@InProceedings{Agus:2017:MG2,
author = {Marco Agus and Enrico Gobbetti and Fabio Marton and Giovanni Pintore and Pere-Pau V{\'a}zquez},
title = {Mobile Graphics},
booktitle = {SIGGRAPH Asia 2017 Courses},
pages = {12:1--12:259},
month = {November},
year = {2017},
isbn = {978-1-4503-5403-5},
abstract = { The increased availability and performance of mobile graphics terminals, including smartphones and tablets with high resolution screens and powerful GPUs, combined with the increased availability of high-speed mobile data connections, is opening the door to a variety of networked graphics applications. In this world, native apps or mobile sites coexist to reach the goal of providing us access to a wealth of multimedia information while we are on the move. This half-day course provides a technical introduction to the mobile graphics world spanning the hardware-software spectrum, and explores the state of the art and key advances in specific application domains, including capture and acquisition, real-time high-quality 3D rendering and interactive exploration. },
doi = {10.1145/3134472.3134483},
isbn = {978-1-4503-5403-5},
url = {http://vic.crs4.it/vic/cgi-bin/bib-page.cgi?id='Agus:2017:MG2'},
}
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