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Supporting Interactive Animation Using Multi-way Constraints

Jean-Francis Balaguer and Enrico Gobbetti

September 1995

Abstract

This paper presents how the animation subsystem of an interactive environment for the visual construction of 3D animations has been modeled on top of an object-oriented constraint imperative architecture. The system demonstrates that, although they are limited to expressing acyclic conflict-free graphs, multi-way dataflow constraint are general enough to model a large variety of behaviors while remaining efficient enough to ensure the responsiveness of large interactive 3D graphics applications.

Reference and download information

Jean-Francis Balaguer and Enrico Gobbetti. Supporting Interactive Animation Using Multi-way Constraints. In Remco Veltkamp and Edwin Blake, editors, Proceedings of the Fifth Eurographics Workshop on Programming Paradigms in Graphics. Pages 17-28. Eurographics Association, September 1995.

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Bibtex citation record

@InProceedings{Balaguer:1995:SIAa,
    author = {Jean-Francis Balaguer and Enrico Gobbetti},
    editor = {Remco Veltkamp and Edwin Blake},
    title = {Supporting Interactive Animation Using Multi-way Constraints},
    booktitle = {Proceedings of the Fifth Eurographics Workshop on Programming Paradigms in Graphics},
    pages = {17--28},
    publisher = {Eurographics Association},
    address = {Conference held in Maastricht, The Netherlands},
    month = {September},
    year = {1995},
    keywords = {Data Reduction, {3D} Animation, {3D} Interaction, Performance-Driven Animation},
    abstract = {This paper presents how the animation subsystem of an interactive environment for the visual construction of {3D} animations has been modeled on top of an object-oriented constraint imperative architecture. The system demonstrates that, although they are limited to expressing acyclic conflict-free graphs, multi-way dataflow constraint are general enough to model a large variety of behaviors while remaining efficient enough to ensure the responsiveness of large interactive {3D} graphics applications.},
    url = {http://vic.crs4.it/vic/cgi-bin/bib-page.cgi?id='Balaguer:1995:SIAa'},
}