Marco Agus

Marco Agus is a researcher in the Visual Computing (ViC) group at the Center for Advanced Studies, Research, and Development in Sardinia (CRS4). He holds a Laurea (M.Sc.) degree in Electronics Engineering (1999) and a Ph.D. degree in Mechanical Engineering (2004) from the University of Cagliari, Italy. His research interests include large model rendering of novel displays, volume visualization, haptic and surgical simulations. He has participated as key developer in industrial and research projects for the creation of real-time visual and haptics simulators. His research is published in book chapters, journal and conference papers in the area of computer graphics. He served as program committee member and reviewer and presented tutorials at international conferences.

Contact

Marco Agus, Researcher (Currently visiting KAUST)
phone: +39-070-9250-248  
fax: +39-070-9250-216  
email: magus@crs4.it  
url: /vic/cgi-bin/people-page.cgi?name='marco.agus'  

Projects

thumbnail
VASCO: A Virtual Studio for Security Concepts and Operations
Funded by EU Seventh Framework Program under contract 607737
thumbnail
TADES: Enabling technologies for archival, distribution, and exploration of high-resolution triangulated 3D surfaces models
Funded by POR Sardegna FESR 2007/2013/Asse VI-6.1.1.A/Azioni Cluster Top Down under contract TADES
thumbnail
MANESCO: Advanced computational methods for color and shape digitization of large 3D scenes
Funded by POR FESR 2007-2013 Asse VI/6.2.2.i and 6.2.3.a under contract E75C13000230007
thumbnail
DIVA: Data Intensive Visualization and Analysis
Funded by EU Seventh Framework Program under contract 290277
thumbnail
INDIGO: Innovative Training and Decision Support for Emergency Operations
Funded by EU Seventh Framework Program under contract 242341
thumbnail
V-CITY: The Virtual City
Funded by EU Seventh Framework Program under contract ICT-231199-V-CITY
thumbnail
3DANATOMICALHUMAN: 3D Anatomical Functional Models for the Human Musculoskeletal System
Funded by EU Marie Curie Program under contract MRTN-CT-2006-035763
thumbnail
CYBERSAR: Cyberinfrastructure for technological and scientific research in Sardinia
Funded by Italian Ministry of Instruction, University, and Research under contract CYBERSAR
thumbnail
COHERENT: Collaborative Holographic Environments for Networked Tasks
Funded by EU Sixth Framework Program under contract IST-FP6-510166
thumbnail
EYESIM: Cataract Surgery Simulator
Funded by DIES Group under contract DIES2
thumbnail
VS: Vascular Simulator
Funded by DIES Group under contract DIES1
thumbnail
IERAPSI: An Integrated Environment for Rehearsal And Planning of Surgical Interventions
Funded by EU Fifth Framework Program under contract IST-1999-12175
thumbnail
MIRRORS: Mirror Neurons and the Observation/Execution Matching System
Funded by Human Frontiers Science Program under contract MIRRORS

Journal Articles

thumbnail
[1] Marcos Balsa Rodriguez, Marco Agus, Fabio Bettio, Fabio Marton, and Enrico Gobbetti. Digital Mont'e Prama: Exploring large collections of detailed 3D models of sculptures. ACM Journal on Computing and Cultural Heritage, 9(4): 18:1-18:23, September 2016. http://dx.doi.org/10.1145/2915919
thumbnail
[2] Marcos Balsa Rodriguez, Marco Agus, Fabio Marton, and Enrico Gobbetti. Adaptive Recommendations for Enhanced Non-linear Exploration of Annotated 3D Objects. Computer Graphics Forum, 34(3): 41-50, 2015. http://dx.doi.org/10.1111/cgf.12616. Proc. EuroVis 2015. 
thumbnail
[3] Enrico Gobbetti, Ruggero Pintus, Fabio Bettio, Fabio Marton, Marco Agus, and Marcos Balsa Rodriguez. Digital Mont'e Prama: dalla digitalizzazione accurata alla valorizzazione di uno straordinario complesso statuario. Archeomatica, 6(1): 10-14, 2015. 
thumbnail
[4] Fabio Marton, Marcos Balsa Rodriguez, Fabio Bettio, Marco Agus, Alberto Jaspe Villanueva, and Enrico Gobbetti. IsoCam: Interactive Visual Exploration of Massive Cultural Heritage Models on Large Projection Setups. ACM Journal on Computing and Cultural Heritage, 7(2): Article 12, June 2014. 
thumbnail
[5] Fabio Marton, Marco Agus, Enrico Gobbetti, Giovanni Pintore, and Marcos Balsa Rodriguez. Natural exploration of 3D massive models on large-scale light field displays using the FOX proximal navigation technique. Computers & Graphics, 36(8): 893-903, December 2012. http://dx.doi.org/10.1016/j.bbr.2011.03.031
thumbnail
[6] Susanne K. Suter, José Antonio Iglesias Guitián, Fabio Marton, Marco Agus, Andreas Elsener, Christoph P.E. Zollikofer, M. Gopi, Enrico Gobbetti, and Renato Pajarola. Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization. IEEE Transactions on Visualization and Computer Graphics, 2011. Proc. IEEE Visualization. 
thumbnail
[7] Marco Agus, Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton, Jonas Nilsson, and Giovanni Pintore. An interactive 3D medical visualization system based on a light field display. The Visual Computer, 25(9): 883-893, 2009. http://dx.doi.org/10.1007/s00371-009-0311-y
thumbnail
[8] Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton, and Giovanni Pintore. GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display. Computer Graphics Forum, 27(3): 231-240, 2008. Proc. Eurographics 2008. 
thumbnail
[9] Enrico Gobbetti, Leonardo Spanò, and Marco Agus. Hierarchical Higher Order Face Cluster Radiosity for Global Illumination Walkthroughs of Complex Non-Diffuse Environments. Computer Graphics Forum, 22(3): 563-572, September 2003. Proc. Eurographics 2003. 
thumbnail
[10] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Real-time Haptic and Visual Simulation of Bone Dissection. Presence: Teleoperators and Virtual Environments, 12(1): 110-122, February 2003. 
thumbnail
[11] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. A multiprocessor decoupled system for the simulation of temporal bone surgery. Computing and Visualization in Science, 5(1): 35-43, 2002. 

Book Contributions

thumbnail
[1] José Antonio Iglesias Guitián and Marco Agus. Interfacce uomo-macchina nella Realtà Virtuale. In Alessandro Soro, editor, Human Computer Interaction - fondamenti e prospettive. Pages 289-330, Polimetrica, 2008. In italian. 
thumbnail
[2] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Tracking the movement of surgical tools in a virtual temporal bone dissection simulator. In Surgery Simulation and Soft Tissue Modeling. Pages 102-109, Springer Verlag, New York, NY, USA, June 2003. 
thumbnail
[3] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Bruno Picasso, Stefano Sellari Franceschini, Gianluigi Zanetti, and Antonio Zorcolo. A haptic model of a bone-cutting burr. In J. D. Westwood, editor, Medicine Meets Virtual Reality 2003. Pages 4-10, IOS, Amsterdam, The Netherlands, January 2003. 
thumbnail
[4] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Nigel W. John, and Robert J. Stone. Mastoidectomy Simulation with Combined Visual and Haptic Feedback. In J. D. Westwood, H. M. Hoffmann, G. T. Mogel, and D. Stredney, editors, Medicine Meets Virtual Reality 2002. Pages 17-23, IOS, Amsterdam, The Netherlands, January 2002. 
thumbnail
[5] Marco Agus, Fabio Bettio, Enrico Gobbetti, and Luciano Fadiga. An Integrated Environment for Steroscopic Acquisition, Off-line 3D Elaboration, and Visual Presentation of Biological Actions. In J. D. Westwood, H. M. Hoffmann, G. T. Mogel, D. Stredney, and R. A. Robb, editors, Medicine Meets Virtual Reality 2001 - Inner Space, Outer Space, Virtual Space. Pages 23-29, IOS, Amsterdam, The Netherlands, January 2001. 

Conference Papers

thumbnail
[1] Marco Agus, Enrico Gobbetti, Fabio Marton, Giovanni Pintore, and Pere-Pau Vázquez. Mobile Graphics. In Proc. EUROGRAPHICS Tutorials, April 2017. To appear. 
thumbnail
[2] Enrico Gobbetti, Marco Agus, Fabio Bettio, Alberto Jaspe Villanueva, Fabio Marton, Ruggero Pintus, Giovanni Pintore, and Antonio Zorcolo. CRS4 Visual Computing. In STAG 2016 Lab Presentations, October 2016. To appear. 
thumbnail
[3] Marco Agus, Alberto Jaspe Villanueva, Giovanni Pintore, and Enrico Gobbetti. PEEP: Perceptually Enhanced Exploration of Pictures. In Proc. 21st International Workshop on Vision, Modeling and Visualization (VMV), October 2016. To appear. 
thumbnail
[4] Marco Agus, Fabio Marton, Fabio Bettio, and Enrico Gobbetti. Interactive 3D exploration of a virtual sculpture collection: an analysis of user behavior in museum setting. In The 13th Eurographics Worhshop on Graphics and Cultural Heritage, October 2016. To appear. 
thumbnail
[5] Giovanni Pintore, Valeria Garro, Fabio Ganovelli, Enrico Gobbetti, and Marco Agus. Omnidirectional image capture on mobile devices for fast automatic generation of 2.5D indoor maps. In Proc. IEEE Winter Conference on Applications of Computer Vision (WACV). Pages 1-9, February 2016. http://dx.doi.org/10.1109/WACV.2016.7477631
thumbnail
[6] Marcos Balsa Rodriguez, Marco Agus, Fabio Bettio, Fabio Marton, and Enrico Gobbetti. Digital Mont'e Prama: 3D cultural heritage presentations in museums and anywhere. In Proc. Digital Heritage. Pages 545-552, September 2015. 
thumbnail
[7] Giovanni Pintore, Marco Agus, and Enrico Gobbetti. Interactive mapping of indoor building structures through mobile devices. In Proc. 3DV Workshop on 3D Computer Vision in the Built Environment, December 2014. To appear. 
thumbnail
[8] Marco Agus, Enrico Gobbetti, Alberto Jaspe Villanueva, Claudio Mura, and Renato Pajarola. SOAR: Stochastic Optimization for Affine global point set Registration. In Proc. 19th International Workshop on Vision, Modeling and Visualization (VMV). Pages 103-110, October 2014. http://dx.doi.org/10.2312/vmv.20141282
thumbnail
[9] Javier Taibo, Alberto Jaspe Villanueva, Antonio Seoane, Marco Agus, and Luis Hernandez. Practical line rasterization for multi-resolution textures. In Proc. Smart Tools and Apps for Graphics (STAG). Pages 9-18, September 2014. http://dx.doi.org/10.2312/stag.20141234
thumbnail
[10] Marcos Balsa Rodriguez, Marco Agus, Fabio Marton, and Enrico Gobbetti. HuMoRS: Huge models Mobile Rendering System. In Proc. ACM Web3D International Symposium. Pages 7-16, August 2014. ACM Press. New York, NY, USA. 
thumbnail
[11] Marco Agus, Enrico Gobbetti, Alberto Jaspe Villanueva, Giovanni Pintore, and Ruggero Pintus. Automatic Geometric Calibration of Projector-based Light-field Displays. In Proc. Eurovis Short Papers. Pages 1-5, June 2013. Eurographics Association. 
thumbnail
[12] Marco Agus, Giovanni Pintore, Fabio Marton, Enrico Gobbetti, and Antonio Zorcolo. Visual enhancements for improved interactive rendering on light field displays. In Eurographics Italian Chapter Conference. Pages 1-7. Eurographics Association, November 2011. 
thumbnail
[13] Fabio Marton, Marco Agus, Giovanni Pintore, and Enrico Gobbetti. FOX: The Focus Sliding Surface Metaphor for Natural Exploration of Massive Models on Large-scale Light Field Displays. In Proc. VRCAI. Pages 83-90, December 2011. http://dx.doi.org/10.1145/2087756.2087767
thumbnail
[14] Ruggero Pintus, Enrico Gobbetti, and Marco Agus. Real-time Rendering of Massive Unstructured Raw Point Clouds using Screen-space Operators. In The 12th International Symposium on Virtual Reality, Archaeology and Cultural Heritage. Pages 105-112, October 2011. 
thumbnail
[15] Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitián, and Fabio Marton. Split-Voxel: A Simple Discontinuity-Preserving Voxel Representation for Volume Rendering. In Proc. Volume Graphics. Pages 21-28, 2010. 
thumbnail
[16] Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitián, and Fabio Marton. Evaluating layout discrimination capabilities of continuous and discrete automultiscopic displays. In Proc. Fourth International Symposium on 3D Data Processing, Visualization and Transmission, 2010. Paper 100, Electronic proceedings. 
thumbnail
[17] Marco Agus, Fabio Bettio, Enrico Gobbetti, Fabio Marton, and Antonio Zorcolo. Advances in massive model visualization in the CYBERSAR project. In Final workshop of GRID projects, PON RICERCA 2000-2006, AVVISO 1575, February 2009. 
thumbnail
[18] Marco Agus, Fabio Bettio, Enrico Gobbetti, Fabio Marton, and Antonio Zorcolo. Recent results in rendering massive models on horizontal parallax-only light field displays. In Final workshop of GRID projects, PON RICERCA 2000-2006, AVVISO 1575, February 2009. 
thumbnail
[19] Marco Agus, Andrea Giachetti, Enrico Gobbetti, José Antonio Iglesias Guitián, Jonas Nilsson, Giovanni Pintore, and Gianluigi Zanetti. Implementation and evaluation of an interactive volume visualization system on a lightfield display. In First 3D Physiological Human Workshop, December 2008. Conference Abstract. 
thumbnail
[20] Marco Agus, Andrea Giachetti, Enrico Gobbetti, José Antonio Iglesias Guitián, and Fabio Marton. Towards advanced volumetric display of the human musculoskeletal system. In Eurographics Italian Chapter Conference. Eurographics Association, June 2008. 
thumbnail
[21] Gavin Brelstaff, Marco Agus, Enrico Gobbetti, and Gianluigi Zanetti. Pseudo-holographic device elicits rapid depth cues despite random-dot surface masking. In Perception, ECVP 2007 Abstract Supplement. Volume 36. Pages 202, 2007. 
thumbnail
[22] Marco Agus, Fabio Bettio, Enrico Gobbetti, and Giovanni Pintore. Medical Visualization with New Generation Spatial 3D Displays. In Eurographics Italian Chapter Conference. Eurographics Association, February 2007. 
thumbnail
[23] Marco Agus, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti, and Antonio Zorcolo. Real Time Simulation of Phaco-emulsification for Cataract Surgery Training. In Workshop in Virtual Reality Interactions and Physical Simulations (VRIPHYS 2006), November 2006. Eurographics Association. Conference held in Madrid, Spain, November 6-7. 
thumbnail
[24] Marco Agus, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti, and Antonio Zorcolo. Real-time Cataract Surgery Simulation for Training. In Eurographics Italian Chapter Conference. Eurographics Association, 2006. 
thumbnail
[25] Gavin Brelstaff, Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, Bruno Picasso, and Stefano Sellari Franceschini. Towards a psychophysical evaluation of a surgical simulator for bone-burring. In Proc. Second Symposium on Applied Perception in Graphics and Visualization. Pages 139-143. ACM Press, August 2005. 
thumbnail
[26] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Hardware-Accelerated Dynamic Volume Rendering for Real-Time Surgical Simulation. In Workshop in Virtual Reality Interactions and Physical Simulations (VRIPHYS 2004), September 2004. Conference held in Colima, Mexico, September 20-21, 2004. 
thumbnail
[27] Marco Agus, Gavin Brelstaff, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, Bruno Picasso, and Stefano Sellari Franceschini. Physics-based burr haptic simulation: tuning and evaluation. In Proc. 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS04). Pages 128-135. IEEE Computer Society Press, April 2004. Best Student Paper Award. 
thumbnail
[28] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Adaptive techniques for real-time haptic and visual simulation of bone dissection. In IEEE Virtual Reality Conference. Pages 102-109. IEEE Computer Society Press, March 2003. 
thumbnail
[29] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Un sistema multiprocessore per la simulazione della chirurgia sull'osso temporale. In Proceedings of the Second MIMOS Conference, October 2002. 
thumbnail
[30] Andrea Giachetti, Marco Agus, Enrico Gobbetti, and Gianluigi Zanetti. Blood, dust and mud for a temporal bone surgical simulator. In Proceedings of the 5th Conference of the European Society of Mathematical and Theoretical Biology, Poster sessions, July 2002.
thumbnail
[31] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Haptic Simulation of Bone Dissection. In Abstract - SIMAI 2002 Symposium on Methods and Applications in Advanced Computational Mechanics, May 2002. 
thumbnail
[32] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Real-time Haptic and Visual Simulation of Bone Dissection. In IEEE Virtual Reality Conference. Pages 209-216. IEEE Computer Society Press, February 2002. 

Technical Reports

thumbnail
[1] Enrico Gobbetti, Fabio Bettio, Fabio Marton, Marco Agus, Ruggero Pintus, Gianmauro Cuccuru, Roberto Combet, Emilio Merella, and Alex Tinti. Distretto ICT LAB3D: Laboratorio di Acquisizione, Distribuzione e Visualizzazione di Modelli 3D Complessi. Technical Report. CRS4, 2009. 
thumbnail
[2] Antonio Zorcolo, Marco Agus, and Enrico Gobbetti. Visualizzazione Volumetrica Diretta Interattiva con effetti di illuminazione mediante Register Combiner OpenGL. Technical Report CRS4 TR/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, June 2003. 
thumbnail
[3] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. IERAPSI Petrous bone surgical simulation platform. Deliverable D4.2. EU Project IERAPSI (IST-1999-12175), January 2003. 
thumbnail
[4] Enrico Gobbetti, Leonardo Spanò, and Marco Agus. Hierarchical Higher Order Face Cluster Radiosity. Technical Report CRS4 TR/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, March 2002. 
thumbnail
[5] Marco Agus, Andrea Giachetti, Enrico Gobbetti, and Gianluigi Zanetti. IERAPSI Surgical Simulator Software Kernel. Deliverable D4.1. EU Project IERAPSI (IST-1999-12175), February 2002. 
thumbnail
[6] Nigel W. John, Neil A. Thacker, Maja Pokric, Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Robert J. Stone, Manfred Kummer, and Frederic Rubio. IERAPSI Surgical Procedures and Implementation Specification. Deliverable D2. EU Project IERAPSI (IST-1999-12175), July 2000.
thumbnail
[7] Marco Agus, Fabio Bettio, and Enrico Gobbetti. Creating and Presenting Real and Artificial Visual Stimuli for the Neurophysiological Investigation of the Observation/Execution Matching System. Technical Report 00/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, June 2000. 
thumbnail
[8] Enrico Gobbetti, Riccardo Scateni, and Marco Agus. Exploring Virtual Prototypes using Time-critical Rendering. Technical Report CRS4 TR/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, November 1999. 

Other

thumbnail
[1] Nadia Magnenat-Thalmann, Jérôme Schmid, Hervé Delingette, Marco Agus, and José Antonio Iglesias Guitián. 3D Anatomical Modelling and Simulation Concepts. Eurographics 2009 Course Notes. Eurographics 2009, Munich, August 2009.
thumbnail
[2] Nadia Magnenat-Thalmann, Benjamin Gilles, Hervé Delingette, Andrea Giachetti, and Marco Agus. Towards the Virtual Physiological Human. Eurographics 2007 Course Notes. Eurographics 2007, Prague, August 2007.
thumbnail
[3] Marco Agus. Haptic and Visual Simulation of Bone Dissection. PhD thesis. Dept. of Mechanical Engineering, University of Cagliari, Italy, 2004. 

Videos

thumbnail
Marco Agus, Alberto Jaspe Villanueva, Giovanni Pintore, and Enrico Gobbetti
PEEP: Perceptually Enhanced Exploration of Pictures
CRS4 Video n. 177 - Date: October 2016
VMV 2016
thumbnail
Enrico Gobbetti, Ruggero Pintus, Fabio Bettio, Fabio Marton, Roberto Combet, Emilio Merella, Marco Agus, Giovanni Pintore, Antonio Zorcolo, Marcos Balsa Rodriguez, Alberto Jaspe Villanueva, Katia Brigaglia, and Cinzia Sardu
Digital Mont'e Prama
CRS4 Video n. 175 - Date: May 2015
thumbnail
Marco Agus, Enrico Gobbetti, Alberto Jaspe Villanueva, Claudio Mura, and Renato Pajarola
SOAR: Stochastic Optimization for Affine global point set Registration.
CRS4 Video n. 173 - Date: October 2014
In Proc. 19th International Workshop on Vision, Modeling and Visualization (VMV). Pages 103-110, October 2014
thumbnail
Fabio Marton, Marcos Balsa Rodriguez, Fabio Bettio, Marco Agus, Alberto Jaspe Villanueva, and Enrico Gobbetti
IsoCam: Interactive Visual Exploration of Massive Cultural Heritage Models on Large Projection Setups.
CRS4 Video n. 171 - Date: June 2014
ACM Journal on Computing and Cultural Heritage, 7(2): Article 12, June 2014
thumbnail
Marco Agus, Enrico Gobbetti, Alberto Jaspe Villanueva, Giovanni Pintore, and Ruggero Pintus
Automatic Geometric Calibration of Projector-based Light-field Displays.
CRS4 Video n. 169 - Date: June 2013
In Proc. Eurovis Short Papers, June 2013. Eurographics Association.
thumbnail
Fabio Marton, Marco Agus, Giovanni Pintore and Enrico Gobbetti
FOX: The Focus Sliding Surface Metaphor for Natural Exploration of Massive Models on Large-scale Light Field Displays
CRS4 Video n. 161 - Date: December 2011
In Proc. ACM SIGGRAPH VRCAI, December 2011
thumbnail
Ruggero Pintus, Enrico Gobbetti, and Marco Agus
Real-time Rendering of Massive Unstructured Raw Point Clouds using Screen-space Operators
CRS4 Video n. 160 - Date: October 2011
In Proc. of the 12th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, October 2011
thumbnail
Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitián, and Fabio Marton.
Split-Voxel: A Simple Discontinuity-Preserving Voxel Representation for Volume Rendering
CRS4 Video n. 155 - Date: May 2010
thumbnail
Enrico Gobbetti, Marco Agus, Fabio Bettio, José Antonio Iglesias Guitián, Fabio Marton, Giovanni Pintore, Antonio Zorcolo
CRS4 Visual Computing Group - Activity Overview
CRS4 Video n. 147 - Date: September 2008
thumbnail
Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton, and Giovanni Pintore
GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display
CRS4 Video n. 144 - Date: April 2008
Computer Graphics Forum, 27(3), 2008. Proc. Eurographics 2008
thumbnail
Marco Agus, Fabio Bettio, Enrico Gobbetti, and Giovanni Pintore
Medical Visualization with New Generation Spatial 3D Displays
CRS4 Video n. 138 - Date: February 2007
Eurographics Italian Chapter Conference. Eurographics Association, February 2007.
thumbnail
Marco Agus, Fabio Bettio, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti, and Antonio Zorcolo
Real time Cataract Surgery Simulation for Training
CRS4 Video n. 133 - Date: 02/2006
Presented at Eurographics Italian Chapter Conference. Eurographics Association, 2006.
thumbnail
Marco Agus, Fabio Bettio, Enrico Gobbetti, Giovanni Pintore, and Antonio Zorcolo
Cataract Surgery Simulation: Corneal Incision and Capsulorhexis
CRS4 Video n. 130 - Date: 05/2005
thumbnail
Antonio Zorcolo,Enrico Gobbetti and Marco Agus
Head Tracked Direct volume Rendering with shading for Medical Data Exploration
CRS4 Video n. 112 - Date: 06/2003
thumbnail
Antonio Zorcolo,Enrico Gobbetti and Marco Agus
Interactive Direct volume Rendering with shading for Medical Data Exploration
CRS4 Video n. 109 - Date: 06/2003
thumbnail
Enrico Gobbetti, Leonardo Spano and Marco Agus
Hierarchical Higher Order Face Cluster Radiosity for Global Illumination Walkthroughs of Complex Non-Diffuse Environments
CRS4 Video n. 107 - Date: 02/2003
Presented at the Eurographics 2003 Conference.
thumbnail
Marco Agus, Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, Michele D'Anteo, Stefano Sellari Franceschini, and Simone Valori
Real and Virtual Surgical Procedures on the Temporal Bone
CRS4 Video n. 104 - Date: 10/2002 - Duration: 00:08:30
Presented at: IEEE Virtual Reality Conference, Conference held in Los Angeles, CA, USA, March 22-26, 2003.
thumbnail
Marco Agus, Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, and Stefano Sellari Franceschini
Extradural Bone Removal Simulation
CRS4 Video n. 103 - Date: 10/2002 - Duration: 00:07:03
thumbnail
Marco Agus, Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Aantonio Zorcolo
Real-time haptic and visual simulation of bone dissection
CRS4 Video n. 97 - Date: 09/2001 - Duration: 00:04:25
Presented at: IEEE Virtual Reality Conference, Conference held in Orlando, FL, USA, March 24-28, 2002.
thumbnail
Marco Agus
Studio e realizzazione di un browser VRML multirisoluzione
CRS4 Video n. 82 - Date: 10/99 - Duration: 00:01:25
Tesi di laurea, DIEE, Universita` di Cagliari.