{"id":19745,"date":"2025-07-03T18:25:42","date_gmt":"2025-07-03T16:25:42","guid":{"rendered":"https:\/\/www.crs4.it\/projects\/coherent\/"},"modified":"2026-04-02T12:38:46","modified_gmt":"2026-04-02T10:38:46","slug":"coherent","status":"publish","type":"projects","link":"https:\/\/www.crs4.it\/en\/projects\/coherent\/","title":{"rendered":"COHERENT"},"content":{"rendered":"<p>Advances in networked audiovisual communication facilitate the emergence of computer-supported collaborative work (CSCW). In the COHERENT project, six leading European organisations provide complementary competencies to create a new networked holographic audio-visual platform to support real-time collaborative 3D interaction between geographically distributed teams. The display component will be based on innovative holographic techniques that can present, at natural human interaction scale, realistic animated 3D images to an unlimited number of freely moving simultaneous viewers. The design of the basic networked audiovisual components will be driven by two innovative demanding applications &#8211; a collaborative medical visualisation system and a collaborative design review system for the automotive industry &#8211; that will constitute by themselves an advancement of the state of the art in their specific domains. Both applications will provide intuitive access and interaction with shared 3D models through a sensory rich 3D user interface based on non-intrusive wireless interaction devices and offering 3D audio cues. Research will strongly concentrate on enabling technology for intuitive multi user access and interaction with complex 3D signals and objects. This project proposes to build a working high-resolution display in the one metre size range that, thanks to its human scale work area, will be ideally suited for multi-user collaborative working in true 3D. The challenge of providing the large visualisation data flow needed to drive such a device will be met using a cost-effective parallel solution based on commercial-off-the-shelf graphics and computing technology. Using GEANT, the pan-European Gigabit Research Network, the project will conduct distributed testing and validation of the system concepts for the two representative application scenarios. The research will be conducted in a 30-month schedule, to guarantee evaluation and demonstration of tangible results. Rapidly evolving advances in networked audiovisual communication technology are facilitating the emergence of computer-supported collaborative work (CSCW) systems. These systems are striving to seamlessly support collaboration between geographically distant teams for the purpose of achieving higher levels of participation, productivity, and creativity. They therefore address a major societal and economic challenge. Since visualisation is one of the most natural and intuitive ways to exchange information between humans, it has become the principal medium used in co-operative and multi-user situations. At the present time, however, state of the art collaborative real-time audiovisual systems typically rely on essentially 2D environments (traditional flat screens) to share information. For many professional applications, however, the main goal is to share the physical 3D object of common interest. These applications typically include clinical discussions among teams of medical specialists, multi-disciplinary scientific debate, design reviews between OEM&#8217;s and suppliers using computer aided design (CAD), where the objects may be anatomical, molecular and product models respectively. Since these are almost exclusively very complex 3D objects, providing collaborative environments able to process, transmit and display 3D data in ways that match human perceptual abilities is therefore of primary importance and would represent a significant technology breakthrough. However, at present the only computer displays able to provide all the depth cues processed by the human brain to reconstruct a three-dimensional scene are unfortunately limited to single user configurations. Quite ironically, these limitations have led to networked solutions that facilitate remote collaboration only at the expense of the isolation of each participant from their local physical environment. In the COHERENT project, six leading European organisations in their respective fields provide complementary competencies to create a new networked holographic audio-visual platform striving to seamlessly support real-time collaborative 3D interaction between geographically distributed teams. The display component will be based on innovative holographic techniques that can present, at natural human interaction scale, realistic animated 3D images to an unlimited number of freely moving simultaneous viewers. The design of the basic networked audiovisual components will be driven by two innovative demanding applications &#8211; a collaborative medical visualisation system and a collaborative design review system for the automotive industry &#8211; that will constitute by themselves an advancement of the state of the art in their specific domains. Both applications will provide intuitive access and interaction with shared 3D models through a sensory rich 3D user interface based on non-intrusive wireless interaction and offering 3D audio cues. Research will strongly concentrate on enabling technology for intuitive multi user access and interaction with complex 3D signals and objects. The technical feasibility of the proposed holographic display solution has been recently demonstrated with the development of a &#8221;small scale&#8221; proof-of-concept, using white light based, 24 bit true colour, holographic 3D display. This project proposes to build on this earlier success to produce a working high-resolution display in the one metre size range that, thanks to its human scale work area, will be ideally suited for multi-user collaborative working in true 3D. The challenge of providing the large visualisation data flow needed to drive such a device will be met using a cost-effective parallel solution based on commercial-off-the-shelf graphics and computing technology. The driving applications have been chosen in two important sectors where collaborative 3D technology and networked audiovisual communication have a clear potential impact and provide a sizeable market for the future exploitation of the project results. Moreover, the need for distant teams to work together for a collaborative goal is becoming increasingly common in many industrial and social situations. Therefore, the best practice and methods opened-up by this project will have implications in other application domains. In particular, they will concern high potential, industry-driven domains such as next generation 3D-TV, electronic cinema, virtual and tele-presence and future mixed-reality-based communication services. The consortium has centred the project workplan around continuous and detailed end-user involvement in the research, development, evaluation, and validation activities. The end-users will also play an instrumental role in reaching their larger community as part of the dissemination and exploitation strategy. The research will be conducted against an ambitious, but achievable, 30-month schedule, to guarantee early delivery, evaluation, and demonstration of tangible results.<\/p>\n","protected":false},"featured_media":12028,"template":"","meta":{"_acf_changed":false},"gruppo":[123],"class_list":["post-19745","projects","type-projects","status-publish","has-post-thumbnail","hentry","gruppo-data-intensive-computing-en"],"acf":{"title":"Collaborative Holographic Environments for Networked Tasks","acronym":"COHERENT","project_uuid":"c7e16b4c-6418-11e4-917d-127e8ddc4b30","start_date":"01\/01\/2004","end_date":"01\/04\/2007","funder":"EU Sixth Framework Program","partners":"\n<table style=\"width:100%; border-collapse: collapse;\">\n  <tr>\n    <th style=\"border: 1px solid #ddd; padding: 8px; background-color: #f2f2f2;\">Nome<\/th>\n    <th style=\"border: 1px solid #ddd; padding: 8px; background-color: #f2f2f2;\">Nazione<\/th>\n    <th style=\"border: 1px solid #ddd; padding: 8px; background-color: #f2f2f2;\">Ruolo<\/th>\n  <\/tr>\n\n  <tr>\n    <td style=\"border: 1px solid #ddd; padding: 8px;\"><a href=\"http:\/\/www.holografika.com\/\" target=\"_blank\">Holografika<\/a><\/td>\n    <td style=\"border: 1px solid #ddd; padding: 8px;\">Hungary<\/td>\n    <td style=\"border: 1px solid #ddd; padding: 8px;\">Coordinator<\/td>\n  <\/tr>\n\n  <tr>\n    <td style=\"border: 1px solid #ddd; padding: 8px;\">University of Bonn<\/td>\n    <td style=\"border: 1px solid #ddd; padding: 8px;\">Germany<\/td>\n    <td style=\"border: 1px solid #ddd; padding: 8px;\">Contractor<\/td>\n  <\/tr>\n\n  <tr>\n    <td style=\"border: 1px solid #ddd; padding: 8px;\"><a href=\"https:\/\/www.iss.it\/\" target=\"_blank\">Istituto Superiore di Sanit\u00e0<\/a><\/td>\n    <td style=\"border: 1px solid #ddd; padding: 8px;\">Italy<\/td>\n    <td style=\"border: 1px solid #ddd; padding: 8px;\">Contractor<\/td>\n  <\/tr>\n\n  <tr>\n    <td style=\"border: 1px solid #ddd; padding: 8px;\">PSA Peugeot Citroen<\/td>\n    <td style=\"border: 1px solid #ddd; padding: 8px;\">France<\/td>\n    <td style=\"border: 1px solid #ddd; padding: 8px;\">Contractor<\/td>\n  <\/tr>\n\n  <tr>\n    <td style=\"border: 1px solid #ddd; padding: 8px;\"><a href=\"http:\/\/www.c-s.fr\" target=\"_blank\">Syst\u00e8mes d&#x27;information<\/a><\/td>\n    <td style=\"border: 1px solid #ddd; padding: 8px;\">France<\/td>\n    <td style=\"border: 1px solid #ddd; padding: 8px;\">Contractor<\/td>\n  <\/tr>\n<\/table>","proj_website":"www.crs4.it\/vic\/","project_status":"Completed","project_coordinator":[{"ID":10233,"post_author":"4","post_date":"2025-06-30 17:23:13","post_date_gmt":"2025-06-30 15:23:13","post_content":"Enrico Gobbetti is the director of Visual and Data-intensive Computing (ViDiC) at the Center for Advanced Studies, Research, and Development in Sardinia (CRS4), Italy. He holds an Engineering degree (1989) and a Ph.D. degree (1993) in Computer Science from the Swiss Federal Institute of Technology in Lausanne (EPFL), as well as Full Professor Habilitations in Computer Science and Information Processing from the Italian Ministry of University and Research. Prior to joining CRS4, he held research and\/or teaching positions at the Swiss Federal Institute of Technology in Lausanne, the University of Maryland Baltimore County (UMBC), Baltimore MD, USA, and the Center of Excellence in Space Data and Information Sciences (NASA\/CESDIS), NASA Goddard Space Flight Center, Greenbelt MD, USA. At CRS4, Enrico develops and manages a research program in visual and data-intensive computing supported through institutional, industrial and government grants, including many national and international projects. His research spans many areas of visual and data-intensive computing and is widely published in major journals and conferences. The primary focus is the study and creation of innovative, intelligent, and scalable solutions for acquiring, creating, processing, distributing, exploring, and analyzing complex and\/or massive datasets derived from simulations or measurements of phenomena, objects, environments, or real-world processes. He regularly serves the scientific community through participation in editorial boards, program committees, working groups and steering boards, as well as through the organization and chairing of conferences. He is a Fellow of Eurographics.","post_title":"Enrico Gobbetti","post_excerpt":"","post_status":"publish","comment_status":"closed","ping_status":"closed","post_password":"","post_name":"enrico-gobbetti","to_ping":"","pinged":"","post_modified":"2026-04-05 16:11:37","post_modified_gmt":"2026-04-05 14:11:37","post_content_filtered":"","post_parent":0,"guid":"https:\/\/www.crs4.it\/people\/enrico-gobbetti\/","menu_order":0,"post_type":"people","post_mime_type":"","comment_count":"0","filter":"raw"}],"team_members":[{"ID":10141,"post_author":"4","post_date":"2025-06-30 17:22:03","post_date_gmt":"2025-06-30 15:22:03","post_content":"Fabio Bettio is an electronics engineer, software developer, and technologist specializing in visual computing and scientific visualization. He has strong expertise in GPU-accelerated and web-based rendering, with a solid background in C++, OpenGL\/WebGL, GLSL, and WebXR development. He is a contributor to OpenLIME, an open-source platform for interactive visualization and relightable model rendering in scientific and cultural heritage contexts. In addition to software development, he has extensive experience as a Linux system and HPC cluster administrator. He has developed tools for system and UPS monitoring, implemented automated backup solutions, and manages web infrastructures based on CMSs for research initiatives and international conferences such as Eurographics and EuroVis. His scientific contributions have been published in top-tier journals such as ACM Journal on Computing and Cultural Heritage (JOCCH), Computers & Graphics, IEEE Transactions on Visualization and Computer Graphics (TVCG), and Solar Energy. His work has also been presented at renowned international conferences, including Eurographics, EuroVis, ISMAR, and Digital Heritage.","post_title":"Fabio Bettio","post_excerpt":"","post_status":"publish","comment_status":"closed","ping_status":"closed","post_password":"","post_name":"fabio-bettio","to_ping":"","pinged":"","post_modified":"2026-04-05 16:10:12","post_modified_gmt":"2026-04-05 14:10:12","post_content_filtered":"","post_parent":0,"guid":"https:\/\/www.crs4.it\/people\/fabio-bettio\/","menu_order":0,"post_type":"people","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":10152,"post_author":"4","post_date":"2025-06-30 17:22:09","post_date_gmt":"2025-06-30 15:22:09","post_content":"","post_title":"Gavin Brelstaff","post_excerpt":"","post_status":"publish","comment_status":"closed","ping_status":"closed","post_password":"","post_name":"gavin-brelstaff","to_ping":"","pinged":"","post_modified":"2026-04-05 16:10:17","post_modified_gmt":"2026-04-05 14:10:17","post_content_filtered":"","post_parent":0,"guid":"https:\/\/www.crs4.it\/people\/gavin-brelstaff\/","menu_order":0,"post_type":"people","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":10226,"post_author":"4","post_date":"2025-06-30 17:23:05","post_date_gmt":"2025-06-30 15:23:05","post_content":"Francesca coordinates the digital health research activities on the Visual and Data-intensive Computing Sector at CRS4 (prev. Research Programs Digital Health\/Healthcare Flows). Her research activity spans the opportunities and problems arising from the application of computer science to medicine, working on interoperability, traceability, telemedicine and modelling of data and processes in the clinical context. In her 20 years of research experience she has cultivated ongoing collaborations with public and private organisations, including research institutions, hospitals and industries operating in the health IT sector, with particular attention to the direct application of research results in clinical practice. She holds a Ph.D. in Innovation Sciences and Technologies from the University of Cagliari and a degree in Biomedical Engineering from the University of Genoa. Her present research interests are mainly focused on the modelling of biomedical data and processes, with a particular attention to interoperability and traceability, also in the perspective of the application of the FAIR Principles. In particular, she is currently working: on an integration profile about specimen tracking (SET profile), with the IHE PaLM Technical committee; on the modelling of genetic data through the openEHR formalism, with openEHR International; and a standard under development about provenance information in the biotechnology domain (Standard ISO 23494, ISO Technical Committee 276), with BBMRI-ERIC, the European research infrastructure for biobanking.","post_title":"Francesca Frexia","post_excerpt":"","post_status":"publish","comment_status":"closed","ping_status":"closed","post_password":"","post_name":"francesca-frexia","to_ping":"","pinged":"","post_modified":"2026-04-05 16:11:28","post_modified_gmt":"2026-04-05 14:11:28","post_content_filtered":"","post_parent":0,"guid":"https:\/\/www.crs4.it\/people\/francesca-frexia\/","menu_order":0,"post_type":"people","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":10283,"post_author":"4","post_date":"2025-06-30 17:24:15","post_date_gmt":"2025-06-30 15:24:15","post_content":"Fabio Marton is a researcher in the Visual Computing (ViC) group at the Center for Advanced Studies, Research, and Development in Sardinia (CRS4). He holds a Laurea (M. Sc.) degree (1999) in Computer Engineering from the University of Padova. His current research interests include out-of-core data processing, compression multiresolution modeling and time-critical rendering. He has participated as a key developer in industrial and research projects that have led to the development of state-of-the-art tools for large scale model rendering. He has co-authored papers in major international refereed journals and conferences, including SIGGRAPH, Eurographics, and IEEE Visualization. He has been EGPGV (Eurographics Symposium on Parallel Graphics) symposium chair (Cagliari, 2012) and paper co-chair (Girona, 2013). He is IPC member for Web3D from 2011. He serves as reviewer for international computer graphics journals and conferences. Before joining CRS4, he worked on 3D scanning at LMTT Padova and Optonet Brescia.","post_title":"Fabio Marton","post_excerpt":"","post_status":"publish","comment_status":"closed","ping_status":"closed","post_password":"","post_name":"fabio-marton","to_ping":"","pinged":"","post_modified":"2026-04-05 16:12:31","post_modified_gmt":"2026-04-05 14:12:31","post_content_filtered":"","post_parent":0,"guid":"https:\/\/www.crs4.it\/people\/fabio-marton\/","menu_order":0,"post_type":"people","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":10088,"post_author":"4","post_date":"2025-06-30 17:25:19","post_date_gmt":"2025-06-30 15:25:19","post_content":"Project Leader and Senior Researcher at the Visual and Data Intensive Computing (VIDiC) group at CRS4, Giovanni Pintore specializes in advanced technologies for visual data processing and visualization.He holds a Master%u2019s Degree in Electronic Engineering (pre-reform system) from the University of Cagliari and a PhD in Information and Communication Technologies (ICT) from the University of A Coru\u00f1a (UDC).His research interests include:  Artificial intelligence for VR model generation from spherical images   Indoor scene reconstruction using deep learning techniques   3D reconstruction of indoor structures and environments from images   Multiresolution representations of large and complex 3D models  He leads national and international research and industrial projects, with applications in the fields of security, space exploration, and smart cities. He serves as program chair, editor, and reviewer for various international conferences and journals.","post_title":"Giovanni Pintore","post_excerpt":"","post_status":"publish","comment_status":"closed","ping_status":"closed","post_password":"","post_name":"giovanni-pintore","to_ping":"","pinged":"","post_modified":"2026-04-05 16:13:34","post_modified_gmt":"2026-04-05 14:13:34","post_content_filtered":"","post_parent":0,"guid":"https:\/\/www.crs4.it\/people\/giovanni-pintore\/","menu_order":0,"post_type":"people","post_mime_type":"","comment_count":"0","filter":"raw"}]},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>COHERENT - CRS4<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.crs4.it\/en\/projects\/coherent\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"COHERENT - CRS4\" \/>\n<meta property=\"og:description\" content=\"Advances in networked audiovisual communication facilitate the emergence of computer-supported collaborative work (CSCW). In the COHERENT project, six leading European organisations provide complementary competencies to create a new networked holographic audio-visual platform to support real-time collaborative 3D interaction between geographically distributed teams. 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