Video n. 140

High-quality networked terrain rendering from compressed bitstreams.

Fabio Bettio, Enrico Gobbetti, Fabio Marton, and Giovanni Pintore

Presented at the ACM Web3D International Symposium. Pages 37-44, April 2007. ACM Press. New York, NY, USA.

  • Date: April 2007
  • Production: CRS4 - D
  • Encoding: DivX
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    Abstract

    We describe a compressed multiresolution representation and a client-server architecture for supporting interactive high quality remote visualization of very large textured planar and spherical terrains. Our approach incrementally updates a chunked level-of-detail BDAM hierarchy by using precomputed wavelet coefficient matrices decoded from a compressed bitstream originating from a thin server. The structure combines the aggressive compression rates of wavelet-based image representations with the ability to ensure overall geometric continuity for variable resolution views of planar and spherical terrains with no need for run-time stitching. The efficiency of the approach is demonstrated on a large scale interactive remote visualization of global and local terrains on ADSL networks. A library implementing an early version of this work has been incorporated into a widely distributed geo-viewing system with tens of thousands of clients.

    Related Publications

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    [1] Fabio Bettio, Enrico Gobbetti, Fabio Marton, and Giovanni Pintore. High-quality networked terrain rendering from compressed bitstreams. In Proc. ACM Web3D International Symposium. Pages 37-44, April 2007. ACM Press. New York, NY, USA.