@InProceedings{Gobbetti:2004:LPC,
author = {Enrico Gobbetti and Fabio Marton},
editor = {Marc Alexa and Markus Gross and Hanspeter Pfister and Szymon Rusinkiewicz},
title = {Layered Point Clouds},
booktitle = {Eurographics Symposium on Point Based Graphics},
pages = {113--120, 227},
publisher = {Eurographics Association},
address = {Aire-la-Ville, Switzerland},
month = {June},
year = {2004},
isbn = {3-905673-09-6},
abstract = { We present a simple point-based multiresolution structure for interactive visualization of very large point sampled models on consumer graphics platforms. The structure is based on a hierarchy of precomputed object-space point clouds. At rendering time, the clouds are combined coarse-to-fine with a top-down structure traversal to locally adapt sample densities according to the projected size in the image. Since each cloud is made of a few thousands of samples, the multiresolution extraction cost is amortized over many graphics primitives, and host-to-graphics communication effectively exploits on-board caching and object based rendering APIs. The progressive block based refinement nature of the rendering traversal is well suited to hiding out-of-core data access latency, and lends itself well to incorporate backface, view frustum, and occlusion culling, as well as compression and view-dependent progressive transmission. The resulting system allows rendering of complex models at high frame rates (over 60M splat/second), supports network streaming, and is fundamentally simple to implement. },
isbn = {3-905673-09-6},
note = {Conference held in Zurich, Switzerland, June 2--5, 2004},
url = {http://vic.crs4.it/vic/cgi-bin/bib-page.cgi?id='Gobbetti:2004:LPC'},
}
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