@InProceedings{Balaguer:1995:SIAa,
author = {Jean-Francis Balaguer and Enrico Gobbetti},
editor = {Remco Veltkamp and Edwin Blake},
title = {Supporting Interactive Animation Using Multi-way Constraints},
booktitle = {Proceedings of the Fifth Eurographics Workshop on Programming Paradigms in Graphics},
pages = {17--28},
publisher = {Eurographics Association},
address = {Conference held in Maastricht, The Netherlands},
month = {September},
year = {1995},
keywords = {Data Reduction, {3D} Animation, {3D} Interaction, Performance-Driven Animation},
abstract = {This paper presents how the animation subsystem of an interactive environment for the visual construction of {3D} animations has been modeled on top of an object-oriented constraint imperative architecture. The system demonstrates that, although they are limited to expressing acyclic conflict-free graphs, multi-way dataflow constraint are general enough to model a large variety of behaviors while remaining efficient enough to ensure the responsiveness of large interactive {3D} graphics applications.},
url = {http://vic.crs4.it/vic/cgi-bin/bib-page.cgi?id='Balaguer:1995:SIAa'},
}
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