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Adaptive Tetrapuzzles: David 1mm Rendering. Model rendered at +-1 pixel screen tolerance with 841 patches and 1172K triangles at 50 fps on a 1280x1024 window with 4x Gaussian Multisampling, one positional light and glossy material. Note the very fine geometric and illumination details. The model is explored real-time on a PC with a NVIDIA GeForce 5800U graphics board. Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. CRS4 Image n. 6, August 2004. Presented at SIGGRAPH 2004, conference held in Los Angeles, CA, August 8-12, 2004. |
[1] Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. Adaptive TetraPuzzles - Efficient Out-of-core Construction and Visualization of Gigantic Polygonal Models. ACM Transactions on Graphics, 23(3): 796-803, August 2004. Proc. SIGGRAPH 2004.
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| Enrico Gobbetti and Fabio Marton Layered Point Clouds CRS4 Video n. 120 - Date: 04/2004 Presented at the First Eurographics Symposium on Point-Based Graphics, Zurich, Switzerland, June 2-4, 2004. | |
| Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno Adaptive TetraPuzzles: Efficient Out-of-Core Construction and Visualization of Gigantic Polygonal Models CRS4 Video n. 119 - Date: 01/2004 Presented at SIGGRAPH 2004, conference held in Los Angeles, CA, August 8-12, 2004. | |
| Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno Efficient Visualization of Large Scale Models on Commodity Graphics Platforms CRS4 Video n. 118 - Date: 01/2004 - Duration: 00:07:50 |