Marco Agus is a researcher in the Visual Computing (ViC) group at the Center for Advanced Studies, Research, and Development in Sardinia (CRS4). He holds a Laurea (M.Sc.) degree in Electronics Engineering (1999) and a Ph.D. degree in Mechanical Engineering (2004) from the University of Cagliari, Italy. His research interests include large model rendering of novel displays, volume visualization, haptic and surgical simulations. He has participated as key developer in industrial and research projects for the creation of real-time visual and haptics simulators. His research is published in book chapters, journal and conference papers in the area of computer graphics. He served as program committee member and reviewer and presented tutorials at international conferences.
![]() | VASCO: A Virtual Studio for Security Concepts and Operations Funded by EU Seventh Framework Program under contract 607737 |
![]() | TADES: Enabling technologies for archival, distribution, and exploration of high-resolution triangulated 3D surfaces models Funded by POR Sardegna FESR 2007/2013/Asse VI-6.1.1.A/Azioni Cluster Top Down under contract TADES |
![]() | MANESCO: Advanced computational methods for color and shape digitization of large 3D scenes Funded by POR FESR 2007-2013 Asse VI/6.2.2.i and 6.2.3.a under contract E75C13000230007 |
![]() | DIVA: Data Intensive Visualization and Analysis Funded by EU Seventh Framework Program under contract 290277 |
![]() | INDIGO: Innovative Training and Decision Support for Emergency Operations Funded by EU Seventh Framework Program under contract 242341 |
![]() | V-CITY: The Virtual City Funded by EU Seventh Framework Program under contract ICT-231199-V-CITY |
![]() | 3DANATOMICALHUMAN: 3D Anatomical Functional Models for the Human Musculoskeletal System Funded by EU Marie Curie Program under contract MRTN-CT-2006-035763 |
![]() | CYBERSAR: Cyberinfrastructure for technological and scientific research in Sardinia Funded by Italian Ministry of Instruction, University, and Research under contract CYBERSAR |
![]() | COHERENT: Collaborative Holographic Environments for Networked Tasks Funded by EU Sixth Framework Program under contract IST-FP6-510166 |
![]() | EYESIM: Cataract Surgery Simulator Funded by DIES Group under contract DIES2 |
![]() | VS: Vascular Simulator Funded by DIES Group under contract DIES1 |
![]() | IERAPSI: An Integrated Environment for Rehearsal And Planning of Surgical Interventions Funded by EU Fifth Framework Program under contract IST-1999-12175 |
![]() | MIRRORS: Mirror Neurons and the Observation/Execution Matching System Funded by Human Frontiers Science Program under contract MIRRORS |
[1] Jay S. Coggan, Corrado Cali, Daniel Keller, Marco Agus, Daniya Boges, Marwan Abdellah, Kalpana Kare, Heikki Lehvaslaiho, Stefan Eilemann, Renaud Blaise Jolivet, Markus Hadwiger, Henry Markram, Felix Schuermann, and Pierre J. Magistretti. A Process for Digitizing and Simulating Biologically Realistic Oligocellular Networks Demonstrated for the Neuro-Glio-Vascular Ensemble. Frontiers in Neuroscience, 12: 664, August 2018. https://doi.org/10.3389/fnins.2018.00664. | |
[2] Marco Agus, Daniya Boges, Nicolas Gagnon, Pierre J.Magistretti, Markus Hadwiger, and Corrado Cali. GLAM: Glycogen-derived Lactate Absorption Map for visual analysis of dense and sparse surface reconstructions of rodent brain structures on desktop systems and virtual environments. Computers & Graphics, 74: 85-98, August 2018. https://doi.org/10.1016/j.cag.2018.04.007. | |
[3] Marco Agus, Fabio Marton, Fabio Bettio, Markus Hadwiger, and Enrico Gobbetti. Data-driven analysis of virtual 3D exploration of a large sculpture collection in real-world museum exhibitions. ACM Journal on Computing and Cultural Heritage, 11(1): 2:1-2:20, December 2017. https://doi.org/10.1145/3099618. ![]() | |
[4] Marcos Balsa Rodriguez, Marco Agus, Fabio Bettio, Fabio Marton, and Enrico Gobbetti. Digital Mont'e Prama: Exploring large collections of detailed 3D models of sculptures. ACM Journal on Computing and Cultural Heritage, 9(4): 18:1-18:23, September 2016. https://doi.org/10.1145/2915919. ![]() | |
[5] Marcos Balsa Rodriguez, Marco Agus, Fabio Marton, and Enrico Gobbetti. Adaptive Recommendations for Enhanced Non-linear Exploration of Annotated 3D Objects. Computer Graphics Forum, 34(3): 41-50, 2015. https://doi.org/10.1111/cgf.12616. Proc. EuroVis 2015. ![]() | |
[6] Enrico Gobbetti, Ruggero Pintus, Fabio Bettio, Fabio Marton, Marco Agus, and Marcos Balsa Rodriguez. Digital Mont'e Prama: dalla digitalizzazione accurata alla valorizzazione di uno straordinario complesso statuario. Archeomatica, 6(1): 10-14, 2015. ![]() | |
[7] Fabio Marton, Marcos Balsa Rodriguez, Fabio Bettio, Marco Agus, Alberto Jaspe Villanueva, and Enrico Gobbetti. IsoCam: Interactive Visual Exploration of Massive Cultural Heritage Models on Large Projection Setups. ACM Journal on Computing and Cultural Heritage, 7(2): Article 12, June 2014. ![]() | |
[8] Fabio Marton, Marco Agus, Enrico Gobbetti, Giovanni Pintore, and Marcos Balsa Rodriguez. Natural exploration of 3D massive models on large-scale light field displays using the FOX proximal navigation technique. Computers & Graphics, 36(8): 893-903, December 2012. https://doi.org/10.1016/j.bbr.2011.03.031. ![]() | |
[9] Susanne K. Suter, José Antonio Iglesias Guitián, Fabio Marton, Marco Agus, Andreas Elsener, Christoph P.E. Zollikofer, M. Gopi, Enrico Gobbetti, and Renato Pajarola. Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization. IEEE Transactions on Visualization and Computer Graphics, 2011. Proc. IEEE Visualization. ![]() | |
[10] Marco Agus, Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton, Jonas Nilsson, and Giovanni Pintore. An interactive 3D medical visualization system based on a light field display. The Visual Computer, 25(9): 883-893, 2009. https://doi.org/10.1007/s00371-009-0311-y. ![]() | |
[11] Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton, and Giovanni Pintore. GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display. Computer Graphics Forum, 27(3): 231-240, 2008. Proc. Eurographics 2008. ![]() | |
[12] Enrico Gobbetti, Leonardo Spanò, and Marco Agus. Hierarchical Higher Order Face Cluster Radiosity for Global Illumination Walkthroughs of Complex Non-Diffuse Environments. Computer Graphics Forum, 22(3): 563-572, September 2003. Proc. Eurographics 2003. ![]() | |
[13] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Real-time Haptic and Visual Simulation of Bone Dissection. Presence: Teleoperators and Virtual Environments, 12(1): 110-122, February 2003. ![]() | |
[14] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. A multiprocessor decoupled system for the simulation of temporal bone surgery. Computing and Visualization in Science, 5(1): 35-43, 2002. ![]() |
[1] José Antonio Iglesias Guitián and Marco Agus. Interfacce uomo-macchina nella Realtà Virtuale. In Alessandro Soro, editor, Human Computer Interaction - fondamenti e prospettive. Pages 289-330, Polimetrica, 2008. In italian. ![]() | |
[2] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Tracking the movement of surgical tools in a virtual temporal bone dissection simulator. In Surgery Simulation and Soft Tissue Modeling. Pages 102-109, Springer Verlag, New York, NY, USA, June 2003. ![]() | |
[3] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Bruno Picasso, Stefano Sellari Franceschini, Gianluigi Zanetti, and Antonio Zorcolo. A haptic model of a bone-cutting burr. In J. D. Westwood, editor, Medicine Meets Virtual Reality 2003. Pages 4-10, IOS, Amsterdam, The Netherlands, January 2003. ![]() | |
[4] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Nigel W. John, and Robert J. Stone. Mastoidectomy Simulation with Combined Visual and Haptic Feedback. In J. D. Westwood, H. M. Hoffmann, G. T. Mogel, and D. Stredney, editors, Medicine Meets Virtual Reality 2002. Pages 17-23, IOS, Amsterdam, The Netherlands, January 2002. ![]() | |
[5] Marco Agus, Fabio Bettio, Enrico Gobbetti, and Luciano Fadiga. An Integrated Environment for Steroscopic Acquisition, Off-line 3D Elaboration, and Visual Presentation of Biological Actions. In J. D. Westwood, H. M. Hoffmann, G. T. Mogel, D. Stredney, and R. A. Robb, editors, Medicine Meets Virtual Reality 2001 - Inner Space, Outer Space, Virtual Space. Pages 23-29, IOS, Amsterdam, The Netherlands, January 2001. ![]() |
[1] Marco Agus, C. Cali, A. Tapia Morales, H.O. Lehvaslaiho, Pierre Magistretti, Enrico Gobbetti, and Markus Hadwiger. Hyperquadrics for shape analysis of 3D nanoscale reconstructions of brain cell nuclear envelopes. In Proc. Smart Tools and Apps for Graphics (STAG). Pages 115-122, October 2018. https://doi.org/10.2312/stag.20181304. ![]() | |
[2] Marco Agus, Enrico Gobbetti, Fabio Marton, Giovanni Pintore, and Pere-Pau Vázquez. Mobile Graphics. In SIGGRAPH Asia 2017 Courses, November 2017. https://doi.org/10.1145/3134472.3134483. ![]() | |
[3] Marco Agus, Enrico Gobbetti, Fabio Marton, Giovanni Pintore, and Pere-Pau Vázquez. Mobile Graphics. In Adrien Bousseau and Diego Gutierrez, editors, Proc. EUROGRAPHICS Tutorials, April 2017. https://doi.org/10.2312/egt.20171032. ![]() | |
[4] Enrico Gobbetti, Marco Agus, Fabio Bettio, Alberto Jaspe Villanueva, Fabio Marton, Ruggero Pintus, Giovanni Pintore, and Antonio Zorcolo. CRS4 Visual Computing. In STAG 2016 Lab Presentations, October 2016. On USB stick only. ![]() | |
[5] Marco Agus, Alberto Jaspe Villanueva, Giovanni Pintore, and Enrico Gobbetti. PEEP: Perceptually Enhanced Exploration of Pictures. In Proc. 21st International Workshop on Vision, Modeling and Visualization (VMV). Pages 93-100, October 2016. https://doi.org/10.2312/vmv.20161347. ![]() | |
[6] Marco Agus, Fabio Marton, Fabio Bettio, and Enrico Gobbetti. Interactive 3D exploration of a virtual sculpture collection: an analysis of user behavior in museum setting. In The 13th Eurographics Workshop on Graphics and Cultural Heritage, October 2016. https://doi.org/10.2312/gch.20161393. ![]() | |
[7] Giovanni Pintore, Valeria Garro, Fabio Ganovelli, Enrico Gobbetti, and Marco Agus. Omnidirectional image capture on mobile devices for fast automatic generation of 2.5D indoor maps. In Proc. IEEE Winter Conference on Applications of Computer Vision (WACV). Pages 1-9, February 2016. https://doi.org/10.1109/WACV.2016.7477631. ![]() | |
[8] Marcos Balsa Rodriguez, Marco Agus, Fabio Bettio, Fabio Marton, and Enrico Gobbetti. Digital Mont'e Prama: 3D cultural heritage presentations in museums and anywhere. In Proc. Digital Heritage. Pages 545-552, September 2015. ![]() | |
[9] Giovanni Pintore, Marco Agus, and Enrico Gobbetti. Interactive mapping of indoor building structures through mobile devices. In Proc. 2nd International Conference on 3D Vision. Volume 2. Pages 103-110, December 2014. https://doi.org/10.1109/3DV.2014.40. ![]() | |
[10] Marco Agus, Enrico Gobbetti, Alberto Jaspe Villanueva, Claudio Mura, and Renato Pajarola. SOAR: Stochastic Optimization for Affine global point set Registration. In Proc. 19th International Workshop on Vision, Modeling and Visualization (VMV). Pages 103-110, October 2014. https://doi.org/10.2312/vmv.20141282. ![]() | |
[11] Javier Taibo, Alberto Jaspe Villanueva, Antonio Seoane, Marco Agus, and Luis Hernandez. Practical line rasterization for multi-resolution textures. In Proc. Smart Tools and Apps for Graphics (STAG). Pages 9-18, September 2014. https://doi.org/10.2312/stag.20141234. ![]() | |
[12] Marcos Balsa Rodriguez, Marco Agus, Fabio Marton, and Enrico Gobbetti. HuMoRS: Huge models Mobile Rendering System. In Proc. ACM Web3D International Symposium. Pages 7-16, August 2014. ACM Press. New York, NY, USA. ![]() | |
[13] Marco Agus, Enrico Gobbetti, Alberto Jaspe Villanueva, Giovanni Pintore, and Ruggero Pintus. Automatic Geometric Calibration of Projector-based Light-field Displays. In Proc. Eurovis Short Papers. Pages 1-5, June 2013. Eurographics Association. ![]() | |
[14] Marco Agus, Giovanni Pintore, Fabio Marton, Enrico Gobbetti, and Antonio Zorcolo. Visual enhancements for improved interactive rendering on light field displays. In Eurographics Italian Chapter Conference. Pages 1-7. Eurographics Association, November 2011. ![]() | |
[15] Fabio Marton, Marco Agus, Giovanni Pintore, and Enrico Gobbetti. FOX: The Focus Sliding Surface Metaphor for Natural Exploration of Massive Models on Large-scale Light Field Displays. In Proc. VRCAI. Pages 83-90, December 2011. https://doi.org/10.1145/2087756.2087767. ![]() | |
[16] Ruggero Pintus, Enrico Gobbetti, and Marco Agus. Real-time Rendering of Massive Unstructured Raw Point Clouds using Screen-space Operators. In The 12th International Symposium on Virtual Reality, Archaeology and Cultural Heritage. Pages 105-112, October 2011. ![]() | |
[17] Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitián, and Fabio Marton. Split-Voxel: A Simple Discontinuity-Preserving Voxel Representation for Volume Rendering. In Proc. Volume Graphics. Pages 21-28, 2010. ![]() | |
[18] Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitián, and Fabio Marton. Evaluating layout discrimination capabilities of continuous and discrete automultiscopic displays. In Proc. Fourth International Symposium on 3D Data Processing, Visualization and Transmission, 2010. Paper 100, Electronic proceedings. ![]() | |
[19] Marco Agus, Fabio Bettio, Enrico Gobbetti, Fabio Marton, and Antonio Zorcolo. Advances in massive model visualization in the CYBERSAR project. In Final workshop of GRID projects, PON RICERCA 2000-2006, AVVISO 1575, February 2009. ![]() | |
[20] Marco Agus, Fabio Bettio, Enrico Gobbetti, Fabio Marton, and Antonio Zorcolo. Recent results in rendering massive models on horizontal parallax-only light field displays. In Final workshop of GRID projects, PON RICERCA 2000-2006, AVVISO 1575, February 2009. ![]() | |
[21] Marco Agus, Andrea Giachetti, Enrico Gobbetti, José Antonio Iglesias Guitián, Jonas Nilsson, Giovanni Pintore, and Gianluigi Zanetti. Implementation and evaluation of an interactive volume visualization system on a lightfield display. In First 3D Physiological Human Workshop, December 2008. Conference Abstract. ![]() | |
[22] Marco Agus, Andrea Giachetti, Enrico Gobbetti, José Antonio Iglesias Guitián, and Fabio Marton. Towards advanced volumetric display of the human musculoskeletal system. In Eurographics Italian Chapter Conference. Eurographics Association, June 2008. ![]() | |
[23] Gavin Brelstaff, Marco Agus, Enrico Gobbetti, and Gianluigi Zanetti. Pseudo-holographic device elicits rapid depth cues despite random-dot surface masking. In Perception, ECVP 2007 Abstract Supplement. Volume 36. Pages 202, 2007. ![]() | |
[24] Marco Agus, Fabio Bettio, Enrico Gobbetti, and Giovanni Pintore. Medical Visualization with New Generation Spatial 3D Displays. In Eurographics Italian Chapter Conference. Eurographics Association, February 2007. ![]() | |
[25] Marco Agus, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti, and Antonio Zorcolo. Real Time Simulation of Phaco-emulsification for Cataract Surgery Training. In Workshop in Virtual Reality Interactions and Physical Simulations (VRIPHYS 2006), November 2006. Eurographics Association. Conference held in Madrid, Spain, November 6-7. ![]() | |
[26] Marco Agus, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti, and Antonio Zorcolo. Real-time Cataract Surgery Simulation for Training. In Eurographics Italian Chapter Conference. Eurographics Association, 2006. ![]() | |
[27] Gavin Brelstaff, Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, Bruno Picasso, and Stefano Sellari Franceschini. Towards a psychophysical evaluation of a surgical simulator for bone-burring. In Proc. Second Symposium on Applied Perception in Graphics and Visualization. Pages 139-143. ACM Press, August 2005. ![]() | |
[28] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Hardware-Accelerated Dynamic Volume Rendering for Real-Time Surgical Simulation. In Workshop in Virtual Reality Interactions and Physical Simulations (VRIPHYS 2004), September 2004. Conference held in Colima, Mexico, September 20-21, 2004. ![]() | |
[29] Marco Agus, Gavin Brelstaff, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, Bruno Picasso, and Stefano Sellari Franceschini. Physics-based burr haptic simulation: tuning and evaluation. In Proc. 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS04). Pages 128-135. IEEE Computer Society Press, April 2004. Best Student Paper Award. ![]() | |
[30] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Adaptive techniques for real-time haptic and visual simulation of bone dissection. In IEEE Virtual Reality Conference. Pages 102-109. IEEE Computer Society Press, March 2003. ![]() | |
[31] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Un sistema multiprocessore per la simulazione della chirurgia sull'osso temporale. In Proceedings of the Second MIMOS Conference, October 2002. ![]() | |
[32] Andrea Giachetti, Marco Agus, Enrico Gobbetti, and Gianluigi Zanetti. Blood, dust and mud for a temporal bone surgical simulator. In Proceedings of the 5th Conference of the European Society of Mathematical and Theoretical Biology, Poster sessions, July 2002. | |
[33] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Haptic Simulation of Bone Dissection. In Abstract - SIMAI 2002 Symposium on Methods and Applications in Advanced Computational Mechanics, May 2002. ![]() | |
[34] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. Real-time Haptic and Visual Simulation of Bone Dissection. In IEEE Virtual Reality Conference. Pages 209-216. IEEE Computer Society Press, February 2002. ![]() |
[1] Enrico Gobbetti, Fabio Bettio, Fabio Marton, Marco Agus, Ruggero Pintus, Gianmauro Cuccuru, Roberto Combet, Emilio Merella, and Alex Tinti. Distretto ICT LAB3D: Laboratorio di Acquisizione, Distribuzione e Visualizzazione di Modelli 3D Complessi. Technical Report. CRS4, 2009. ![]() | |
[2] Antonio Zorcolo, Marco Agus, and Enrico Gobbetti. Visualizzazione Volumetrica Diretta Interattiva con effetti di illuminazione mediante Register Combiner OpenGL. Technical Report CRS4 TR/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, June 2003. ![]() | |
[3] Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. IERAPSI Petrous bone surgical simulation platform. Deliverable D4.2. EU Project IERAPSI (IST-1999-12175), January 2003. ![]() | |
[4] Enrico Gobbetti, Leonardo Spanò, and Marco Agus. Hierarchical Higher Order Face Cluster Radiosity. Technical Report CRS4 TR/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, March 2002. ![]() | |
[5] Marco Agus, Andrea Giachetti, Enrico Gobbetti, and Gianluigi Zanetti. IERAPSI Surgical Simulator Software Kernel. Deliverable D4.1. EU Project IERAPSI (IST-1999-12175), February 2002. ![]() | |
[6] Nigel W. John, Neil A. Thacker, Maja Pokric, Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Robert J. Stone, Manfred Kummer, and Frederic Rubio. IERAPSI Surgical Procedures and Implementation Specification. Deliverable D2. EU Project IERAPSI (IST-1999-12175), July 2000. | |
[7] Marco Agus, Fabio Bettio, and Enrico Gobbetti. Creating and Presenting Real and Artificial Visual Stimuli for the Neurophysiological Investigation of the Observation/Execution Matching System. Technical Report 00/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, June 2000. ![]() | |
[8] Enrico Gobbetti, Riccardo Scateni, and Marco Agus. Exploring Virtual Prototypes using Time-critical Rendering. Technical Report CRS4 TR/. CRS4, Center for Advanced Studies, Research, and Development in Sardinia. Cagliari, Italy, November 1999. ![]() |
[1] Nadia Magnenat-Thalmann, Jérôme Schmid, Hervé Delingette, Marco Agus, and José Antonio Iglesias Guitián. 3D Anatomical Modelling and Simulation Concepts. Eurographics 2009 Course Notes. Eurographics 2009, Munich, August 2009. | |
[2] Nadia Magnenat-Thalmann, Benjamin Gilles, Hervé Delingette, Andrea Giachetti, and Marco Agus. Towards the Virtual Physiological Human. Eurographics 2007 Course Notes. Eurographics 2007, Prague, August 2007. | |
[3] Marco Agus. Haptic and Visual Simulation of Bone Dissection. PhD thesis. Dept. of Mechanical Engineering, University of Cagliari, Italy, 2004. ![]() |
Marco Agus, Alberto Jaspe Villanueva, Giovanni Pintore, and Enrico Gobbetti PEEP: Perceptually Enhanced Exploration of Pictures CRS4 Video n. 177 - Date: October 2016 VMV 2016 | |
Enrico Gobbetti, Ruggero Pintus, Fabio Bettio, Fabio Marton, Roberto Combet, Emilio Merella, Marco Agus, Giovanni Pintore, Antonio Zorcolo, Marcos Balsa Rodriguez, Alberto Jaspe Villanueva, Katia Brigaglia, and Cinzia Sardu Digital Mont'e Prama CRS4 Video n. 175 - Date: May 2015 | |
Marco Agus, Enrico Gobbetti, Alberto Jaspe Villanueva, Claudio Mura, and Renato Pajarola SOAR: Stochastic Optimization for Affine global point set Registration. CRS4 Video n. 173 - Date: October 2014 In Proc. 19th International Workshop on Vision, Modeling and Visualization (VMV). Pages 103-110, October 2014 | |
Fabio Marton, Marcos Balsa Rodriguez, Fabio Bettio, Marco Agus, Alberto Jaspe Villanueva, and Enrico Gobbetti IsoCam: Interactive Visual Exploration of Massive Cultural Heritage Models on Large Projection Setups. CRS4 Video n. 171 - Date: June 2014 ACM Journal on Computing and Cultural Heritage, 7(2): Article 12, June 2014 | |
Marco Agus, Enrico Gobbetti, Alberto Jaspe Villanueva, Giovanni Pintore, and Ruggero Pintus Automatic Geometric Calibration of Projector-based Light-field Displays. CRS4 Video n. 169 - Date: June 2013 In Proc. Eurovis Short Papers, June 2013. Eurographics Association. | |
Fabio Marton, Marco Agus, Giovanni Pintore and Enrico Gobbetti FOX: The Focus Sliding Surface Metaphor for Natural Exploration of Massive Models on Large-scale Light Field Displays CRS4 Video n. 161 - Date: December 2011 In Proc. ACM SIGGRAPH VRCAI, December 2011 | |
Ruggero Pintus, Enrico Gobbetti, and Marco Agus Real-time Rendering of Massive Unstructured Raw Point Clouds using Screen-space Operators CRS4 Video n. 160 - Date: October 2011 In Proc. of the 12th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, October 2011 | |
Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitián, and Fabio Marton. Split-Voxel: A Simple Discontinuity-Preserving Voxel Representation for Volume Rendering CRS4 Video n. 155 - Date: May 2010 | |
Enrico Gobbetti, Marco Agus, Fabio Bettio, José Antonio Iglesias Guitián, Fabio Marton, Giovanni Pintore, Antonio Zorcolo CRS4 Visual Computing Group - Activity Overview CRS4 Video n. 147 - Date: September 2008 | |
Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton, and Giovanni Pintore GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display CRS4 Video n. 144 - Date: April 2008 Computer Graphics Forum, 27(3), 2008. Proc. Eurographics 2008 | |
Marco Agus, Fabio Bettio, Enrico Gobbetti, and Giovanni Pintore Medical Visualization with New Generation Spatial 3D Displays CRS4 Video n. 138 - Date: February 2007 Eurographics Italian Chapter Conference. Eurographics Association, February 2007. | |
Marco Agus, Fabio Bettio, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti, and Antonio Zorcolo Real time Cataract Surgery Simulation for Training CRS4 Video n. 133 - Date: 02/2006 Presented at Eurographics Italian Chapter Conference. Eurographics Association, 2006. | |
Marco Agus, Fabio Bettio, Enrico Gobbetti, Giovanni Pintore, and Antonio Zorcolo Cataract Surgery Simulation: Corneal Incision and Capsulorhexis CRS4 Video n. 130 - Date: 05/2005 | |
Antonio Zorcolo,Enrico Gobbetti and Marco Agus Head Tracked Direct volume Rendering with shading for Medical Data Exploration CRS4 Video n. 112 - Date: 06/2003 | |
Antonio Zorcolo,Enrico Gobbetti and Marco Agus Interactive Direct volume Rendering with shading for Medical Data Exploration CRS4 Video n. 109 - Date: 06/2003 | |
Enrico Gobbetti, Leonardo Spano and Marco Agus Hierarchical Higher Order Face Cluster Radiosity for Global Illumination Walkthroughs of Complex Non-Diffuse Environments CRS4 Video n. 107 - Date: 02/2003 Presented at the Eurographics 2003 Conference. | |
Marco Agus, Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, Michele D'Anteo, Stefano Sellari Franceschini, and Simone Valori Real and Virtual Surgical Procedures on the Temporal Bone CRS4 Video n. 104 - Date: 10/2002 - Duration: 00:08:30 Presented at: IEEE Virtual Reality Conference, Conference held in Los Angeles, CA, USA, March 22-26, 2003. | |
Marco Agus, Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, and Stefano Sellari Franceschini Extradural Bone Removal Simulation CRS4 Video n. 103 - Date: 10/2002 - Duration: 00:07:03 | |
Marco Agus, Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Aantonio Zorcolo Real-time haptic and visual simulation of bone dissection CRS4 Video n. 97 - Date: 09/2001 - Duration: 00:04:25 Presented at: IEEE Virtual Reality Conference, Conference held in Orlando, FL, USA, March 24-28, 2002. | |
Marco Agus Studio e realizzazione di un browser VRML multirisoluzione CRS4 Video n. 82 - Date: 10/99 - Duration: 00:01:25 Tesi di laurea, DIEE, Universita` di Cagliari. |