th International Symposium on Virtual Reality, Archaeology and Cultural Heritage. Pages 57-60, October 2011.
 Marco Di Benedetto, Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, and Roberto Scopigno. Interactive Remote Exploration of Massive Cityscapes. In The 10th International Symposium on Virtual Reality, Archaeology and Cultural Heritage. Pages 9-16, October 2009.
 Sung-eui Yoon, Dinesh Manocha, David Kasik, Enrico Gobbetti, Renato Pajarola, and Philipp Slusallek. Interactive Massive Model Rendering. IEEE VisWeek 2009 Course Notes. Atlantic City, NJ, USA, October 2009.