The aim of this program is to investigate gaming in order to explore and evaluate how games technology, methodology and algorithms may be effectively applied to other sectors. Areas of research investigation include AI, robotics and HCI.
The activities focus on innovative approaches and solutions in the following areas:
Rapid prototyping on game and wearable interfaces;
design innovative digital media based on videogames tech
gaming and its derivations (gamification) to conduct research in other areas (i.e. tourism, training, edutainment, marketing)
The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.