![]() | Working with Volumetric Meshes in a Game Engine: a Unity Prototype |
Luca Pitzalis, Gianmarco Cherchi, Riccardo Scateni, and Lucio Spano. Working with Volumetric Meshes in a Game Engine: a Unity Prototype. In Proc. Smart Tools and Apps for Graphics. Pages 57-62, 2020. DOI: 10.2312/stag.20201240.
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@inproceedings{Pitzalis:2020:WVM, |