@Article{Gobbetti:2004:lpcb,
author = {Enrico Gobbetti and Fabio Marton},
title = {Layered Point Clouds -- a Simple and Efficient Multiresolution Structure for Distributing and Rendering Gigantic Point-Sampled Models},
journal = {Computers \& Graphics},
volume = {28},
number = {6},
pages = {815--826},
publisher = {Elsevier Science Publishers B. V.},
address = {Amsterdam, The Netherlands},
month = {December},
year = {2004},
abstract = { We recently introduced an efficient multiresolution structure for distributing and rendering very large point sampled models on consumer graphics platforms~\cite{Gobbetti:2004:LPC}. The structure is based on a hierarchy of precomputed object-space point clouds, that are combined coarse-to-fine at rendering time to locally adapt sample densities according to the projected size in the image. The progressive block based refinement nature of the rendering traversal exploits on-board caching and object based rendering APIs, hides out-of-core data access latency through speculative prefetching, and lends itself well to incorporate backface, view frustum, and occlusion culling, as well as compression and view-dependent progressive transmission. The resulting system allows rendering of complex out-of-core models at high frame rates (over 60M rendered points/second), supports network streaming, and is fundamentally simple to implement. We demonstrate the efficiency of the approach on a number of very large models, stored on local disks or accessed through a consumer level broadband network, including a massive 234M samples isosurface generated by a compressible turbulence simulation and a 167M samples model of Michelangelo's St. Matthew. Many of the details of our framework were presented in a previous study. We here provide a more thorough exposition, but also significant new material, including the presentation of a higher quality bottom-up construction method and additional qualitative and quantitative results. },
url = {http://vic.crs4.it/vic/cgi-bin/bib-page.cgi?id='Gobbetti:2004:lpcb'},
}
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