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Interactive Tools for Navigation in 3D Spaces

Enrico Gobbetti and Riccardo Scateni

1996

Abstract

i3D is a VRML browser, a system that combines the 3D input and high-performance rendering capabilities of high-end virtual reality systems with the data fetching abilities of network browsers. Using a Spaceball, the user can intuitively navigate inside the three-dimensional data, while selecting 3D objects with the mouse triggers requests for access to remote media documents that can be text, still images, animations or even other 3D models. Time-critical rendering techniques allow the system to display complex 3D scenes at high and constant frame rates, making it possible to use it in the context of large scale projects. The system is currently being used at CERN as a visualization and data management tool for the design of the new Large Hadron Collider, and is used at CRS4 as a basis for the Virtual Sardinia project

Reference and download information

Enrico Gobbetti and Riccardo Scateni. Interactive Tools for Navigation in 3D Spaces. In CRS4 Bulletin 1995. Pages 80-84, CRS4, Center for Advanced Studies, Research, and Development in Sardinia, Cagliari, Italy, 1996.

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Bibtex citation record

@InCollection{Gobbetti:1996:ITN,
    author = {Enrico Gobbetti and Riccardo Scateni},
    title = {Interactive Tools for Navigation in {3D} Spaces},
    booktitle = {CRS4 Bulletin 1995},
    pages = {80--84},
    publisher = {CRS4, Center for Advanced Studies, Research, and Development in Sardinia},
    address = {Cagliari, Italy},
    year = {1996},
    abstract = {{i3D} is a VRML browser, a system that combines the {3D} input and high-performance rendering capabilities of high-end virtual reality systems with the data fetching abilities of network browsers. Using a Spaceball, the user can intuitively navigate inside the three-dimensional data, while selecting {3D} objects with the mouse triggers requests for access to remote media documents that can be text, still images, animations or even other {3D} models. Time-critical rendering techniques allow the system to display complex {3D} scenes at high and constant frame rates, making it possible to use it in the context of large scale projects. The system is currently being used at {CERN} as a visualization and data management tool for the design of the new Large Hadron Collider, and is used at {CRS4} as a basis for the Virtual Sardinia project},
    url = {http://vic.crs4.it/vic/cgi-bin/bib-page.cgi?id='Gobbetti:1996:ITN'},
}