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Virtual Reality: Past, Present, and Future

Enrico Gobbetti and Riccardo Scateni

November 1998

Abstract

This report provides a short survey of the field of virtual reality, highlighting application domains, technological requirements, and currently available solutions. The report is organized as follows: section 1 presents the background and motivation of virtual environment research and identifies typical application domains, section 2 discusses the characteristics a virtual reality system must have in order to exploit the perceptual and spatial skills of users, section 3 surveys current input/output devices for virtual reality, section 4 surveys current software approaches to support the creation of virtual reality systems, and section 5 summarizes the report.

Reference and download information

Enrico Gobbetti and Riccardo Scateni. Virtual Reality: Past, Present, and Future. In G. Riva, B. K. Wiederhold, and E. Molinari, editors, Virtual Environments in Clinical Psychology and Neuroscience: Methods and Techniques in Advanced Patient-Therapist Interaction. Pages 3-20, IOS, Amsterdam, The Netherlands, November 1998.

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Bibtex citation record

@InCollection{Gobbetti:1998:VRP,
    author = {Enrico Gobbetti and Riccardo Scateni},
    editor = {G. Riva and B. K. Wiederhold and E. Molinari},
    title = {Virtual Reality: Past, Present, and Future},
    booktitle = {Virtual Environments in Clinical Psychology and Neuroscience: Methods and Techniques in Advanced Patient-Therapist Interaction},
    pages = {3--20},
    publisher = {IOS},
    address = {Amsterdam, The Netherlands},
    month = {November},
    year = {1998},
    abstract = {This report provides a short survey of the field of virtual reality, highlighting application domains, technological requirements, and currently available solutions. The report is organized as follows: section 1 presents the background and motivation of virtual environment research and identifies typical application domains, section 2 discusses the characteristics a virtual reality system must have in order to exploit the perceptual and spatial skills of users, section 3 surveys current input/output devices for virtual reality, section 4 surveys current software approaches to support the creation of virtual reality systems, and section 5 summarizes the report.},
    url = {http://vic.crs4.it/vic/cgi-bin/bib-page.cgi?id='Gobbetti:1998:VRP'},
}