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Working with Volumetric Meshes in a Game Engine: a Unity Prototype

Luca Pitzalis, Gianmarco Cherchi, Riccardo Scateni, and Lucio Spano

2020

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Luca Pitzalis, Gianmarco Cherchi, Riccardo Scateni, and Lucio Spano. Working with Volumetric Meshes in a Game Engine: a Unity Prototype. In Proc. Smart Tools and Apps for Graphics. Pages 57-62, 2020. DOI: 10.2312/stag.20201240.

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Bibtex citation record

@inproceedings{Pitzalis:2020:WVM,
    author = {Luca Pitzalis and Gianmarco Cherchi and Riccardo Scateni and Lucio Spano},
    title = {Working with Volumetric Meshes in a Game Engine: a Unity Prototype},
    booktitle = {Proc. Smart Tools and Apps for Graphics},
    pages = {57--62},
    year = {2020},
    doi = {10.2312/stag.20201240},
    url = {http://vic.crs4.it/vic/cgi-bin/bib-page.cgi?id='Pitzalis:2020:WVM'},
}