thumbnail

Creation and Exploration of Reality-based Models

Enrico Gobbetti

2019

Abstract

The last two decades have seen impressive advances in computer vision, computer graphics, and user interface methods and technologies for creating and exploring high-quality 3D digital replicas of real-world objects. In this talk, I will reflect on the successes, limitations, and challenges of applying these research results in practice, with particular emphasis on the cultural heritage domain. I will also lay out research opportunities lying ahead (or behind us).

Reference and download information

Enrico Gobbetti. Creation and Exploration of Reality-based Models. Computers Graphics Forum, 38(2): xvii, 2019.

Related multimedia productions

Bibtex citation record

@Article{Gobbetti:2019:CER,
    author = {Enrico Gobbetti},
    title = {Creation and Exploration of Reality-based Models},
    journal = {Computers Graphics Forum},
    volume = {38},
    number = {2},
    pages = {xvii},
    year = {2019},
    abstract = { The last two decades have seen impressive advances in computer vision, computer graphics, and user interface methods and technologies for creating and exploring high-quality 3D digital replicas of real-world objects. In this talk, I will reflect on the successes, limitations, and challenges of applying these research results in practice, with particular emphasis on the cultural heritage domain. I will also lay out research opportunities lying ahead (or behind us). },
    url = {http://vic.crs4.it/vic/cgi-bin/bib-page.cgi?id='Gobbetti:2019:CER'},
}